Cycle 20/Ruleset: Difference between revisions
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== Computemoji == | == Computemoji == | ||
An instruction is a series of 1 or more emojis | An instruction is a series of 1 or more emojis. | ||
The program is a series of instructions. The program has an execution index, which is the index of the next instruction to be executed. It is initially 0. | The program is a series of instructions. The program has an execution index, which is the index of the next instruction to be executed. It is initially 0. If the execution index is initially 1. If it ever becomes lower than 1, or higher than the number of instructions in the program, it is set to 1. | ||
Once per phase, each player may add or replace an instruction in the program. | Once per phase, each player may add or replace an instruction in the program. | ||
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Once total per phase, a player may iterate the program. This executes the instruction at the execution index, and then increments the execution index by 1. The effect, if any, of executing an instruction is determined by it's first emoji. The potential effects are as followed: | Once total per phase, a player may iterate the program. This executes the instruction at the execution index, and then increments the execution index by 1. The effect, if any, of executing an instruction is determined by it's first emoji. The potential effects are as followed: | ||
🔄 sets each subsequent emoji to 0. | * 🔄 sets each subsequent emoji to 0. | ||
☝️ increases each subsequent emoji by 1. | * ☝️ increases each subsequent emoji by 1. | ||
👇 decreases each subsequent emoji by 1. | * 👇 decreases each subsequent emoji by 1. | ||
➕ increases itself by each subsequent emoji. | * ➕ increases itself by each subsequent emoji. | ||
➖ decreases itself by each subsequent emoji. | * ➖ decreases itself by each subsequent emoji. | ||
📋 sets the third emoji to the second emoji. | * 📋 sets the third emoji to the second emoji. | ||
* ⏩ increases the execution index until the current instruction begins with an ⏸️ | |||
* ⏪ decreases the execution index until the current instruction begins with an ⏸️ | |||
* ▶️ sets the execution index to the sum of the subsequent emojis | |||
* 🔎 sets itself to 1 if all the subsequent emojis are equal, otherwise 0 | |||
The following emojis have constant values. These are updated at the start of each cycle and cannot otherwise be changed. | |||
* ⌛️ is equal to the current phase number. | |||
* ♾ is equal to the current cycle number. | |||
* 👥 is equal to the current number of players. | |||
* 🔢 is equal to the current execution index. | |||
* 🔟 is equal to 10. | |||
* 💯 is equal to 100. | |||
== Backflip == | == Backflip == | ||