User:Nyhilo/Cycle 12/Ruleset Text Rewrite: Difference between revisions
miraheze>Nyhilo Initial transcript of ruleset (probably correct) |
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==Rules== | ==Rules== | ||
A rule is a | A rule is a body of text which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect. | ||
Rules should be short to aid in rewriting. | Rules should be short to aid in rewriting. | ||
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A rule that is not a subrule is a top-level rule. | A rule that is not a subrule is a top-level rule. | ||
The path of a subrule is: path of parent → title of subrule. The path of the top-level rule is the title of the | The path of a subrule is: <path of parent > → <title of subrule>. The path of the top-level rule is the title of the rule. | ||
== | ==Changes== | ||
A | A change is a body of text which describes a change to the gamestate. | ||
Types of changes are defined by subrules of this rule. | |||
=== | ===Textual Changes=== | ||
A textual change describes one or more modifications to the gamestate or ruleset. | |||
When applied, the changes it describes are put into place, in the order they are described. | When applied, the changes it describes are put into place, in the order they are described. | ||
===Location Change Cards=== | ===Location Change Cards=== | ||
A location change | A location change card modifies the properties of a location. | ||
A location change card takes the form of a location card with the same coordinates as an existing location. It may specify any properties for that location, including special tags. | A location change card takes the form of a location card with the same coordinates as an existing location. It may specify any properties for that location, including special tags. | ||
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==Proposals== | ==Proposals== | ||
A proposal is a | A proposal is a change or a set of changes duly submitted as a proposal. When a proposal takes effect, each of its changes are applied in a sequence and in the same instant. | ||
Players can create a proposal | Players can create a proposal sending a card or message in #proposals, optionally specifying a title and/or the proposal's class, which defaults to Standard. | ||
===Lifecycle=== | ===Lifecycle=== | ||
At the end of a proposal's voting period as defined for its type, a thumbs-up and thumbs-down emoji reaction on the message in which the proposal was created represent a vote for or a vote against that proposal, respectively. | At the end of a proposal's voting period as defined for its type, a thumbs-up and thumbs-down emoji reaction by a player on the message in which the proposal was created represent a vote for or a vote against that proposal, respectively. | ||
At the end of its voting period, a proposal takes effect if it is popular as defined for its type, the message in which it was created has not been edited or deleted, and none of its cards have been edited or deleted. | At the end of its voting period, a proposal takes effect if it is popular as defined for its type, the message in which it was created has not been edited or deleted, and none of its cards have been edited or deleted. | ||
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When a rule defines an action that can be taken by posting to the server, it should specify where that action can be taken. | When a rule defines an action that can be taken by posting to the server, it should specify where that action can be taken. | ||
If the | If the rules provide that a player can take a game action, but do not provide a method, or the rules provide that a game action can be taken by sending a card without providing for a channel, that player can take that action by sending a card in #game-actions. | ||
===Card Sending=== | ===Card Sending=== | ||
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===Medal Box=== | ===Medal Box=== | ||
A player's medals are tracked on their character sheet in a special portion labeled "Medal Box". Nothing may be inside this portion of the sheet except for icons representing medals that player has earned. | A player's medals are tracked on their character sheet in a special portion labeled "Medal Box". Nothing may be inside this portion of the sheet except for icons representing medals that player has earned. | ||
== Good == | |||
Each player has a number of gooderhose points, starting at 0. A player with at least 1250 gooderhose points that is in the Tower of Ferrets wins the cycle. | |||
=== Proposal Points === | |||
When a proposal takes effect, the player that created it gains 1 gooderhose point from this rule. Players cannot gain more than 5 gooderhose points from this rule per phase. | |||
==Items== | ==Items== | ||
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A list of items owned by a player is part of that player's character sheet. | A list of items owned by a player is part of that player's character sheet. | ||
===Item Actions=== | ===Item Actions=== | ||
For an entity to gain an item is for that item to be created in that entity's possession. | For an entity to gain an item is for that item to be created in that entity's possession. | ||
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===Trade=== | ===Trade=== | ||
