Round 9/Ruleset: Difference between revisions

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'''This is not representative of the current/final ruleset. We lost track of everything.'''
== Info ==
== Info ==
=== General ===
=== General ===
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Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.
Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.
Any player that would own a non-natural and non-zero number of any given type of item owns zero of it instead.


== Actions ==
== Actions ==
A "game action" is any action a player may take that would alter the gamestate. A default-method game action is a game action that the rules describe as performable by some persons but do not explicitly provide a method for, or an action which the rules describe as performable in #game-actions.
A "game action" is any action a player may take that would alter the gamestate. A default-method game action is a game action that the rules describe as performable by some persons but do not explicitly provide a method for, or an action which the rules describe as performable in #game-actions.


Default-method game actions may be performed by announcing intent to do so in #game-actions, provided that any conditions placed on its performance are fulfilled. Such actions take place in the order specified in the message (or in the order they appear, if no order is specified). For the purposes of this paragraph, editing a message does not constitute an announcement.
Default-method game actions may be performed by, clearly and without obfuscation, announcing intent to do so in #game-actions, provided that any rules-defined conditions placed on its performance are fulfilled and that any necessary parameters are specified clearly and without obfuscation. Such actions take place in the order specified in the message (or in the order they appear, if no order is specified). For the purposes of this paragraph, editing a message does not constitute an announcement.


=== Trade ===
=== Trade ===
Players may give or exchange items in their possession with other players. The exchange or act of giving items takes place immediately after both players explicitly express their consent to the trade in #game-actions.
A trade is is an exchange or transfer of zero or more items between two entities.
Players may trade items with other players.
Players may trade non-Quack items with ducks in their own possession.
 
A trade between two players takes place when both players explicitly consent to the trade in #game-actions. A trade between a player and their duck takes place when the player announces it in #game-actions.


=== Duck Words ===
=== Random Choice ===
These are duck words:
If a player has specified some, but not all, of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, exists, that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.
*quack
*uwu
*egg
*waddle
*Treason
*Chaos
*Eldritch
*Inter-dimensional
*Duck
*Pond
*Goose


== Proposals ==
== Proposals ==
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* Period Two: Thursday, Friday, Saturday
* Period Two: Thursday, Friday, Saturday


Unless otherwise specified, the voting period for proposals made in Period One is Period Two, and the voting period for proposals made in Period Two is the next week's Period One. At the end of every voting period, then, for each proposal in the order that they were submitted, if that proposal is adopted, then it takes effect. Unless otherwise specified, a proposal is adopted if and only if there are more votes in favor than against, or if there are equal numbers of votes in favor and against, and the proponents' ducks have more Quacks than the opponents' ducks.
Unless otherwise specified, the voting period for proposals made in Period One is Period Two, and the voting period for proposals made in Period Two is the next week's Period One. When a proposal's voting period ends, if that proposal is adopted, it takes effect. If the voting periods of multiple proposals end simultaneously, proposals that take effect do so sequentially in the order they were submitted.Unless otherwise specified, a proposal is adopted if and only if there are more votes in favor than against, or if there are equal numbers of votes in favor and against, and the proponents' ducks have more Quacks than the opponents' ducks.


A 🍞 or 🦆 reaction by a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.
A 🍞 or 🦆 reaction by a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.
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== Ducks ==
== Ducks ==
When a player joins the game, a duck is created in the possession of that player. Each duck has exactly one name, or its name is unset (which is the default case). Name is an essential duck attribute. The owner of a duck may change its name, specifying its new name, by posting in #game-actions.
When a player joins the game, a duck is created in the possession of that player. Each duck has exactly one name, or its name is unset (which is the default case). Name is an essential duck attribute. The owner of a duck may change its name, specifying its new name, by posting in #game-actions.
If a duck possesses an Abundant Nothing, that duck collapses into an egg. The duck is removed from the game and its owner gains one egg.


