Cycle 20/Ruleset: Difference between revisions
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== Time == | == Time == | ||
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At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | ||
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | ||
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Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this. | Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in any generally-agreed-upon applicable locations or else delegate tracking to another player. When a player believes they have fulfilled this standard, they should react to the message with ✅ to indicate this. | ||
== Randomness == | == Randomness == | ||
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Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties. | Reputable players may trade items from their inventories with other reputable players with the consent of all trading parties. | ||
== | == Patience Points == | ||
Any player may claim points at any time by stating as such in #game-actions. When doing so, their point total is set to the number of full days that have passed since the last time any player claimed points, or 1 if it has never been done before. | |||