Round 10/Ruleset: Difference between revisions

miraheze>CodeTriangle
m 30 revisions imported: Import Miraheze archive 2022-10-29
 
(13 intermediate revisions by 3 users not shown)
Line 2: Line 2:


=== General ===
=== General ===
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Sunday 00:00 UTC.
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.


=== Players ===
=== Players ===
Line 14: Line 14:
The Auction Phase: Monday, Tuesday, and Wednesday
The Auction Phase: Monday, Tuesday, and Wednesday


The Bartering Phase: Thursday, Friday, Saturday, and Sunday
The Resolution Phase: Thursday, Friday, Saturday, and Sunday


At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value.  If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value.
At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value.  If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value.


A player's wealth value is defined as the number of chips they possess, increased by the number of chips possessed by each contract they are entered into, divided by the number of players entered into that contract.  ''(For example, a contract possessing 400 chips, with four players entered into it, would increase each player's wealth values by 100).''
The wealth value of an asset-owning entity is the sum of the following:
* The number of chips they possess
* 20 per Trung they possess
* For players, for each contract they are a part of, the wealth value of that contract divided by the number of parties to that contract
* The total wealth value of the items in Player Lots that were created by that player


A player's tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100.
A player's tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100.
Line 40: Line 44:
*The player who received that lot loses the amount of chips they bid.
*The player who received that lot loses the amount of chips they bid.


=== Lots ===
=== The Auction House ===
There is an entity called the Auction House, also known as the House. The House can own items, has a number of Lots, and can hold Auctions. Each Auction in the Auction House has a number of Lots that contain 3 cards each equal to the Participation value of the Auction Casino at the time the Lots are generated.
There is an entity called the Auction House, also known as the House. The House can own items and holds the weekly Auction. The weekly Auction has a number of House Lots and a number of Player Lots. If a player wins a bid on a lot, the House gives the items in that Lot to the winning player. If there is ever a Lot that does not contain any items, that Lot is removed from the Auction House.
 
House Lots can contain only exactly 3 cards. If, at any time during the Resolution Phase, the number of House Lots currently in the weekly Auction is less than the Participation value of the Auction Casino, any player may generate a new House Lot by generating 3 cards to fulfill that lot.
 
During the Resolution Phase a player may create a Player Lot entity in the Auction House, clearly assigning the items to be owned by that Player Lot. The items assigned are transferred from the Player to the Player Lot.
 
If a Player Lot is won at the Auction House, then a number of chips equal to the value of the winning bid is transferred from the player that placed the winning bid to the player that created the Player Lot. When an Auction Phase ends, any Player Lots that have no Secret Bid Actions awaiting their revelation date transfer all items they own to the player that created them, and then cease to exist.  


During any phase other than the Auction Phase, if there are fewer Lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot.
During any phase other than the Auction Phase, if there are fewer Lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot.
=== Bidding on Works of Art ===
During the Resolution Phase, so long as there is still at least one Secret Bid Action awaiting its revelation date, any player may generate the bid of a Third-Party Auctioneer on a given Lot containing a Work of Art. The bid of the auctioneer must be generated as a random integer between 75% of the Value of the Work of Art and 150% of the Value of the Work of Art.
If a bid for a Work of Art is won by a player other than the player that created the Player Lot and the Value of that Work of Art is less than the winning bid amount, then the Value of that Work of Art is increased to match the winning bid amount. If a Third-Party Auctioneer wins the bid on a Lot containing a Work of Art, then the Work of Art is removed from its Lot and gets placed in the Gallery, and the player that created the Player Lot gains a number of chips equal  to the value of the bid.


=== Submitting a Hand ===
=== Submitting a Hand ===
Line 54: Line 70:


At the revelation date of each week's Hand submissions, before it is decided which bids were successful and lots are given out for auctions, but after it is decided which Hand submissions were successful, all players who have successfully Submitted a Hand in the week prior receive a placement according to the contents of their most recently Submitted Hands. Hand priority in a given week is a total order over hands submitted in that week; for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number. Then:
At the revelation date of each week's Hand submissions, before it is decided which bids were successful and lots are given out for auctions, but after it is decided which Hand submissions were successful, all players who have successfully Submitted a Hand in the week prior receive a placement according to the contents of their most recently Submitted Hands. Hand priority in a given week is a total order over hands submitted in that week; for two hands, if one has a higher score, that hand has higher priority than the other; otherwise, the hand submitted earlier has higher priority than the other. Hands with higher hand priority receive a lower rank number. Then:
*The cards the players presented are destroyed.
*The cards the players revealed are destroyed.
*The players then gain the prize(s) corresponding to their placement.
*The players then gain the prize(s) corresponding to their placement.