=== Duck Naming Criteria ===
=== Duck Naming Criteria ===
All player may give their duck any name, with the following exceptions:
All player may give their duck any name, with the following exceptions:
* names impersonating players
* names that, at the time they were assigned, impersonated the name of one or more specific players
* names violating Discord's TOS or the rules of the Infinite Nomic Discord server
* names violating Discord's TOS or the rules of the Infinite Nomic Discord server
* names longer than 140 characters or shorter than 1
* names longer than 140 characters or shorter than 1
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Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions, and optionally adding one valid fruit. The duck being fed gains 1d6 Quacks, plus any benefits from the fruit. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck.
Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions, and optionally adding one valid fruit. The duck being fed gains 1d6 Quacks, plus any benefits from the fruit. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck.


=== Quack Attacks ===
=== Quacktion ===
The following actions are designated "Quack Attacks" and can be performed by posting intent to do so in #game-actions. Quack Attacks are performed through a duck in one's one possession. Each Quack Attack has an associated cost. Upon performing a quack attack, the cost is deducted from the duck through which the attack was performed. Quack Attacks cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quack Attack requires targets, these must be specified in the same message as the action intent.
The following actions are designated "Quacktions" and can be performed by posting intent to do so in #game-actions. Quacktions are performed through a duck in one's one possession. Each Quacktion has an associated cost. Upon performing a quacktion, the cost is deducted from the duck through which the attack was performed. Quacktions cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quacktion requires targets, these must be specified in the same message as the action intent.
 
* Standard Quack Attack. Cost: N Quacks, where N is positive and even. Targets: 1 Duck. Effect: The target loses N/2 quacks.
 
* Lay Egg. Cost: N Quacks, where N is positive. Targets: None. Effect: Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg.
 
* Hatch Egg. Cost: 1 Egg, 5 Quacks. Targets: None. Effect: A new duck is created in the possession of the attacking duck's owner. The new duck's parent is the attacking duck.
 
* Divine Scrambler. Cost: N Quacks, where N is a multiple of 20. Targets: Any one entity possessing at least one God Egg. Effect: N/20 God Eggs are transferred from the target to the attacking duck's player.
 
* Steal Duck. Cost: All quacks possessed by the target duck. Targets: One named duck belonging to the DUCK DUKE with more than ten Quacks. Effect: Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty.
 
* Cannibalism. Cost: None. Target: Any duck owned by the same player. Effect: The attacking duck gains ten quacks plus the target's amount of quacks. The target is removed from the game.


{| class="wikitable"
|+ Quacktions
|-
! Name !! Cost !! Target !! Effect
|-
| Quack Attack || N Quacks, where N is positive and even || 1 Duck || The target loses N/2 quacks
|-
| Lay Egg || N Quacks, where N is positive || None || Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg. If that egg is used to create a duck via Hatch Egg, its parent will be the duck that performed this action.
|-
| Hatch Egg || 1 Egg, 5 Quacks || None || A new duck is created in the possession of the attacking duck's owner.
|-
| Divine Scrambler || N Quacks, where N is a positive multiple of 20 || Any one entity possessing at least one God Egg || N/20 God Eggs are transferred from the target to the attacking duck's player
|-
| Steal Duck || All quacks possessed by the target duck || One named duck belonging to the DUCK DUKE with more than ten Quacks || Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty
|-
| Cannibalism || None || Any duck owned by the same player || The attacking duck gains ten quacks plus the target's amount of quacks. The target is removed from the game
|-
| Adopt || None || Any duck that does not have a parent and is owned by the same player || The attacking duck becomes the target's parent
|-
| Make Smoothie || 5 Quacks || None || Craft a Smoothie from Fruits as specified in the Fruit rule
|}


=== Duck Colour ===
=== Duck Colour ===
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If the number was none of the above, the duck is Red.
If the number was none of the above, the duck is Red.
If an uncoloured duck has a parent with a colour, it becomes the same colour as its parent.


=== Scouting ===
=== Scouting ===
During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck. When the duck is on the scouting mission, benefits the duck provides the player are paused. Any upkeep cost of owning the duck is also paused until the duck returns.
During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck.


