Round 10/Ruleset: Difference between revisions
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=== General === | === General === | ||
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on | All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC. | ||
=== Players === | === Players === | ||
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The Auction Phase: Monday, Tuesday, and Wednesday | The Auction Phase: Monday, Tuesday, and Wednesday | ||
The | The Resolution Phase: Thursday, Friday, Saturday, and Sunday | ||
At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value. If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value. | At the beginning of each Auction Phase, each player gains a number of chips equal to 100 minus their tax value. If a player joins the game during an Auction Phase, they gain 100 chips minus their tax value. | ||
The wealth value of an asset-owning entity is the sum of the following: | |||
* The number of chips they possess | |||
* 20 per Trung they possess | |||
* For players, for each contract they are a part of, the wealth value of that contract divided by the number of parties to that contract | |||
* The total wealth value of the items in Player Lots that were created by that player | |||
A player's tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100. | A player's tax value is defined as 0, increased by 5 for every 20 wealth they have above 300, to a maximum value of 100. | ||
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*The player who received that lot loses the amount of chips they bid. | *The player who received that lot loses the amount of chips they bid. | ||
=== | === The Auction House === | ||
There is an entity called the Auction House, also known as the House. The House can own items | There is an entity called the Auction House, also known as the House. The House can own items and holds the weekly Auction. The weekly Auction has a number of House Lots and a number of Player Lots. If a player wins a bid on a lot, the House gives the items in that Lot to the winning player. If there is ever a Lot that does not contain any items, that Lot is removed from the Auction House. | ||
House Lots can contain only exactly 3 cards. If, at any time during the Resolution Phase, the number of House Lots currently in the weekly Auction is less than the Participation value of the Auction Casino, any player may generate a new House Lot by generating 3 cards to fulfill that lot. | |||
During the Resolution Phase a player may create a Player Lot entity in the Auction House, clearly assigning the items to be owned by that Player Lot. The items assigned are transferred from the Player to the Player Lot. | |||
If a Player Lot is won at the Auction House, then a number of chips equal to the value of the winning bid is transferred from the player that placed the winning bid to the player that created the Player Lot. When an Auction Phase ends, any Player Lots that have no Secret Bid Actions awaiting their revelation date transfer all items they own to the player that created them, and then cease to exist. | |||
During any phase other than the Auction Phase, if there are fewer Lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot. | During any phase other than the Auction Phase, if there are fewer Lots than the number specified above, any player may generate a Lot by generating a set of cards to fulfill that Lot. | ||
=== Bidding on Works of Art === | |||
During the Resolution Phase, so long as there is still at least one Secret Bid Action awaiting its revelation date, any player may generate the bid of a Third-Party Auctioneer on a given Lot containing a Work of Art. The bid of the auctioneer must be generated as a random integer between 75% of the Value of the Work of Art and 150% of the Value of the Work of Art. | |||
If a bid for a Work of Art is won by a player other than the player that created the Player Lot and the Value of that Work of Art is less than the winning bid amount, then the Value of that Work of Art is increased to match the winning bid amount. If a Third-Party Auctioneer wins the bid on a Lot containing a Work of Art, then the Work of Art is removed from its Lot and gets placed in the Gallery, and the player that created the Player Lot gains a number of chips equal to the value of the bid. | |||
=== Submitting a Hand === | === Submitting a Hand === | ||
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*The players then gain the prize(s) corresponding to their placement. | *The players then gain the prize(s) corresponding to their placement. | ||
{| class="wikitable" | :{| class="wikitable" | ||
! Placement !! Prizes | ! Placement !! Prizes | ||
|- | |- | ||
| 1 || 5 Trungs, 1 Standard Proposal Maker, and | | 1 || 5 Trungs, 1 Standard Proposal Maker, and 35 chips | ||
|- | |- | ||
| 2 || 4 Trungs, 1 Standard Proposal Maker, and | | 2 || 4 Trungs, 1 Standard Proposal Maker, and 40 chips | ||
|- | |- | ||
| 3 || 3 Trungs and | | 3 || 3 Trungs and 45 Chips | ||
|- | |- | ||
| 4 || 2 Trungs and | | 4 || 2 Trungs and 50 Chips | ||
|- | |- | ||
| 5 || 1 Trung and | | 5 || 1 Trung and 55 Chips | ||
|- | |- | ||
| 6 || | | 6 || 60 chips | ||
|- | |- | ||
| 7 or above || 20 Chips and the cards the player revealed during the | | 7 or above || 20 Chips and the cards the player revealed during the Resolution Phase. | ||
|} | |} | ||
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| 3 | | 3 | ||
|- | |- | ||
| Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition and no other suits. | | Regional || The suits of the cards in the hand include at least one of each suit in one particular card tradition that isn't the Special tradition, and no other suits. | ||
| 2 | | 2 | ||
|- | |- | ||
| Monochrome || The suits of the cards in the hand include at least one of each suit in one particular card color and no other suits. | | Monochrome || The suits of the cards in the hand include at least one of each suit in one particular card color that isn't the Special color, and no other suits. | ||
| 3 | | 3 | ||
|- | |- | ||
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* 10 | * 10 | ||