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card in #trades within 7 days of each other. | A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other. | ||
==Locations== | ==Locations== | ||
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When an entity moves to Location A, its associated location becomes A. | When an entity moves to Location A, its associated location becomes A. | ||
Players are located entities. Players can move to any location adjacent to their current location by sending a card to #map-actions. The initial location for all players is the location at (0, 0). | Players are located entities. Players can move to any location adjacent to their current location by sending a card or message to #map-actions. The initial location for all players is the location at (0, 0). | ||
==Tags== | ==Tags== | ||
All terrain tag definitions should be defined in subrules of this rule. | All terrain tag definitions should be defined in subrules of this rule. | ||
=== | ===Civilized=== | ||
Civilized is a special tag. | Civilized is a special tag. | ||
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===Participation Medal=== | ===Participation Medal=== | ||
Name: Participation Medal | Name: Participation Medal | ||
Condition: Be a reputable player in cycle 12 | Condition: Be a reputable player in cycle 12 | ||
Quantity: 50 | Quantity: 50 | ||
[[File:Participation Medal.png|alt=Shape: Participation Medal|none|thumb|98x98px|Shape:]] | |||
===Cartographer=== | ===Cartographer=== | ||
Name: Cartographer Medal | Name: Cartographer Medal | ||
Condition: Accomplish both: Suggest a location and have it fulfilled, AND fulfill someone else's location suggestion. | |||
Quantity: 20 | Quantity: 20 | ||
[[File:Cartographer Medal.png|alt=Shape: Cartographer Medal|none|thumb|103x103px|Shape:]] | |||
===Nomster Tamer=== | ===Nomster Tamer=== | ||
Name: Nomster Tamer Badge | Name: Nomster Tamer Badge | ||
Condition: Tame a Nomster. | Condition: Tame a Nomster. | ||
Quantity: 20 | Quantity: 20 | ||
[[File:Nomster Tamer Medal.png|alt=Shape: Nomster Tamer|none|thumb|102x102px|Shape:]] | |||
==Nomsters== | ==Nomsters== | ||
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====Commands==== | ====Commands==== | ||
Players with tame Nomsters may issue commands for them to obey by sending a card to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action. | Players with tame Nomsters may issue commands for them to obey by sending a card or message to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action. | ||
If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command. | If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command. | ||
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*Avian | *Avian | ||
*Piscine | *Piscine | ||
* | *Mammalian | ||
*Reptilian | *Reptilian | ||
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If the player does not have any tame nomsters, they can make this attempt by rolling a d3. It is successful if the die is 3. | If the player does not have any tame nomsters, they can make this attempt by rolling a d3. It is successful if the die is 3. | ||
=== | ===Creating a Tame Nomster=== | ||
For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card. | For each successful attempt to tame a nomster, the player who made that attempt can, once, convert the wild nomster to a tame nomster by sending a nomster card to #map-actions for that nomster, accurately describing its existing properties and assigning it values for all other properties required to be displayed on the card. | ||
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====Stay==== | ====Stay==== | ||
When given as a command, if the nomster is following a located entity, it ceases to do so. | When given as a command, if the nomster is following a located entity, it ceases to do so. | ||
==== Lick ==== | |||
When given as a command, the Nomster licks the located entity specified if they are in the same location and it is otherwise able. | |||
When a player is licked by a nomster, if it is the first time for them to be licked by that nomster that phase, the player who was licked gains 5 gooderhose points. The player gains no points, however, if they own the nomster that licked them. | |||
==Judgement== | ==Judgement== | ||
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===Overturning=== | ===Overturning=== | ||
Within 4 days of a ruling being made, any player can initiate a public vote of confidence on it by sending a card in #requests-for-justice. Players can vote on it for 2 days after initiation by | Within 4 days of a ruling being made, any player can initiate a public vote of confidence on it by sending a card or message in #requests-for-justice. Players can vote on it for 2 days after initiation by reacting to the card or message containing the vote of confidence with a thumbs-up and thumbs-down emoji that represent a vote for or a vote against respectively. At the end of this period, the ruling is overturned if strictly more players voted in favor of overturning than affirming. | ||
A ruling may be overturned by the judge who made it by sending a card in #requests-for-justice. When this happens, the judge can and shall issue a new ruling on the same request. | A ruling may be overturned by the judge who made it by sending a card in #requests-for-justice. When this happens, the judge can and shall issue a new ruling on the same request. | ||