The number rolled on the d12  to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. When the player attepts to retrieve the duck, and if the duck's potential quacks exceeds 9, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. Only one attempt to retrieve any given duck can be made in any given voting period. Upon return, the potential quacks are added to the returning duck's total quacks and benefits and costs the duck provides to the player are unpaused. If the roll to retrieve the duck is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck.  
The number rolled on the d12  to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. If the duck does not return, its potential quacks decreases by 1, to a minimum of 1. When the player attepts to retrieve the duck, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. Only one attempt to retrieve any given duck can be made in any given voting period. Upon return, the potential quacks are added to the returning duck's total quacks and benefits and costs the duck provides to the player are unpaused. If the roll to retrieve the duck is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck.  


If a duck returns without it's owner cutting their losses, the owner rolls a d20 and obtains the corresponding item(s) on the following loot table:
Each time that a duck returns without its owner cutting their losses, its owner can once roll a d20 and obtain the corresponding item(s) on the following loot table:


{|
{| class="wikitable"
| 1-4 || 2d6 seeds
| 1-4 || 2d6 seeds
|-
|-
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=== Fruit ===
=== Fruit ===
Fruit are items that can be fed to a duck as specified in the Feeding Ducks subrule.
Fruit are items that can be fed to a duck.  


{| class="wikitable"
{| class="wikitable"
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! Item Name !! Description
! Item Name !! Description
|-
|-
| Grapes || You may use grapes to feed one of your own ducks instead of another's.
| Grapes || You may use grapes to feed one of your own ducks instead of another's. You may do this even if you have already fed a duck this voting period.
|-
|-
| Blood Orange || When feeding to an uncolored duck, add 3 to the final number for the purpose of determining duck color.
| Blood Orange || When feeding to an uncolored duck, add 3 to the final number for the purpose of determining duck color.
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| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack.
| Seeds || You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack.
|-
|-
| Mango Slice || If fed to a colored duck, the duck is assigned a color based on the dice roll as if it were uncolored.
| Mango Slice || If fed to a colored duck, the duck is becomes uncolored. If the duck has a colored parent, its color is not affected by the color of its parent as specified in other rules.
|}
|}
Smoothies are Fruits that can be crafted by a player performing the Make Smoothie Quacktion through one of their ducks. A Smoothie is made by combining 2 different non-Smoothie Fruits. The name of a smoothie is the result of concatenating the names of each of its constituent fruits in alphabetical order, with spaces in between, then appending " Smoothie". Using any name that clearly and unambiguously designates a smoothie is deemed to designate that smoothie, even if it differs from the true name. The smoothie's properties are dictated by the unification of the constituent fruits' properties.


=== Essential Attributes ===
=== Essential Attributes ===
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The Duck Disciple is an entity that worships the Duck God.
The Duck Disciple is an entity that worships the Duck God.


The Duck Disciple is not owned by any player, but still may be the target of Quack Attacks. Once per voting period, a player may perform a Quack Attack against the Duck Disciple. After this attack resolves, the Duck Disciple then performs a Ritual Quack Attack. This is a Quack Attack that can be performed by the Duck Disciple by its own means and without the need for player ownership. If, after performing this quack attack, the Duck Disciple has 0 or fewer quacks, it perishes.
The Duck Disciple is not owned by any player, but still may be the target of Quacktions. Once per voting period, a player may perform a Quacktion against the Duck Disciple. After this Quacktion resolves, the Duck Disciple then performs a Ritual Quack Attack. This is a Quacktion that can be performed by the Duck Disciple by its own means and without the need for player ownership. If, after performing this Quacktion, the Duck Disciple has 0 or fewer quacks, it perishes.