* 2 for every 3 players | * 2 for every 3 players | ||
* 2 | * 2 for every player that bid in the previous weekly Auction | ||
== Actions == | == Actions == | ||
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* The other parties consent to the terms of the contract in #game-actions. | * The other parties consent to the terms of the contract in #game-actions. | ||
Contracts may possess items. A player may trade items they own to a contract, receiving no items from the contract in return. A player may make other trades with a contract, provided that items possessed by contracts may only be disbursed when provided for clearly, unambiguously, and in an easily evaluatable manner. Such trades take place when the involved player explicitly consents to a trade in #game-actions. | Contracts may possess items. A player may trade items they own to a contract they are party to, receiving no items from the contract in return. A player may make other trades with a contract they are party to, provided that items possessed by contracts may only be disbursed when provided for clearly, unambiguously, and in an easily evaluatable manner. Such trades take place when the involved player explicitly consents to a trade in #game-actions. | ||
== Proposals == | == Proposals == | ||
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=== Trung === | === Trung === | ||
Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. | :Players may "trade in" their Trungs by saying they do so in #game-actions, specifying one of the trades with a non-null price below. When they do so, the Trungs are removed from their possession and the specified item is created in their possession. The Star Price is either a positive integer or "null". At the beginning of each Sunday, it is set to null. If it is not Sunday and if the Star Price is null, any player can generate it in #game-actions by rolling 1d6. The Star Price is the result of that roll plus 4. | ||
* | :* [Star Price] Trungs for 1 Gold Star | ||
* 2 Trungs for 1 Standard Proposal Maker | :* 2 Trungs for 1 Standard Proposal Maker | ||
=== Gold Star === | === Gold Star === | ||
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== Tables == | == Tables == | ||
There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified). A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel. | There are two types of Tables that players can sit down at, Limited Access Tables and Limitless Access Tables. A player may not be sitting at multiple Tables at the same time. Unless otherwise specified, a player may only sit down at a Limited Access Table at most 1 time in a given week. A player may sit down at a Limitless Access Table as many times as they like. A player may sit down at a Table by announcing their intent to do so in the appropriate channel (#tables, unless otherwise specified), specifying clearly which table they are sitting at. A player stands up from a Table when Play at the table ends or when they announce their intent to stand up in the same channel. If a player has been sitting at a table for more than 24 hours, they automatically stand up. | ||
=== Slots === | === Slots === | ||
Available tables: Raven's Quest, Klinko Plinko, Disciple's Revenge, Father Frack, Rose Garden, 9 Lives | |||
Slots are a Limited Access Table that a player may sit down at at most 3 times per week. | Slots are a Limited Access Table that a player may sit down at at most 3 times per week. | ||
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|} | |} | ||
Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind | Afterwards, the player compares their 3 Values with the chart below and claim their payout, if any. Values of the same kind do not need to be sequential. If multiple payouts apply at the same time, they gain the effect of the payout higher in the chart. Play at this table ends when the payout is awarded. | ||
{| class="wikitable" | {| class="wikitable" | ||
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| 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout | | 🦆🦆🦆 || Machine broke, you may not play the slots any more times this week. Gain no payout | ||
|- | |- | ||
| ♾♾♾ || Gain 500 chips | |||
| ♾♾♾ || Gain | |||
|- | |- | ||
| | | ♾♾ || Gain 200 chips | ||
|- | |- | ||
| | | 🔺🔺🔺 || Gain 150 chips | ||
|- | |- | ||
| | | 🔺🔺 || Gain 80 chips | ||
|- | |- | ||
| | | ✨✨✨ || Gain 75 chips | ||
|- | |- | ||
| | | 🃏🃏🃏 || Gain a random card | ||
|- | |- | ||
| | | 🃏🃏 || Gain 50 chips | ||
|- | |- | ||
| 🤔🤔🤔 || Gain | | 🤔🤔🤔 || Gain 50 chips | ||
|} | |} | ||
=== War === | === War === | ||
Available table: The Great War, The Trojans, Attack on Trungle | |||
War is a Limitless Access Table that two players must sit down at in order to play. | War is a Limitless Access Table that two players must sit down at in order to play. | ||
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Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered. | Once a winner is determined, the items wagered by the losing player are immediately transferred to the winning player. If a player stands up from the table before a winner can be determined, both players keep the items they wagered. | ||
=== The Studio === | |||
Available Tables: Haiku Night, Canvas Randy, Ex Nihilus, Zepho Studios | |||
The Studio is a Limited Access Table that a player may sit down at once per week by announcing their intent to do so in #the-studio. | |||
Works of art have the following attributes: A Title, a Description, and a Value. | |||
While sitting at the Studio Table, a player may spend 50 chips to create a single Work of Art in their possession. To create a Work of Art, the player must post a message to #the-studio, providing a Title for the Work of Art no more than 30 characters in length and a Description of the Work of Art no more than 400 characters in length. A player's attempt at creating a Work of Art fails if they do not have at least 50 chips to lose. | |||
The initial Value of a Work of Art is determined by generating an integer between 1 and the Participation Value of the Auction Casino when the Work of Art is created, then multiplying by 4. | |||
== Fortunes == | == Fortunes == | ||