Cycle 12/Ruleset: Difference between revisions

miraheze>Nyhilo
Rule: Re-Cycle dictates that at 00:01 on this day, the ruleset is to become the text located at /wiki/User:Nyhilo/Cycle_12/Ruleset_Text_Rewrite?oldid=2767. And so it is.
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A rule that is not a subrule is a top-level rule.
A rule that is not a subrule is a top-level rule.


The path of a subrule is: <path of parent > → <title of subrule>. The path of the top-level rule is the title of the rule.
The path of a subrule is: <path of parent > → <title of subrule>. The path of a top-level rule is the title of the rule. The path of a subrule is the path of the parent and the title of the subrule, separated by any punctuation that appears in no rule's title.


==Changes==
==Changes==
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Players are considered reputable if they have continuously been a player for the last seven days, or if they have continuously been a player from a time that was within three days of the cycle starting.
Players are considered reputable if they have continuously been a player for the last seven days, or if they have continuously been a player from a time that was within three days of the cycle starting.


===Tracking===
== Tracking ==
 
=== Character Token ===
A player's character token is tracked on their character sheet in a special portion labeled "Token", clearly separated from the other info on the sheet. The contents may be an illustration or symbol.
 
The character token is intended to represent the player's location on multimedia representations of the World map. If a character token has (a) clear outline(s), the outside is to be considered not a part of the token, and may be rendered as transparent.
 
== Tracking ==
A character sheet for a player is a sheet which should act as the basic form of gamestate tracking. It must contain all the information required of it by the rules, otherwise it is not a character sheet. Its header shall contain the words "Character Sheet" and the player it was created for.
A character sheet for a player is a sheet which should act as the basic form of gamestate tracking. It must contain all the information required of it by the rules, otherwise it is not a character sheet. Its header shall contain the words "Character Sheet" and the player it was created for.


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===Medal Box===
===Medal Box===
A player's medals are tracked on their character sheet in a special portion labeled "Medal Box". Nothing may be inside this portion of the sheet except for icons representing medals that player has earned.
A player's medals are tracked on their character sheet in a special portion labeled "Medal Box". Nothing may be inside this portion of the sheet except for icons representing medals that player has earned.
==== Tracking → Nomster Bond ====
''<small>Wiki editor's note: This rule is technically a valid subrule of both top-level '''Tracking''' rules. It is placed in this top-level rule instead of the other top-level rule because it was the most recently-defined.</small>''
Players may be bonded to one nomster. If they are bonded to a nomster, they cannot become bonded with another.
When a player becomes bonded to a nomster, they gain that nomster's type as their own type, which should be recorded on their character sheet along with the name of the nomster they are bonded to.


== Good ==
== Good ==
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For entity A to take an item from entity B is for that item to be transferred from entity B to entity A.
For entity A to take an item from entity B is for that item to be transferred from entity B to entity A.
For entity A to give an item to entity B is for that item to be transferred from entity A to entity B. If an entity is a Located entity, that entity can only give or take items from or to another located entity if they are in the same location.


===Trade===
===Trade===
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other.
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other.
 
=== Treats ===
A treat is an item. Any player may gain one treat if they do not have any treats.
 
Reputable players may start the process of adoption by giving a nomster a treat. An adoption is successful if and when the nomster joins their team. A successful adoption may be included in the stipulations for the consent of a trade or for another adoption.


==Locations==
==Locations==
A location is an entity with a location tile, name, description, and coordinates.
A location is an entity with a location tile, name, description, coordinates, and one or more tags.


A location is a tile that contains an illustration depicting a location.
A location is a tile that contains an illustration depicting a location.
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A location tile is a tile that contains an illustration depicting a place.
A location tile is a tile that contains an illustration depicting a place.


A location card is a card that contains all the properties of a location as defined by the rules, except for its location tile. A location card's header consists of "Location:" followed by the name of the location and its coordinates.
A location card is a card that contains all the properties of a location as defined by the rules, except for its location tile and its tags. A location card's header consists of "Location:" followed by the name of the location and its coordinates.