* Ritual Quack Attack. Cost: None. Targets: 1 random named Duck that is not the Duck Disciple. Effect: Target loses 1d6 quacks.
* Ritual Quack Attack. Cost: None. Targets: 1 random named Duck that is not the Duck Disciple. Effect: Target loses 1d6 quacks.
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When a Duck Disciple perishes, all ducks that dealt damage to that Duck Disciple gain 1d6 quacks. Additionally, the owner of the duck that reduced the Duck Disciple to 0 or fewer quacks rolls a d20 on the following table and receives the benefit of that roll.
When a Duck Disciple perishes, all ducks that dealt damage to that Duck Disciple gain 1d6 quacks. Additionally, the owner of the duck that reduced the Duck Disciple to 0 or fewer quacks rolls a d20 on the following table and receives the benefit of that roll.


{|
{| class="wikitable"
| 1-10  || 4d6 seeds
| 1-10  || 4d6 seeds
|-
|-
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If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the "Disciple" title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before.
If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the "Disciple" title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before.
== Duck Old One ==
There may not be an entity as defined by the rules called the Duck Old One. If an entity called the Duck Old One ever does come into existence, it is immediately removed from the gamestate.
Immediately after the first time a game action is taken by a player each week, the Duck Old One gains 1d4 God Eggs and performs an Eldritch Quack Attack. The Eldritch Quack Attack is a Quack Attack that can be performed by the Duck Old One by its own means and without the need for player ownership.
* Eldritch Quack Attack. Cost: None. Targets: 1 random named Duck that is owned by a player. Effect: Target loses a number of quacks equal to the number of God Eggs owned by the Duck Old One.
If the Duck Old One possesses 24 or more God Eggs at one time, all players lose the round.


== Ponds ==
== Ponds ==
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A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.
A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.
A ruling may be overturned by the Judge within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.

Latest revision as of 02:09, 25 November 2022

This is not representative of the current/final ruleset. We lost track of everything.

Info[edit | edit source]

General[edit | edit source]

All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC.

Players[edit | edit source]

Only players may perform actions and vote.

Anyone may become a player by posting a message announcing their intent to become one in the channel #game-actions. A player may stop being a player by announcing their intent in that same channel or by leaving the Discord server.

Any player that would own a non-natural and non-zero number of any given type of item owns zero of it instead.

Actions[edit | edit source]

A "game action" is any action a player may take that would alter the gamestate. A default-method game action is a game action that the rules describe as performable by some persons but do not explicitly provide a method for, or an action which the rules describe as performable in #game-actions.

Default-method game actions may be performed by, clearly and without obfuscation, announcing intent to do so in #game-actions, provided that any rules-defined conditions placed on its performance are fulfilled and that any necessary parameters are specified clearly and without obfuscation. Such actions take place in the order specified in the message (or in the order they appear, if no order is specified). For the purposes of this paragraph, editing a message does not constitute an announcement.

Trade[edit | edit source]

A trade is is an exchange or transfer of zero or more items between two entities. Players may trade items with other players. Players may trade non-Quack items with ducks in their own possession.

A trade between two players takes place when both players explicitly consent to the trade in #game-actions. A trade between a player and their duck takes place when the player announces it in #game-actions.

Random Choice[edit | edit source]

If a player has specified some, but not all, of the random values necessary to perform an action, they shall not discard the valid specifications in order to attempt a substantially similar action with the goal of obtaining different random values. If there is consensus that a preponderance of the evidence exists, or if a Judge ruling, not overturned, exists, that a player has done such a thing, all attempts other than the first are deemed to be invalid and to not have affected the gamestate.

Proposals[edit | edit source]

Rules to the contrary notwithstanding, any player may make a proposal by sending a message in the channel #proposals, and no other restrictions may be imposed on this method. If that message is deleted or modified before or during its voting period, the proposal is retracted.

Each week is broken into two periods:

  • Period One: Sunday, Monday, Tuesday, Wednesday
  • Period Two: Thursday, Friday, Saturday

Unless otherwise specified, the voting period for proposals made in Period One is Period Two, and the voting period for proposals made in Period Two is the next week's Period One. When a proposal's voting period ends, if that proposal is adopted, it takes effect. If the voting periods of multiple proposals end simultaneously, proposals that take effect do so sequentially in the order they were submitted.Unless otherwise specified, a proposal is adopted if and only if there are more votes in favor than against, or if there are equal numbers of votes in favor and against, and the proponents' ducks have more Quacks than the opponents' ducks.

