User:Randomnetcat/Embassy Cycle Draft: Difference between revisions

From Infinite Nomic Wiki
miraheze>Randomnetcat
Copy original from CodeTriangle's draft
 
m 5 revisions imported: Import Miraheze archive 2022-10-29
 
(4 intermediate revisions by one other user not shown)
Line 7: Line 7:
== Embassy Proposals ==
== Embassy Proposals ==


An Embassy proposal is a body of text specifying one or more changes to the Embassy ruleset (except for Policy rules). Any person can submit an Embassy proposal by submitting its full contents to the channel #embassy.
An Embassy proposal is a body of text specifying one or more changes to the Embassy gamestate (including the Embassy ruleset). Any person can submit an Embassy proposal by submitting its full contents to the channel #embassy.


Unless otherwise specified by a different part of the Embassy ruleset, the voting period for an Embassy proposal lasts 72 hours after the Embassy proposal has been submitted. At the end of an Embassy proposal's voting period, each player who has a reaction of :+1: on the proposal message is considered to have voted for it, and each player who has a reaction of :-1: against. If a player's vote is unclear, their vote is considered to be against.
Unless otherwise specified by a different part of the Embassy ruleset, the voting period for an Embassy proposal lasts 72 hours after the Embassy proposal has been submitted. At the end of an Embassy proposal's voting period, each player who has a reaction of :+1: on the proposal message is considered to have voted for it, and each player who has a reaction of :-1: against. If a player's vote is unclear, their vote is considered to be against.


Once the voting term of an Embassy proposal had passed, if at least two thirds of votes on that Embassy proposal are for it and the message in which it was submitted has been neither edited nor deleted, it takes effect. Unless otherwise specified by the Embassy ruleset (except for Policy rules), the effects of Embassy proposals are limited to immediately modifying the ruleset.
Once the voting period of an Embassy proposal had passed, if at least two thirds of votes on that Embassy proposal are for it and the message in which it was submitted has been neither edited nor deleted, it takes effect.


Embassy proposals are the only method by which the Embassy ruleset can be modified.
Embassy proposals are the only method by which the Embassy ruleset can be modified.
Line 17: Line 17:
== Relations Councils ==
== Relations Councils ==


The Relations Council for a game is the group of players that are tasked with keeping relations with that game and participating in that game in any official capacity that ambassadors can act in that game. Players may join and leave existing Relations Councils at will by stating that they do so in #embassy.
The Relations Council for a game is the group of players that are tasked with keeping relations with that game and participating in that game in any official capacity that ambassadors can act in that game. Players may join and leave existing Relations Councils at will by stating that they do so in #embassy. [Non-binding note: Relations Councils are intended to be created by Embassy Proposal.]


== Outreach Proposals ==
== Policies ==


An Outreach proposal is an Embassy proposal which, instead of describing a set of changes to apply to the ruleset, describes a new Relations Council. It must include a public link to the game for which the Relations Council will be created and should describe the game it would create the council for and how it is an internet Nomic or Nomic-like game.
Each Relations Council has its own ruleset, which is separate from and subordinate to the Embassy ruleset. The ruleset of a Relations Council governs only the state that exists solely because of that ruleset and members of the Relations Council. Rules that are part of a Relations Council ruleset are known as Policies. Relations Council rulesets should be tracked separately from each other and from the Embassy Ruleset.


Once an Outreach proposal is enacted, the Relations Council it describes is created.
The policies of a Relations Council associated with a specific game may:


== Policies ==
* Describe actions that players of the game of Infinite Nomic can take with respect to that game.
* Describe processes relevant to that game that must be managed on the side of Infinite Nomic.
 
An Policy proposal is a body of text specifying one or more changes to the gamestate (including the ruleset) of a single Relations Council. Any member of a Relations Council can submit a Policy proposal by submitting its full contents to the channel #policies, provided that such submission clearly identifies which Relations Council it pertains to.


