User:Veganzombeh/BigChess: Difference between revisions

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Minimalistic Chess on a big board
Minimalistic Chess on a big board loosely based on [https://discord.com/channels/515560801394753537/518856008605499402/1013347949192945786 this suggestion.]


= Big Chess =
= Big Chess =
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== Pieces ==
== Pieces ==
A piece is a unit that is owned by a player. On a player's turn, they may take a single action with one of their pieces per the rules below. When a piece Takes another piece the piece moves to the position of the other piece and the other piece is destroyed.
A piece is a unit that is owned by a player. On a player's turn, they may take a single action with one of their pieces per the rules below. When a piece Takes another piece it moves to the position of the other piece and the other piece is destroyed.


On a player's first turn they must create themselves a King in any unoccupied space not adjacent to any other piece. Doing so ends their turn.
On a player's first turn they must create themselves a King in any unoccupied space not adjacent to any other piece. Doing so ends their turn.


===Pawn===
===Pawn===
A Pawn can move one space in any cardinal direction and can take pieces in any non-cardinal direction.
A Pawn can move one space in any cardinal direction and can take pieces one space in any non-cardinal direction.


===King===
===King===
Each player can have at most one King. A King can move and take pieces in any direction.
Each player can have at most one King. A King can move and take pieces one space in any direction.


== Proposals ==
== Proposals ==
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= Notes =
= Notes =


* Is 32x32 too big?
* 32x32 is probably way too big.
 
* Pawn spawning and King respawning - taken out for the sake of minimalism. Probably more fun to decide via proposals.
* Should there be a way to create Pawns in the initial rules? IMO that's better as something we figure out through proposals.

Latest revision as of 02:09, 25 November 2022

Minimalistic Chess on a big board loosely based on this suggestion.

Big Chess[edit | edit source]

The Board[edit | edit source]

The Board is a 2-dimensional 32x32 grid. Each position on the grid may contain a single Piece.

Turns[edit | edit source]

On their turn, players may take one action with one of their pieces, after which their turn ends. Players take turns in the order in which they joined the Cycle, repeating after the last player. If a player has not made a move in 24 hours since their turn began, their turn is skipped.

Winning[edit | edit source]

If only one player owns a King, that player wins.

The above win condition does not come into effect until multiple players have created a King.

Pieces[edit | edit source]

A piece is a unit that is owned by a player. On a player's turn, they may take a single action with one of their pieces per the rules below. When a piece Takes another piece it moves to the position of the other piece and the other piece is destroyed.

On a player's first turn they must create themselves a King in any unoccupied space not adjacent to any other piece. Doing so ends their turn.

Pawn[edit | edit source]

A Pawn can move one space in any cardinal direction and can take pieces one space in any non-cardinal direction.

King[edit | edit source]

Each player can have at most one King. A King can move and take pieces one space in any direction.

Proposals[edit | edit source]

Insert standard proposal rules. I don't think proposals need to be tied to turns - we can use phases as normal.

Judgements[edit | edit source]

Insert standard Judge/CFJ rules.

Notes[edit | edit source]

  • 32x32 is probably way too big.
  • Pawn spawning and King respawning - taken out for the sake of minimalism. Probably more fun to decide via proposals.