A 🍞 or 🦆 reaction by a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively.

If more than one proposal takes effect, they take effect in the order in which they were proposed.

Proposal Class[edit | edit source]

The class of a proposal is either "normal" or "urgent". When a proposal is submitted, a submitter may specify its class. If a class is not specified, it defaults to normal.

The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is adopted if and only if it has no more than two votes against it at the end of its voting period.


Ducks[edit | edit source]

When a player joins the game, a duck is created in the possession of that player. Each duck has exactly one name, or its name is unset (which is the default case). Name is an essential duck attribute. The owner of a duck may change its name, specifying its new name, by posting in #game-actions. If a duck possesses an Abundant Nothing, that duck collapses into an egg. The duck is removed from the game and its owner gains one egg.

Duck Naming Criteria[edit | edit source]

All player may give their duck any name, with the following exceptions:

  • names that, at the time they were assigned, impersonated the name of one or more specific players
  • names violating Discord's TOS or the rules of the Infinite Nomic Discord server
  • names longer than 140 characters or shorter than 1
  • names made illegal by other rules of this nomic
  • Jeffery

Any duck possessing any of these names loses it immediately. If two or more ducks share a name, only one may keep it. Whichever duck received a name most recently loses the contested name. Repeat this until only one duck has any given name.

Feeding Ducks[edit | edit source]

Once per voting period, a player may feed another player’s duck by announcing which duck they with to feed in #game-actions, and optionally adding one valid fruit. The duck being fed gains 1d6 Quacks, plus any benefits from the fruit. If a duck is ever to change possession, its Quacks transfer with it, remaining in possession of the duck.

Quacktion[edit | edit source]

The following actions are designated "Quacktions" and can be performed by posting intent to do so in #game-actions. Quacktions are performed through a duck in one's one possession. Each Quacktion has an associated cost. Upon performing a quacktion, the cost is deducted from the duck through which the attack was performed. Quacktions cannot be performed through ducks who do not have quacks equal to or greater than the cost of that attack. If a Quacktion requires targets, these must be specified in the same message as the action intent.

Quacktions
Name Cost Target Effect
Quack Attack N Quacks, where N is positive and even 1 Duck The target loses N/2 quacks
Lay Egg N Quacks, where N is positive None Roll a dN, and if the result is 10 or greater, the attacking duck gains 1 Egg. If that egg is used to create a duck via Hatch Egg, its parent will be the duck that performed this action.
Hatch Egg 1 Egg, 5 Quacks None A new duck is created in the possession of the attacking duck's owner.
Divine Scrambler N Quacks, where N is a positive multiple of 20 Any one entity possessing at least one God Egg N/20 God Eggs are transferred from the target to the attacking duck's player
Steal Duck All quacks possessed by the target duck One named duck belonging to the DUCK DUKE with more than ten Quacks Possession of the target is transferred from the DUCK DUKE to the attacker. This attack may not be performed by Duck Royalty
Cannibalism None Any duck owned by the same player The attacking duck gains ten quacks plus the target's amount of quacks. The target is removed from the game
Adopt None Any duck that does not have a parent and is owned by the same player The attacking duck becomes the target's parent
Make Smoothie 5 Quacks None Craft a Smoothie from Fruits as specified in the Fruit rule

Duck Colour[edit | edit source]

Uncoloured ducks are assigned a colour based on the dice roll that occurs the first time they are fed.

If the number was 1, 2, or 3, the duck is Yellow.

If the number was 4 or 5, the duck is Green.

If the number was 6, the duck is Blue.

If the number was none of the above, the duck is Red.

Scouting[edit | edit source]

During a voting period, a player can send a duck on a scouting mission by rolling a d12 for the duck.

