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added when rulesets were proposed for personal reference
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what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?
what if instead of lots of complicated things with bad synergy going on there were 1-2 really well designed, easy to understand things that meshed well instead, huh?


what then?
what then?
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first proposed for: cycle 16
first proposed for: cycle 16
=== Dungeons Nomic ===
[[User:FoolLime/Dungeons]]
yet to be proposed
=== Timeloop nomic two ===
[[User:FoolLime/timeloop]]
yet to be proposed

Latest revision as of 21:54, 22 December 2025

what if instead of lots of complicated things with bad synergy going on there were 1-2 really well designed, easy to understand things that meshed well instead, huh?

what then?


chess hater (sorry)

rulesets ive made

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party game nomic

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User:FoolLime/Partygamenomic

first proposed for: cycle 15

accepted: cycle 15

feudal nomic/class nomic

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User:FoolLime/Feudalomic

first proposed for: cycle 16

Beurocanomic/forms nomic

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User:FoolLime/forms

first proposed for: cycle 16

Dungeons Nomic

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User:FoolLime/Dungeons

yet to be proposed

Timeloop nomic two

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User:FoolLime/timeloop

yet to be proposed