===World Map===
===World Map===
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Locations are adjacent if their tiles are adjacent in the World Map.
Locations are adjacent if their tiles are adjacent in the World Map.
When a location suggestion is fulfilled, it is added to the world map by sending its location tile and location card as a pair to #world-map. This submission should be paired with a textual transcription of the Header of the location for easy searching.


===New Locations===
===New Locations===
Players can suggest a location by submitting a new location tile in #world-map.
Players can suggest a location by submitting a new location tile or location card in #new-locations.
 
Players can create a location through one of two methods:
 
* By submitting a new location card in reply to an unfulfilled location tile suggestion.
* By submitting a new location tile in reply to an unfulfilled location card suggestion.
 
The location is created with the referenced location tile and the required information indicated in the card, if otherwise permitted.


Players can create a location by submitting a new location card in reply to an unfulfilled suggestion; the location is created with the referenced location tile and the required information indicated in the card, if otherwise permitted. When the location is successfully created, the suggestion is fulfilled.
When the location is successfully created, the suggestion is fulfilled.


====Creation Constrains====
====Creation Constrains====
A player cannot create a location from a location suggestion they created.
A location cannot be created from a location suggestion older than one week.
A location cannot be created from a location suggestion older than one week.


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Players are located entities. Players can move to any location adjacent to their current location by sending a card or message to #map-actions. The initial location for all players is the location at (0, 0).
Players are located entities. Players can move to any location adjacent to their current location by sending a card or message to #map-actions. The initial location for all players is the location at (0, 0).
=== Terraforming ===
Once per phase, a player may terraform the location they are at by announcement to map-actions , if two or more Nomsters of the type that matches the "Primary Location Type" tag of that location are at that location, and at least one of those Nomsters is on that player's team.
If a location doesn't have a tag of family "Primary Location Type", this action fails.
The player must specify one of the following tag families, and also must specify a tag from that family, or instead specify "Random". (thus a family and (tag or random) must be chosen) The families are: "Population Level"
Once that announcement has at least 3 🧭 reactions, and the nomsters have not left the location, the terraforming is complete. and the location has that tag added. If the player specifies "Random", since it is not referring to a tag, any player can (once) randomly choose one of the valid tags from the specified family and add that tag, instead. If the tag is added successfully, the player who terraformed gets 5 Gooderhose points.
==== Surveying ====
Once per phase, a player may survey the location they are at by announcement to #map-actions. The player must specify one of the following tag families, and also must specify a tag from that family, or instead specify "Random". (thus a family and (tag or random) must be chosen) The families available to specify are: "Primary Location Type"
Once that announcement has at least 3 reactions, and the player has not left the location, the surveying is complete. and the location has that tag added. If the player specifies "Random", since it is not referring to a tag, any player can (once) randomly choose one of the valid tags from the specified family and add that tag, instead. If the tag is added successfully, the player who surveyed gets 2 Gooderhose points.


==Tags==
==Tags==
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Note: Monsters are only meant to spawn in non-Civilized areas.
Note: Monsters are only meant to spawn in non-Civilized areas.
If a nomster were to spawn on a location with the Civilized tag, instead the spawning fails, and nothing is updated. (Hence, you can retry to spawn the nomster)
It is part of the family 'Population Level'.
====== Heat ======
Heat is a tag with the family 'Primary Location Type'.
====== Electricity ======
Electricity is a tag with the family 'Primary Location Type'.
====== Plant ======
Plant is a tag with the family 'Primary Location Type'.
====== Air ======
Air is a tag with the family 'Primary Location Type'.
====== Light ======
Light is a tag with the family 'Primary Location Type'.
====== Cold ======
Cold is a tag with the family 'Primary Location Type'.
====== Water ======
Water is a tag with the family 'Primary Location Type'.
====== Metal ======
Metal is a tag with the family 'Primary Location Type'.
====== Land ======
Land is a tag with the family 'Primary Location Type'.
====== Dark ======
Dark is a tag with the family 'Primary Location Type'.
==== Inhospitable ====
Inhospitable is a tag that is part of the family 'Population Level'.
==== Buildable ====
Buildable is a tag that is part of the family 'Population Level'.
==== Farm ====
Farm is a tag that is part of the family 'Population Level'.


