Round 10/Ruleset Draft: Difference between revisions

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== Phases ==
== Phases ==
Each week is divided into three phases:  
Each week is divided into two phases:  


The Auction Phase: Sunday, Monday, Tuesday, and Wednesday
The Auction Phase: Sunday, Monday, Tuesday, and Wednesday
The Bartering Phase: Thursday and Friday
 
The Resolution Phase: Saturday
The Bartering Phase: Thursday, Friday, and Saturday


At the beginning of each Auction Phase, each player gains 100 points.
At the beginning of each Auction Phase, each player gains 100 points.


== Auctions ==
== Auctions ==
== Bidding ==
=== Bidding ===
Players may bid on lots by sending a message in #auctions. A bid must be a natural number of points that is at least 1, and the bidding player must possess at least that number of points. If the game state changes such that a player can no longer afford their bid, the bid becomes invalid and does not affect the auction for that lot. Bids on a lot must increase the amount bid. At the end of the Auction Phase, the auction concludes and the lot is transferred to the possession of the highest bidder and points are deducted.
Players may start a bid on a lot or increase one of their existing bids by sending a message in #auctions. Upon starting a bid or increasing a bid, the player loses a number of points equal to the amount placed or increased, respectively. If the player does not have that number of points, or the bid is not a natural number greater than 0, the action fails.
 
At the end of the Auction Phase, the auction concludes and the lot is transferred to the possession of the highest bidder, and those who lost the auction receive a number of points equal to their bid.


=== Lots ===
=== Lots ===
Each lot consists of two cards. Each auction has six lots.
Each lot consists of two cards. Each auction has ten lots.


During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate cards by announcing that they are doing so and publicly rolling a series of d4s and d5s. The d4s determine each card's suit and the d5s its rank. The cards are then sequentially grouped into lots of two
During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a lot by generating a pair of cards. Each card is generated by publicly rolling one d13 and one d4 after announcing that you are generating cards for a lot.


{| class="wikitable"
{| class="wikitable"
|+ Rank
! d13 !! Rank
|-
! Dice !! Rank
|-
|-
| 1 || Ace
| 1 || A
|-
|-
| 2 || 10
| 2-10 || 2-10
|-
|-
| 3 || Jack
| 11 || J
|-
|-
| 4 || Queen
| 12 || Q
|-
|-
| 5 || King
| 13 || K
|}
|}


{| class="wikitable"
{| class="wikitable"
|+ Suits
! d4 !! Suit  
|-
! Dice !! Suit  
|-
|-
| 1 || Spades
| 1 || Spades
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|}
|}


== Readying a hand ==
=== Presenting a Hand ===
During the Bartering Phase, each player may Present a Hand a set of five cards in their possession by sending a message in #game-actions that clearly specifies their choice. Once a player has Presented their Hand during a phase, they may not change or re-do their choice.
During each Bartering Phase, excluding the last 24 hours, each player may once Present a Hand, specifying one set of five cards in their possession, by stating so in #game-actions. The cards are removed from the player's possession.
 


=== Prizes ===
=== Prizes ===
During the Resolution Phase, all players who have Presented a Hand receive a placement according to the contents of their Ready hands. Better hands get a lower rank number. The players then gain the prize(s) corresponding to their placement.  
24 hours before the end of the Bartering Phase, all players who have Presented a Hand receive a placement according to the contents of their Presented Hands. Better hands get a lower rank number. The players then gain the prize(s) corresponding to their placement.  


Placement | Prizes
{| class="wikitable"
1 | 1 Standard Proposal-Maker and 300 points
! Placement !! Prizes
2 | 1 Standard Proposal-Maker and 100 points
|-
3 | 300 points
| 1 || 1 Standard Proposal-Maker and 20 points
4 | 200 points
|-
5 | 100 points
| 2 || 1 Standard Proposal-Maker and 10 points
|-
| 3 || 30 points
|-
| 4 || 20 points
|-
| 5 or above || The cards the player presented during the Bartering Phase.
|}


Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands)
=== Scoring ===
Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking)