Policies are rules which are associated with a particular Relations Council and describe actions which players of Infinite Nomic can be taken with respect to the game its associated Relations Council is for as well as processes relevant to that game that must be done on the side of Infinite Nomic. Policies for each game are stored on their own wikipage separate from the rules of the cycle. Tracking of any gamestate defined within the Policies for each game should be done in its own wikipage.
The voting period for a Policy proposal is the 72 hours after it was submitted. At the end of a Policy proposal's voting period, each player who has a reaction of :+1: on the proposal message is considered to have voted for it, and each player who has a reaction of :-1: against. If a player's vote is unclear, their vote is considered to be against.


A Policy proposal is an Embassy proposal which describes changes to Policy rules associated with one Relations Council, including creation, amendment, and deletion of Policy rules associated with that Relations Council. Policy proposal can also describe arbitrary changes to gamestate defined by said Policy rules. Policy rules only need a simple majority of votes in favor to pass, and only votes from members of the Relations Council it is for are counted.
Once the voting term of an Embassy proposal had passed, if more votes on that Embassy proposal are for it than votes on it are against, and if the message in which it was submitted has been neither edited nor deleted, it takes effect. Its effects are wholly limited to altering the gamestate (including the ruleset) of the Relations Council it pertains to.

Latest revision as of 02:09, 25 November 2022

Info[edit | edit source]

The Infinite Nomic Embassy is a cycle of Infinite Nomic tasked with upkeep of relations with other internet Nomics and Nomic-like games.

When a person takes an action defined by this ruleset they become a player of this round.

Embassy Proposals[edit | edit source]

An Embassy proposal is a body of text specifying one or more changes to the Embassy gamestate (including the Embassy ruleset). Any person can submit an Embassy proposal by submitting its full contents to the channel #embassy.

Unless otherwise specified by a different part of the Embassy ruleset, the voting period for an Embassy proposal lasts 72 hours after the Embassy proposal has been submitted. At the end of an Embassy proposal's voting period, each player who has a reaction of :+1: on the proposal message is considered to have voted for it, and each player who has a reaction of :-1: against. If a player's vote is unclear, their vote is considered to be against.

Once the voting period of an Embassy proposal had passed, if at least two thirds of votes on that Embassy proposal are for it and the message in which it was submitted has been neither edited nor deleted, it takes effect.

Embassy proposals are the only method by which the Embassy ruleset can be modified.

Relations Councils[edit | edit source]

The Relations Council for a game is the group of players that are tasked with keeping relations with that game and participating in that game in any official capacity that ambassadors can act in that game. Players may join and leave existing Relations Councils at will by stating that they do so in #embassy. [Non-binding note: Relations Councils are intended to be created by Embassy Proposal.]

Policies[edit | edit source]

Each Relations Council has its own ruleset, which is separate from and subordinate to the Embassy ruleset. The ruleset of a Relations Council governs only the state that exists solely because of that ruleset and members of the Relations Council. Rules that are part of a Relations Council ruleset are known as Policies. Relations Council rulesets should be tracked separately from each other and from the Embassy Ruleset.

The policies of a Relations Council associated with a specific game may:

  • Describe actions that players of the game of Infinite Nomic can take with respect to that game.
  • Describe processes relevant to that game that must be managed on the side of Infinite Nomic.

An Policy proposal is a body of text specifying one or more changes to the gamestate (including the ruleset) of a single Relations Council. Any member of a Relations Council can submit a Policy proposal by submitting its full contents to the channel #policies, provided that such submission clearly identifies which Relations Council it pertains to.

The voting period for a Policy proposal is the 72 hours after it was submitted. At the end of a Policy proposal's voting period, each player who has a reaction of :+1: on the proposal message is considered to have voted for it, and each player who has a reaction of :-1: against. If a player's vote is unclear, their vote is considered to be against.

Once the voting term of an Embassy proposal had passed, if more votes on that Embassy proposal are for it than votes on it are against, and if the message in which it was submitted has been neither edited nor deleted, it takes effect. Its effects are wholly limited to altering the gamestate (including the ruleset) of the Relations Council it pertains to.