User:Klinkplink/Shareholder Nomic: Difference between revisions

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== $RULE: Rules ==
== $RULE: Rules ==


A rule has a body of text, which continuously governs the state of the game and how it is to be interpreted and a symbol, which is a short code beginning with an $, followed by one to four letters of the English Alphabet, which is used to reference that rule. When a player joins the game, they agree to abide by the text of the rules.
A rule has a body of text, which continuously governs the state of the game and how it is to be interpreted. Each rule has a symbol, which is a short code beginning with an $, followed by one to four letters of the English Alphabet, which is used to reference that rule. When a player joins the game, they agree to abide by the text of the rules.


== $ITEM: Items ==
== $ITEM: Items ==


Items are entities described as such by the rules. Items are always owned by exactly one entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players may own all types of item. When an item's owner would otherwise be indeterminate it is instead destroyed.
Items are entities described as such by the rules. Items are always owned by exactly one entity, and they cannot be owned by any entity that the rules do not allow to own that item. Unless another rule states otherwise, players may own items. When an item's owner cannot reasonably be determined using publicly available information, it is instead transferred to the Bureau of Business.


== $SHR: Rule Shares ==
== $SHR: Rule Shares ==


For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created by a proposal, the player whose proposal created that rule gains 6 shares of that rule, and the Bureau of Business gains 4 shares of that rule. When a proposal takes effect, for each rule that it alters, a share of that rule is created in the possession of the owner of the proposal.
For each rule, there is a class of fungible items representing shares of ownership of that rule. When a new rule is created by a standard proposal, the most recent owner of that proposal gains 6 shares of the rule, and the Bureau of Business gains 4 shares of the rule. When a standard proposal takes effect, for each rule that it alters, a share of that rule is created in the possession of the most recent owner.


If an entity owns more than half of the shares of a rule, they are considered the Majority Shareholder for that rule.  If a proposal contains an amendment that would modify an existing rule, the Majority shareholder of the rule can issue a Shareholder Veto on the proposal by stating their intent to do so in #shareholder-veto, raising the required vote percentage to two thirds. If the proposal has not been withdrawn by the end of its voting period, the Majority shareholder must give 1 share of the rule to the Bureau of Business.  
If an entity owns more than half of the shares of a rule, they are considered the Majority Shareholder for that rule.  If a proposal contains an amendment that would modify an existing rule, the Majority shareholder of the rule can issue a Shareholder Veto on the proposal by stating their intent to do so in #shareholder-veto, raising the required vote percentage to two thirds. If the proposal has not been withdrawn by the end of its voting period, the Majority shareholder must give 1 share of the rule to the Bureau of Business.  
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Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.  
Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.  


== $STND: Standard Proposals ==
== $STND: Standard Class Proposals ==


The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. A player cannot create a standard proposal if they have already created four proposals in that week or if they already own two proposals.
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against. A player cannot create a standard proposal if they have already created four proposals in that week or if they already own two proposals.
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== $BOB: Bureau of Business ==
== $BOB: Bureau of Business ==


There is an entity called the Bureau of Business which can own Shares and Proposals. When a Proposal or Share would otherwise lack an owner, it is transferred to the Bureau of Business instead of being destroyed. The Bureau of Business begins the game owning 30 shares of $BOB and 20 Shares each of all other initial rules. Players can trade with the Bureau of Business at the following rates by stating they do so in #bureau-of-business:
There is an entity called the Bureau of Business which can own Items and Proposals. When a Proposal or Item would otherwise lack an owner, it is transferred to the Bureau of Business instead of being destroyed. The Bureau of Business begins the game owning 30 shares of $BOB and 20 Shares each of all other initial rules. Players can trade with the Bureau of Business at the following rates by stating they do so in #bureau-of-business:
:* Pay 2 shares of any rule to receive any 1 share owned by the Bureau of Business.
:* Pay 2 shares of any rule to receive any 1 share owned by the Bureau of Business.
:* Pay 1 share of $BOB to receive any 1 non $BOB share owned by the Bureau of Business.  
:* Pay 1 share of $BOB to receive any 1 non $BOB share owned by the Bureau of Business.  


One per week a player can gain 3 Shares of the Bureau of Business by stating they do so in #bureau-of-business
Once per phase a player can gain 3 Shares of the Bureau of Business by stating they do so in #bureau-of-business