{| class="wikitable"
{| class="wikitable"
|+ Hand Ranking
|+ Hand Ranking
! Name !! Criteria
! Name !! Criteria
|-
|Straight Flush || five cards of sequential rank, all sharing the same suit
|-
|-
|Five-of-a-Kind || five cards of the same rank
|Five-of-a-Kind || five cards of the same rank
|-
| Straight Flush || five cards of sequential rank, all sharing the same suit
|-
|-
|Four-of-a-Kind || four cards of the same rank and one of another
|Four-of-a-Kind || four cards of the same rank and one of another
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|}
|}


ties are broken in favour of the hand with the highest card.
Ties are broken in favour of players who presented their hand earlier.
 
Individual cards are ranked as follows:
 
A>K>Q>J>10>9>8>7>6>5>4>3>2
 
If two cards have the same rank, the tie is broken according to the suit:
 
Spades>Hearts>Clubs>Diamonds
 
If two hands have the same highest card, the tie is broken according to the next highest card, and so on. If two hands are identical, then the tie is broken according to a coin-toss by one of the two players involved in the tie or a moderator.


== Actions ==
== Actions ==
All game actions in this section can be performed by announcing them in the channel #game-actions.
A "game action" is any action a player may take that would alter the gamestate. All game actions in this section can be performed by announcing them in the channel #game-actions.


=== Trade ===
=== Trade ===
A trade is is an exchange or transfer of zero or more items between two entities. Players may trade items with other players. Players may trade non-Quack items with ducks in their own possession.
A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions.
 
A trade between two players takes place when both players explicitly consent to the trade in #game-actions. A trade between a player and their duck takes place when the player announces it in #game-actions.


== Proposals ==
== Proposals ==
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A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.
A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.


If more than one proposal takes effect, they take effect in the order in which they were proposed.
If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.


The class of a proposal is either "normal" or "urgent". When a proposal is submitted, the submitter may specify its class.  
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.


==== Urgent Proposal ====
==== Urgent Class Proposal ====


The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.


Any player may make an Urgent Class proposal. Urgent proposals may only be used to correct the game to its intended state and to maintain playability.
Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.  
 
==== Standard Proposal ====
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if it has no more than three votes against it at the end of its voting period.


== Actions ==
==== Standard Class Proposal ====
A "game action" is any action a player may take that would alter the gamestate. A default-method game action is a game action that the rules describe as performable by some persons but do not explicitly provide a method for, or an action which the rules describe as performable in #game-actions.
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item.


== Items ==
== Items ==
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=== Points ===
=== Points ===
Points.
Points are fungible items.
 
=== Cards ===
Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible.


=== Proposal-Makers ===
=== Proposal-Makers ===
==== Standard Proposal-Maker ====
 
Allows the player to make one standard proposal. If the proposal is retracted before its voting period starts, this item is returned to the player's possession.
Proposal-makers are items. Proposal-makers of the same kind are fungible.
 
{| class="wikitable"
! Proposal-Maker !! Effect
|-
| Standard Proposal-Maker || Allows the player to make one standard proposal. If the proposal is retracted before its voting period starts, this item is returned to the player's possession.
|}


== Judges ==
== Judges ==
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Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.
Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.


A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.
Within 4 days of a judge ruling being made, a public vote of confidence on that ruling can be initiated in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.


A ruling may be overturned by the Judge within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.


Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message has the most :+1: reactions becomes the Judge for the week. Ties are broken in favour of the player with the earliest text message.
Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message.

Latest revision as of 02:08, 25 November 2022

Info[edit | edit source]

General[edit | edit source]

All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Sunday 00:00 UTC.

Players[edit | edit source]

Only players may perform actions, vote, and possess items.

Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.

Phases[edit | edit source]

Each week is divided into two phases:

The Auction Phase: Sunday, Monday, Tuesday, and Wednesday

The Bartering Phase: Thursday, Friday, and Saturday

At the beginning of each Auction Phase, each player gains 100 points.

Auctions[edit | edit source]

Bidding[edit | edit source]

Players may start a bid on a lot or increase one of their existing bids by sending a message in #auctions. Upon starting a bid or increasing a bid, the player loses a number of points equal to the amount placed or increased, respectively. If the player does not have that number of points, or the bid is not a natural number greater than 0, the action fails.

