User:Nyhilo/Cycle 12/Ruleset Text Rewrite: Difference between revisions

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Fix some typos
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Types of changes are defined by subrules of this rule.
Types of changes are defined by subrules of this rule.


===Rule Changes===
===Textual Changes===
A rule change modifies an existing rule in any way other than deleting it, or adds a new rule.
A textual change describes one or more modifications to the gamestate or ruleset.
 
When applied, if there is a rule with the path described in the rule change, then that rule is replaced with the rule change; otherwise that rule change becomes a new rule in effect.
 
===Arbitrary Changes===
An arbitrary change describes one or more modifications to the gamestate that don not meet the criteria for any other change type.


When applied, the changes it describes are put into place, in the order they are described.
When applied, the changes it describes are put into place, in the order they are described.
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==Proposals==
==Proposals==
A proposal is a rule change or a set of rule changes duly submitted as a proposal. When a proposal takes effect, each of its changes are applied in a sequence and in the same instant.
A proposal is a change or a set of changes duly submitted as a proposal. When a proposal takes effect, each of its changes are applied in a sequence and in the same instant.


Players can create a proposal sending a message in #proposals, optionally specifying a title and/or the proposal's class, which defaults to Standard.
Players can create a proposal sending a card or message in #proposals, optionally specifying a title and/or the proposal's class, which defaults to Standard.


===Lifecycle===
===Lifecycle===


At the end of a proposal's voting period as defined for its type, a thumbs-up and thumbs-down emoji reaction on the message in which the proposal was created represent a vote for or a vote against that proposal, respectively.
At the end of a proposal's voting period as defined for its type, a thumbs-up and thumbs-down emoji reaction by a player on the message in which the proposal was created represent a vote for or a vote against that proposal, respectively.


At the end of its voting period, a proposal takes effect if it is popular as defined for its type, the message in which it was created has not been edited or deleted, and none of its cards have been edited or deleted.
At the end of its voting period, a proposal takes effect if it is popular as defined for its type, the message in which it was created has not been edited or deleted, and none of its cards have been edited or deleted.
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===Trade===
===Trade===
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a message in #trades within 7 days of each other.
A trade is an exchange of items between two entities with each entity giving a specified finite set of items to the other. Reputable players may trade with other reputable players. A trade takes place when both parties explicitly consent to such a trade by sending a card or message in #trades within 7 days of each other.


==Locations==
==Locations==
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When an entity moves to Location A, its associated location becomes A.
When an entity moves to Location A, its associated location becomes A.


Players are located entities. Players can move to any location adjacent to their current location by sending a message to #map-actions. The initial location for all players is the location at (0, 0).
Players are located entities. Players can move to any location adjacent to their current location by sending a card or message to #map-actions. The initial location for all players is the location at (0, 0).


==Tags==
==Tags==
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====Commands====
====Commands====
Players with tame Nomsters may issue commands for them to obey by sending a message to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action.
Players with tame Nomsters may issue commands for them to obey by sending a card or message to #game-actions specifying the nomster by name, the action it should take, and any other information required for it to complete the action.


If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command.
If the rule for a Nomster Action says it can only be performed by a wild nomster, it can not be issued as a command.
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===Overturning===
===Overturning===


Within 4 days of a ruling being made, any player can initiate a public vote of confidence on it by sending a message in #requests-for-justice. Players can vote on it for 2 days after initiation by reacting to message containing the vote of confidence with a thumbs-up and thumbs-down emoji that represent a vote for or a vote against respectively. At the end of this period, the ruling is overturned if strictly more players voted in favor of overturning than affirming.
Within 4 days of a ruling being made, any player can initiate a public vote of confidence on it by sending a card or message in #requests-for-justice. Players can vote on it for 2 days after initiation by reacting to the card or message containing the vote of confidence with a thumbs-up and thumbs-down emoji that represent a vote for or a vote against respectively. At the end of this period, the ruling is overturned if strictly more players voted in favor of overturning than affirming.


A ruling may be overturned by the judge who made it by sending a card in #requests-for-justice. When this happens, the judge can and shall issue a new ruling on the same request.
A ruling may be overturned by the judge who made it by sending a card in #requests-for-justice. When this happens, the judge can and shall issue a new ruling on the same request.