The number rolled on the d12 to commence the scouting mission is the potential quacks. If the duck returns, the duck will have this number of potential quacks added to their existing quacks. For a player's duck to return, the player must wait until after the end of the voting period the duck was sent on the mission. Then the player can then roll a retrieval d12 roll to attempt to retrieve the duck. If the retrieval roll is greater than or equal to the number of potential quacks determined upon the duck's departure, the duck returns. If the duck does not return, its potential quacks decreases by 1, to a minimum of 1. When the player attepts to retrieve the duck, the player may choose to cut their losses by posting their intent in #game-actions. The duck's potential quacks become 1, and the duck returns without requiring a retrieval roll. Only one attempt to retrieve any given duck can be made in any given voting period. Upon return, the potential quacks are added to the returning duck's total quacks and benefits and costs the duck provides to the player are unpaused. If the roll to retrieve the duck is 12 or higher, the owner of the duck will obtain a new duck along with their existing duck.

Each time that a duck returns without its owner cutting their losses, its owner can once roll a d20 and obtain the corresponding item(s) on the following loot table:

1-4 2d6 seeds
5-6 1 Grapes
7-8 1 Watermelon Slice
9 1 Blood Orange
10 1 Mango Slice
11-20 1 Abundant Nothing

Duck Titles[edit | edit source]

The entity possessing the most God Eggs is the Duck Deity. The entity possessing the most ducks in total is the Duck King. The entity possessing the most quacks among all their owned ducks is the Duck Lord. In the case of a tie, the corresponding title is left vacant. If there exists a Duck King who is also a Duck Lord, then that player is also the DUCK DUKE. The Duck King, Duck Lord, and DUCK DUKE are all Duck Royalty.

Fruit[edit | edit source]

Fruit are items that can be fed to a duck.

Item Name Description
Grapes You may use grapes to feed one of your own ducks instead of another's. You may do this even if you have already fed a duck this voting period.
Blood Orange When feeding to an uncolored duck, add 3 to the final number for the purpose of determining duck color.
Watermelon Slice If the duck this is fed to goes on a scouting mission in the same voting period, its owner may add or subtract 1 from the duck's potential quack roll.
Seeds You may feed 10 seeds to a duck when feeding a duck. That duck gains 1 additional quack.
Mango Slice If fed to a colored duck, the duck is becomes uncolored. If the duck has a colored parent, its color is not affected by the color of its parent as specified in other rules.

Smoothies are Fruits that can be crafted by a player performing the Make Smoothie Quacktion through one of their ducks. A Smoothie is made by combining 2 different non-Smoothie Fruits. The name of a smoothie is the result of concatenating the names of each of its constituent fruits in alphabetical order, with spaces in between, then appending " Smoothie". Using any name that clearly and unambiguously designates a smoothie is deemed to designate that smoothie, even if it differs from the true name. The smoothie's properties are dictated by the unification of the constituent fruits' properties.

Essential Attributes[edit | edit source]

The essential duck attributes are attributes of ducks that are described as such by other Rules. When an essential attribute of a duck is unset, it is impossible to interact with such a duck except to assign an essential attribute of that duck a value. Unless otherwise specified, references to ducks outside of this subrule apply only to ducks with all essential attributes assigned. Unless otherwise specified, an unset essential attribute of a specified duck can be set by that duck's owner in #game-actions.

Duck as Property[edit | edit source]

Ducks are items for the purposes of rules concerning items.

Auctions[edit | edit source]

Ducks that are not owned by any player may be auctioned off, rules on interacting with ducks notwithstanding. An auction starts with a player placing a bid on an ownerless duck. The initial bid must give a temporary name to the duck, if the duck is nameless; the temporary name lasts for the duration of the auction. A bid must be a non-negative number of quacks, and the bidding player must possess at least that number of quacks among their ducks. If the game state changes such that a player can no longer afford their bid, the bid becomes invalid and does not affect the auction. Bids on a duck must increase the amount bid. The auction is automatically cancelled if there are no valid bids. At the end of the voting period after the voting period in which the first valid bid was placed, the auction concludes and the duck is transferred to the possession of the highest bidder and quacks are deducted. The highest bidder may specify how many quacks are deducted from each duck, as long as the total is the amount of the winning bid.


