Cycle 11/Ideas: Difference between revisions
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<div style="background-color: #ba9aaf; border: 1px solid #8f7888; text-align: center">Notice:<br>To have your ruleset considered, please write a document containing mostly rule text that outlines most of your mechanic's unique ideas.</div> | |||
'''Overarching design ideas''' | |||
# Fewer automatic actions to reduce logistical strain | |||
# Set precedent that players are expected to track their own actions, or delegate them to a specific party if otherwise agreed | |||
# Create specific game channels for actions that require tracking to allow better auditing (A cycle 10 example would be splitting game-actions into Bets / Hands / Trades) | |||
# Implement an auto-idling system for inactive players | |||
== The Council == | == The Council == | ||
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Returning idea from [[Round 10/Ideas#Long Round|Cycle 10's planning]]. Additional discussion thread starts [https://discord.com/channels/515560801394753537/518856008605499402/892474351323074580 here]. | Returning idea from [[Round 10/Ideas#Long Round|Cycle 10's planning]]. Additional discussion thread starts [https://discord.com/channels/515560801394753537/518856008605499402/892474351323074580 here]. | ||
== Branching Nomic == | |||
A nomic that splits based on the result of decisions: [[User:CodeTriangle/Branching_Nomic | Branching nomic pitch]] | |||
== Subproposals Nomic == | |||
A nomic where multiple users work together to assemble omnibus proposals composed of individual subproposals: [[User:Klinkplink/subproposals| Subproposal ideas]] | |||
== Rules are Items == | |||
The rules themselves are tangible items that must be crafted, can be owned and traded, and possibly destroyed. Brief discussion happened [https://discord.com/channels/515560801394753537/518856008605499402/892561413086806016 here]. This idea has branched into several: | |||
=== Trungle's Draft === | |||
Describes a game where the goal is to own most of the rules, and rules can be stolen by amending them enough. Link: [[User:CodeTriangle/Rules are Items Nomic]] | |||
=== Klink's Draft === | |||
A different approach, where owning the majority of a rule's shares gives you powers over the rule, including limited veto power. Link : [[User:Klinkplink/Shareholder Nomic]] | |||
===5D Nomic With Multiverse Time Travel=== | |||
Rules are items, but also branching and time travel. https://infinitenomic.miraheze.org/wiki/User:Veganzombeh/Multiverse | |||
== re-run a previous round == | |||
Take the initial/final ruleset from a previous round and use it as the initial ruleset for this round. | |||
* https://discord.com/channels/515560801394753537/515607055223095300/819243459357179905 | |||
=== Drafts === | |||
* [[Round_6/Initial_Ruleset]] | |||
* [[Round_7/Ruleset]] | |||
== Plantnomic == | |||
A minimalist slow-nomic intended to run concurrently with Cycle 11. Perhaps this is could be named Cycle 10.5 or some such. | |||
Link: [[User:Nyhilo/Plantnomic]] |
Latest revision as of 02:07, 25 November 2022
To have your ruleset considered, please write a document containing mostly rule text that outlines most of your mechanic's unique ideas.
Overarching design ideas
- Fewer automatic actions to reduce logistical strain
- Set precedent that players are expected to track their own actions, or delegate them to a specific party if otherwise agreed
- Create specific game channels for actions that require tracking to allow better auditing (A cycle 10 example would be splitting game-actions into Bets / Hands / Trades)
- Implement an auto-idling system for inactive players
The Council[edit | edit source]
Returning idea from Cycle 10's planning. Additional discussion thread starts here.
Slow Background Nomic[edit | edit source]
Returning idea from Cycle 10's planning. Additional discussion thread starts here.
Branching Nomic[edit | edit source]
A nomic that splits based on the result of decisions: Branching nomic pitch
Subproposals Nomic[edit | edit source]
A nomic where multiple users work together to assemble omnibus proposals composed of individual subproposals: Subproposal ideas
Rules are Items[edit | edit source]
The rules themselves are tangible items that must be crafted, can be owned and traded, and possibly destroyed. Brief discussion happened here. This idea has branched into several:
Trungle's Draft[edit | edit source]
Describes a game where the goal is to own most of the rules, and rules can be stolen by amending them enough. Link: User:CodeTriangle/Rules are Items Nomic
Klink's Draft[edit | edit source]
A different approach, where owning the majority of a rule's shares gives you powers over the rule, including limited veto power. Link : User:Klinkplink/Shareholder Nomic
5D Nomic With Multiverse Time Travel[edit | edit source]
Rules are items, but also branching and time travel. https://infinitenomic.miraheze.org/wiki/User:Veganzombeh/Multiverse
re-run a previous round[edit | edit source]
Take the initial/final ruleset from a previous round and use it as the initial ruleset for this round.
Drafts[edit | edit source]
Plantnomic[edit | edit source]
A minimalist slow-nomic intended to run concurrently with Cycle 11. Perhaps this is could be named Cycle 10.5 or some such.
Link: User:Nyhilo/Plantnomic