{| class="wikitable"
:{| class="wikitable"
! Placement !! Prizes
! Placement !! Prizes
|-
|-
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 10 chips
| 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips
|-
|-
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 20 chips
| 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips
|-
|-
| 3 || 3 Trungs and 30 Chips
| 3 || 3 Trungs and 45 Chips
|-
|-
| 4 || 2 Trungs and 40 Chips
| 4 || 2 Trungs and 50 Chips
|-
|-
| 5 || 1 Trung and 50 Chips
| 5 || 1 Trung and 55 Chips
|-
|-
| 6 || 50 chips
| 6 || 60 chips
|-  
|-  
| 7 or above || 20 Chips and the cards the player presented during the Bartering Phase.
| 7 or above || 20 Chips and the cards the player revealed during the Resolution Phase.
|}
|}


=== Scoring ===
=== Scoring ===


A hand's score is defined as ''cm'' where ''c'' is the number of cards in that hand and ''m'' is the sum of the value of all multipliers that hand qualifies for.
A hand's score is defined as ''crm'' + ''h'' where ''c'' is the number of cards in that hand, ''r'' is the number of rules-defined ranks for cards, ''m'' is the product of the value of all multipliers that hand qualifies for, and ''h'' is the number associated with the highest rank in that hand.


The following are multipliers for hands. A hand qualifies for a multiplier if everything in the ''Conditions'' column is true of the hand.
The following are multipliers for hands. A hand qualifies for a multiplier if everything in the ''Conditions'' column is true of the hand.
Line 85: Line 101:
|-
|-
| Paired || The hand is composed wholly of cards of ''x'' distinct ranks, and there are ''y'' of each such rank in the hand (where ''x'' ≥ 1 and ''y'' ≥ 2).
| Paired || The hand is composed wholly of cards of ''x'' distinct ranks, and there are ''y'' of each such rank in the hand (where ''x'' ≥ 1 and ''y'' ≥ 2).
| ''xy''
| ''x'' + ''y''
|-
|-
| Running || All cards in the hand are in sequential order and the hand is at least 3 cards in size.
| Running || All cards in the hand are in sequential order and the hand is at least 3 cards in size.
| ''c''
| ''h''
|-
|-
| Senatorial || Among the cards of the hand there is at least one Knight, one Bishop, and one Rook.
| Senatorial || Among the cards of the hand there is at least one Knight, one Bishop, and one Rook.
| 3
| 3
|-
|-
| Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition and no other suits.
| Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition that isn't the Special tradition, and no other suits.
| 2
| 2
|-
|-
| Chromasuit || The suits of the cards in the hand include at least one of each suit in one particular card color and no other suits.
| Monochrome || The suits of the cards in the hand include at least one of each suit in one particular card color that isn't the Special color, and no other suits.
| 3
| 3
|-
|-
Line 109: Line 125:
* 10
* 10
* 2 for every 3 players
* 2 for every 3 players
* 2 of every player who bid in the previous auction for card lots
* 2 for every player that bid in the previous weekly Auction


== Actions ==
== Actions ==
A "game action" is any action a player may take that would alter the gamestate. All game actions in this section can be performed by announcing them in the channel #game-actions. Players are considered reputable if they have continuously been a player for the last seven days.
A "game action" is any action a player may take that would alter the gamestate. All game actions in this section can be performed by announcing them in the channel #game-actions. Players are considered reputable if they have continuously been a player for the last seven days. Any action that the rules allow to be performed in a channel that is not #game-actions can be performed in #game-actions as well as those specified by the rules. Any action that the rules allow to be performed in #game-actions can be performed in any other channel so long as the message in which it is performed includes an unambiguous designation that they are intended to be game actions.


=== Trade ===
=== Trade ===
Line 124: Line 140:
* The other parties consent to the terms of the contract in #game-actions.
* The other parties consent to the terms of the contract in #game-actions.


Contracts may possess items. A player may trade items they own to a contract, receiving no items from the contract in return. A player may make other trades with a contract, provided that items possessed by contracts may only be disbursed when provided for clearly, unambiguously, and in an easily evaluatable manner. Such trades take place when the involved player explicitly consents to a trade in #game-actions.
Contracts may possess items. A player may trade items they own to a contract they are party to, receiving no items from the contract in return. A player may make other trades with a contract they are party to, provided that items possessed by contracts may only be disbursed when provided for clearly, unambiguously, and in an easily evaluatable manner. Such trades take place when the involved player explicitly consents to a trade in #game-actions.


== Proposals ==
== Proposals ==
Proposals are made by sending a message in the channel #proposals. If that message is deleted or modified before or during its voting period, the proposal is retracted.
Proposals are made by sending a message in the channel #proposals.


A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.
A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.


If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.


The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
Line 137: Line 153:
==== Urgent Class Proposal ====
==== Urgent Class Proposal ====


The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.


Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.  
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.  


==== Standard Class Proposal ====
==== Standard Class Proposal ====
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item.
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. A standard proposal can only be made by using a Standard Proposal-Maker item.


== Items ==
== Items ==
Line 152: Line 168:
=== Cards ===
=== Cards ===


Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. The values in the suit and rank table below are the only possible suits and ranks for cards. Ranks are sequential according to their ordering on the rank table; in particular, Ace is lower than 2, each number is lower than the number higher than it, 13 is lower than Unter Knave, and so on. Suits are sequential according to their ordering on the suit table.
Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible. The values in the suit and rank table below are the only possible suits and ranks for cards. Ranks of the same Archetype are sequential according to their ordering on the rank table; in particular, Ace is lower than 2, each number is lower than the number higher than it, 13 is lower than Unter Knave, and so on. Suits are sequential according to their ordering on the suit table.


Cards belong to a tradition based on their suit:
Cards belong to a tradition based on their suit:
Line 167: Line 183:
|-
|-
| Bells, Acorns, Roses, Shields || Swiss
| Bells, Acorns, Roses, Shields || Swiss
|-
| Arcana || Special
|}
|}


Line 182: Line 200:
|-
|-
| Coins, Bells, Cups || Gold
| Coins, Bells, Cups || Gold
|-
| Arcana || Special
|}
|}


To generate (draw) a card is to randomly choose a suit and rank by doing the following:
To generate (draw) a card is to randomly choose a suit and rank by doing the following:
# First, rolling a d12 to determine the suit of the card. The suit is the corresponding entry in the Suits table below.
# First, rolling a dN to determine the suit of the card, where N is the highest number associated with any suit in the Suits table below. The suit is the corresponding entry in that table.
# Then, rolling a d20 to determine the rank. The result is the corresponding entry in the Ranks table below.
# Then, rolling a dN to determine the rank, where N is the 'Max' value listed in the Ranks table for the chosen suit's Archetype. The result is the corresponding entry in relevant column in the Ranks table below.


{| class="wikitable"
{| class="wikitable"
|+ Suits
|+ Suits
! d12 !! Suit  
! d13 !! Suit || Archetype
|-
| 1 || Leaves || Standard
|-
|-
| 1 || Leaves
| 2 || Diamonds || Standard
|-
|-
| 2 || Diamonds
| 3 || Cups || Standard
|-
|-
| 3 || Cups
| 4 || Clubs || Standard
|-
|-
| 4 || Clubs
| 5 || Acorns || Standard
|-
|-
| 5 || Acorns
| 6 || Roses || Standard
|-
|-
| 6 || Roses
| 7 || Bells || Standard
|-
|-
| 7 || Bells
| 8 || Swords || Standard
|-
|-
| 8 || Swords
| 9 || Shields || Standard
|-
|-
| 9 || Shields
| 10 || Hearts || Standard
|-
|-
| 10 || Hearts
| 11 || Coins || Standard
|-
|-
| 11 || Coins
| 12 || Spades || Standard
|-
|-
| 12 || Spades
| 13 || Arcana || Arcana
|}
|}


{| class="wikitable"
{| class="wikitable"
|+ Ranks
|+ Ranks
! d20 !! Rank
! Roll !! Standard !! Arcana
|-
| Max || 20 || 22
|-
| 1 || Ace || The Fool
|-
| 2 || 2 || The Magician
|-
| 3|| 3 || The High Priestess
|-
| 4 || 4 || The Empress
|-
| 5 || 5 || The Emperor
|-
| 6 || 6 || The Hierophant
|-
| 7 || 7 || The Lovers
|-
| 8 || 8 || The Chariot
|-
| 9 || 9 || Justice
|-
| 10 || 10 || The Hermit
|-
| 11 || 11 || Wheel of Fortune
|-
| 12 || 12 || Strength
|-
| 13 || 13 || The Hanged Man
|-
|-
| 1 || Ace
| 14 || Unter Knave || Death
|-
|-
| 2-13 || 2-13
| 15 || Ober Knave || Temperance
|-
|-
| 14 || Unter Knave
| 16 || Knight || The Devil
|-
|-
| 15 || Ober Knave
| 17 || Bishop || The Tower
|-
|-
| 16 || Knight
| 18 || Rook || The Star
|-
|-
| 17 || Bishop
| 19 || Queen || The Moon
|-
|-
| 18 || Rook
| 20 || King || The Sun
|-
|-
| 19 || Queen
| 21 || - || Judgement
|-
|-
| 20 || King
| 22 || - || The World
|}
|}


Line 251: Line 301:


=== Trung ===
=== Trung ===
Trungs are fungible items. Trungs may be exchanged at the following rates:


* 10 Trungs for 1 Gold Star
:Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades with a non-null price below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. The Star Price is either a positive integer or "null". At the beginning of each Sunday, it is set to null. If it is not Sunday and if the Star Price is null, any player can generate it in #game-actions by rolling 1d6. The Star Price is the result of that roll plus 4.
* 2 Trungs for 1 Standard Proposal Maker
 
:* [Star Price] Trungs for 1 Gold Star
:* 2 Trungs for 1 Standard Proposal Maker


=== Gold Star ===
=== Gold Star ===
Line 304: Line 355:


== Tables ==
== Tables ==
There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified). A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel.
There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified), specifying clearly which table they are sitting at. A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel. If a player has been sitting at a table for more than 24 hours, they automatically stand up.


=== Slots ===
=== Slots ===
Available tables: Raven's Quest, Klinko Plinko, Disciple's Revenge, Father Frack, Rose Garden, 9 Lives


Slots are a Limited Access Table that a player may sit down at at most 3 times per week.
Slots are a Limited Access Table that a player may sit down at at most 3 times per week.
Line 328: Line 381:
|}
|}


Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind must be sequential in the rolls to count. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded.
Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind do not need to be sequential. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded.


{| class="wikitable"
{| class="wikitable"
Line 335: Line 388:
| 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout
| 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout
|-
|-
| 🦆🦆 || Gain no payout
| ♾♾♾ || Gain 500 chips
|-
| ♾♾♾ || Gain 100 chips
|-
| ♾♾ || Gain 50 chips
|-
| ♾ || Gain 25 chips
|-
| 🔺🔺🔺 || Gain 24 chips
|-
|-
| 🔺🔺 || Gain 20 chips
| ♾♾ || Gain 200 chips
|-
|-
| 🃏🃏🃏 || Gain 18 chips
| 🔺🔺🔺 || Gain 150 chips
|-
|-
| 🃏🃏 || Gain 12 chips
| 🔺🔺 || Gain 80 chips
|-
|-
| ✨✨✨ || Gain 10 chips
| ✨✨✨ || Gain 75 chips
|-
|-
| ✨✨ || Gain 6 chips
| 🃏🃏🃏 || Gain a random card
|-
|-
| 🤔🤔🤔 || Gain 3 chips
| 🃏🃏 || Gain 50 chips
|-
|-
| 🤔🤔 || Gain 1 chips
| 🤔🤔🤔 || Gain 50 chips
|}
|}




=== War ===
=== War ===
Available table: The Great War, The Trojans, Attack on Trungle


War is a Limitless Access Table that two players must sit down at in order to play.
War is a Limitless Access Table that two players must sit down at in order to play.
Line 370: Line 417:


Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.
Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered.
=== The Studio ===
Available Tables: Haiku Night, Canvas Randy, Ex Nihilus, Zepho Studios
The Studio is a Limited Access Table that a player may sit down at once per week by announcing their intent to do so in #the-studio.
Works of art have the following attributes: A Title, a Description, and a Value.
While sitting at the Studio Table, a player may spend 50 chips to create a single Work of Art in their possession. To create a Work of Art, the player must post a message to #the-studio, providing a Title for the Work of Art no more than 30 characters in length and a Description of the Work of Art no more than 400 characters in length. A player's attempt at creating a Work of Art fails if they do not have at least 50 chips to lose.
The initial Value of a Work of Art is determined by generating an integer between 1 and the Participation Value of the Auction Casino when the Work of Art is created, then multiplying by 4.
== Fortunes ==
Revealed hands that meet any of the conditions listed below trigger the effect specified in that row, except hands that receive cards back as a prize. Where dice rolls are called for, they should be done publicly by the player who revealed the hand.
{| class="wikitable"
|+ Fortunes
! Name !! Conditions !! Effect
|-
| The Fool
|| The hand contains at least one card of the 'The Fool' rank.
|| The revealing player loses d100 chips.
|-
| The Magician
|| The hand contains at least one card of the 'The Magician' rank.
|| The revealing player gains 3 random cards.
|-
| Wheel of Fortune
|| The hand contains at least one card of the 'Wheel of Fortune' rank.
|| The revealing player gains d100 chips.
|}