User:Civae/Time Loop: Difference between revisions
miraheze>Civae Added some more rules. The cycle proposal should now be viable, though it still needs some work. |
RandomNetCat (talk | contribs) m 3 revisions imported: Import Miraheze archive 2022-10-29 |
(No difference)
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Latest revision as of 02:09, 25 November 2022
The main idea is that there is that every [period of time] things get reset. My intention is for Leaderboards to be the primary method of gaining important permanent materials (such as Orbs) and to be a method of gaining useful non-permanent items for the next loop, but I am not a majority of players.
[P] Time Loops[edit | edit source]
Every [period of time], every rule that is not marked [P] is deleted, and all items that are not marked [P] are removed from inventories.
[P] Leaderboards[edit | edit source]
At the beginning of every [period of time], [number] Goals are randomly selected. Each Goal is randomly given a reward from the list of rewards.
At the end of a [period of time] the players that best accomplished a Goal that was selected at he beginning of the [period of time] get the reward selected for that Goal. This occurs after inventory wipes occur.
Goal list[edit | edit source]
Have the most Coins at the end of the [period of time].
Reward list[edit | edit source]
[P] Orb (1-5)
[P] Items[edit | edit source]
Items are entities that players can have in their inventory.
While all items are wiped after the ends of [periods of time], the definitions of items stay.
Item list[edit | edit source]
[P] Orb
Coin
[P]roposals[edit | edit source]
A player may propose a change or set of changes to the ruleset by sending them in #proposals. New rules in proposals must have a title and may be marked [P] or not marked [P].
[P] Winning[edit | edit source]
The player or players with the most [P] Orbs at the end of the Cycle wins.