Duck God[edit | edit source]

There is an entity called Duck God. Each Sunday, immediately after all proposals have taken effect, the Duck God gains one God Egg. If the Duck God possesses 12 or more God Eggs at one time, all players lose the round. God Eggs are items.

Duck Disciple[edit | edit source]

The Duck Disciple is an entity that worships the Duck God.

The Duck Disciple is not owned by any player, but still may be the target of Quacktions. Once per voting period, a player may perform a Quacktion against the Duck Disciple. After this Quacktion resolves, the Duck Disciple then performs a Ritual Quack Attack. This is a Quacktion that can be performed by the Duck Disciple by its own means and without the need for player ownership. If, after performing this Quacktion, the Duck Disciple has 0 or fewer quacks, it perishes.

  • Ritual Quack Attack. Cost: None. Targets: 1 random named Duck that is not the Duck Disciple. Effect: Target loses 1d6 quacks.

When a Duck Disciple perishes, all ducks that dealt damage to that Duck Disciple gain 1d6 quacks. Additionally, the owner of the duck that reduced the Duck Disciple to 0 or fewer quacks rolls a d20 on the following table and receives the benefit of that roll.

1-10 4d6 seeds
11-14 1 Grapes
15-17 1 Watermelon Slice
18-19 1 Blood Orange
20 1 God Egg

If a Duck Disciple does not exist at the beginning of a voting period, one will be created with 3d20 quacks and will be given a name by means of an available source that is capable of generating random duck names. The Duck Disciple will then be known by that name, with the "Disciple" title preceding it, and a incrementing numerical suffix if a Duck Disciple with that name has existed before.

Duck Old One[edit | edit source]

There may not be an entity as defined by the rules called the Duck Old One. If an entity called the Duck Old One ever does come into existence, it is immediately removed from the gamestate.

Immediately after the first time a game action is taken by a player each week, the Duck Old One gains 1d4 God Eggs and performs an Eldritch Quack Attack. The Eldritch Quack Attack is a Quack Attack that can be performed by the Duck Old One by its own means and without the need for player ownership.

  • Eldritch Quack Attack. Cost: None. Targets: 1 random named Duck that is owned by a player. Effect: Target loses a number of quacks equal to the number of God Eggs owned by the Duck Old One.

If the Duck Old One possesses 24 or more God Eggs at one time, all players lose the round.

Ponds[edit | edit source]

There exist ponds in the land. The number of ponds is initially equal to the number of ducks in existence, divided by four and rounded down. Whenever a new duck is created, any player can roll a d6. If the result is 6 then a new pond is created.

Each duck lives in exactly one pond, or its pond is unset (which is the default case). Any duck that does not live in a pond may be assigned a pond at any time by its owner by posting in #game-actions. The duck immediately moves to that pond.

Players may move ducks from one pond to another by spending one quack from that duck and posting in #game-actions. Players cannot move a duck (after its initial assignment) that does not have any quacks.

Pond is an essential duck attribute. At the beginning of each voting period, each duck loses one quack for each duck of its same color in the pond it lives in, not including itself. It also gains one quack for each duck of a different color that lives in that pond.

Ducks on scouting missions cannot change their pond assignment, except to be assigned one.

Judges[edit | edit source]

There shall be a sole Judge, responsible for resolving rules disputes. If there is no Judge, any player can appoint themself Judge with the assent of two other players. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.

A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.

Upon formal request by a person other than themself, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text.

Judges may make rulings on the Metaruleset, but those rulings shall only be effective within the bounds of the round.

A judge ruling can be overturned within 4 days of being made by initiating a public vote of confidence in #game-actions; the votes may be cast for a period of 2 days after initiation. A ruling is overturned if strictly more players vote in favor of overturning than affirming. An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate.

A ruling may be overturned by the Judge within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling.