Cycle 13/Ruleset Draft: Difference between revisions

miraheze>Randomnetcat
Add reputability and claiming
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All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Sunday. Each phase is either (Sunday, Monday, and Tuesday), (Wednesday and Thursday), or (Friday and Saturday).
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Sunday. Each phase is either (Sunday, Monday, and Tuesday), (Wednesday and Thursday), or (Friday and Saturday).


The first Phase starts at the beginning of the first full Sunday after the Cycle begins.
The first Phase is ongoing when the cycle begins and anything that would have taken place at the start of the first Phase take place at the start of the Cycle.


Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I.
Phases are identified by successive Roman numerals; the first phase of the cycle is Phase I.
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A players is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.
A players is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.


Whenever a player performs an action that would modify the gamestate, the result of that action must be "claimed" before it is considered valid. To claim the outcome of a valid action, a reasonable effort must be made to track the outcome of the action in the generally-agreed-upon applicable location. Players should take responsibility by making their own claims on their actions, but a claim for a player's action can be made by any reasonable party (such as other players) that is capable of tracking gamestate modifications.
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.
 
If the outcome of an action taken by a player is not claimed within 24 hours after the phase in which the outcome would take place, the action is invalidated.  


== Generate Coins ==
== Generate Coins ==
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=== Goal list ===
=== Goal list ===
Have the most Coins at the end of the Loop.
 
* Have the most Coins at the end of the Loop.


=== Reward list ===
=== Reward list ===
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For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession.
For an entity to lose an item is for that item to be destroyed from that entity's possession. To revoke an item from an entity is to destroy it from that entity's possession.
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Reputable players may trade items with other reputable players. A trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other.


== Orbs ==
== Orbs ==