At the end of the Auction Phase, the auction concludes and the lot is transferred to the possession of the highest bidder, and those who lost the auction receive a number of points equal to their bid.

Lots[edit | edit source]

Each lot consists of two cards. Each auction has ten lots.

During any phase other than the Auction Phase, if there are fewer lots than the number specified above, any player may generate a lot by generating a pair of cards. Each card is generated by publicly rolling one d13 and one d4 after announcing that you are generating cards for a lot.

d13 Rank
1 A
2-10 2-10
11 J
12 Q
13 K
d4 Suit
1 Spades
2 Hearts
3 Clubs
4 Diamonds

Presenting a Hand[edit | edit source]

During each Bartering Phase, excluding the last 24 hours, each player may once Present a Hand, specifying one set of five cards in their possession, by stating so in #game-actions. The cards are removed from the player's possession.

Prizes[edit | edit source]

24 hours before the end of the Bartering Phase, all players who have Presented a Hand receive a placement according to the contents of their Presented Hands. Better hands get a lower rank number. The players then gain the prize(s) corresponding to their placement.

Placement Prizes
1 1 Standard Proposal-Maker and 20 points
2 1 Standard Proposal-Maker and 10 points
3 30 points
4 20 points
5 or above The cards the player presented during the Bartering Phase.

Scoring[edit | edit source]

Hands are ranked as follows: (2 and A are treated as sequential for the purposes of ranking hands, hands higher on the list have better ranking)

Hand Ranking
Name Criteria
Straight Flush five cards of sequential rank, all sharing the same suit
Five-of-a-Kind five cards of the same rank
Four-of-a-Kind four cards of the same rank and one of another
Full House three cards of one rank and two cards of another rank
Flush five cards of the same suit, not all of sequential rank
Straight five cards of sequential rank, not all of the same suit
Three-of-a-Kind three cards with the same rank and two of two other ranks
Two Pair two cards of one rank, two cards of another rank and one card of a third rank
One Pair two cards of one rank and three cards of three other ranks
High Card none of the above

Ties are broken in favour of players who presented their hand earlier.

Actions[edit | edit source]

A "game action" is any action a player may take that would alter the gamestate. All game actions in this section can be performed by announcing them in the channel #game-actions.

Trade[edit | edit source]

A trade is an exchange or transfer of items between two entities, with each entity giving a specified finite set of items to the other. Players may trade items with other players. A trade between two players takes place when both players explicitly consent to the trade in #game-actions.

Proposals[edit | edit source]

Proposals are made by sending a message in the channel #proposals. If that message is deleted or modified during its voting period, the proposal is retracted.

A :+1: or :-1: reaction on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.

If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.

The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.

Urgent Class Proposal[edit | edit source]

The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal takes effect if and only if it has no more than two votes against it at the end of its voting period.

Any player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.

Standard Class Proposal[edit | edit source]

The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal takes effect if and only if the ratio of votes at the end of its voting period is at least 1/2 in favour. A standard proposal can only be made by using a Standard Proposal-Maker item.

Items[edit | edit source]

Once an item is used, it is removed from that player's possession.

Points[edit | edit source]

Points are fungible items.

Cards[edit | edit source]

Cards are items. Each card has a rank and a suit. Cards with the same rank and suit are fungible.

Proposal-Makers[edit | edit source]

Proposal-makers are items. Proposal-makers of the same kind are fungible.

Proposal-Maker Effect
Standard Proposal-Maker Allows the player to make one standard proposal. If the proposal is retracted before its voting period starts, this item is returned to the player's possession.

Judges[edit | edit source]

There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.

A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.

Upon formal request by a person other than themself, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.

Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.

Within 4 days of a judge ruling being made, a public vote of confidence on that ruling can be initiated in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.

A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.

Any player may become a candidate for the next Judge by sending a text message in the channel #judge-elections. Immediately after the week ends, the player whose text message made during the previous week has the most :+1: reactions becomes the Judge for one week. Ties are broken in favour of the player with the earliest text message.