==Medals==
==Medals==
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====Commands====
====Commands====
Players with tame Nomsters may issue commands for them to obey by sending a card or message to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action.
Players with tame Nomsters on their team may issue commands for them to obey by sending a card or message to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action.


If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command.
If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command.
==== Cuddle ====
If they are in the same location, a player may cuddle a tame nomster by posting a card or message to #game-actions, specifying the nomster they are cuddling and a written description, however brief, of how they intend to cuddle it. This is an important step in the bonding process.
=== Teams ===
When a player tames or adopts a nomster, it is added to their team, and that player becomes that nomster's trainer.
Bonded nomsters are always on the team of the player they are bonded to, and that player is always their trainer.


===Population===
===Population===
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===Taming===
===Taming===
Once per phase, if a player is in the same location as a wild nomster, they can attempt to tame it.
Once per day, if a player is in the same location as a wild nomster, they can attempt to tame it.


If the player does not have any tame nomsters, they can make this attempt by rolling a d3. It is successful if the die is 3.
The player can make this attempt by rolling a d3. It is successful if the result of the roll is 3.


===Creating a Tame Nomster===
===Creating a Tame Nomster===
For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card.
For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card.
=== Active Nomster ===
The first nomster that a player tames is that player's active nomster. Once per phase, a player may set or change their active nomster to any nomster on their team by sending a card or message in #game-actions. A player may only give commands to their active nomster.


===Actions===
===Actions===
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==== Lick ====
==== Lick ====
When given as a command, the Nomster licks the located entity specified if they are in the same location and it is otherwise able.
The nomster can lick an entity only if they are in the same location and it is otherwise able. When given as a command, the Nomster licks the located entity specified if it is able.
 
When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 Gooderhose points. The player gains no points, however, if the nomster that licked them is on their team.


When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 gooderhose points. The player gains no points, however, if they own the nomster that licked them.
If a nomster had been cuddled by their trainer in the previous phase and is given a treat by their trainer, they will lick their trainer in response.
 
Similarly, if a nomster had been given a treat by their trainer in the previous phase and is cuddled, they will lick their trainer in response.
 
In either case, if that trainer is not bonded with a nomster, this lick magically causes the two to become bonded to each other, and the nomster becomes a bonded nomster.
 
==== Join Team ====
Bonded nomsters cannot perform this action.
 
When given as a command, the Nomster leaves its current team and joins the specified player's team if they are in the same location as that player, it has received a treat from that player within the last 7 days, and it is otherwise able. If there are stipulations on adoption by that player, a nomster will wait until those stipulations are met before joining their team.
 
==== Ascend ====
When given as a cmmand, if the nomster is bonded and also is at the Tower of Ferrets, and that players is at the Tower of Ferrets, that player ascends with their nomster: that player is now ascended and their nomster is now ascended.


==Judgement==
==Judgement==
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Any reputable player may become a candidate for judge by sending a card in #judge-elections. If there are any judge candidates put forward in a given week, the player whose message has the most :+1: reactions becomes the judge once that week ends. Ties are broken in favor of the player with the easiest candidacy in the week.
Any reputable player may become a candidate for judge by sending a card in #judge-elections. If there are any judge candidates put forward in a given week, the player whose message has the most :+1: reactions becomes the judge once that week ends. Ties are broken in favor of the player with the easiest candidacy in the week.
== The End of All Things ==
The cycle ends at the end of phase XXXX.
All players that have ascended are winners.