User:Wotton/Chess Wheel With Cards: Difference between revisions

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Created page with "copyright-friendly Knightmarechess ==boring standard stuff== [insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.] *A Turn Cycle is *Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight. *Card Counters (CC) are fungible items. *Piece Counters (PC) are fungible items. *Cards are items. Cards with the same title are fu..."
 
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copyright-friendly Knightmarechess
inspired by [[User:Veganzombeh/BigChess]] and [[User:CodeTriangle/Chess Wheel]].
 
//anything followed by a "//" is a comment, and not part of the actual ruleset.


==boring standard stuff==   
==boring standard stuff==   
[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]
[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]


*A Turn Cycle is
*Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.
*Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.
*Card Counters (CC) are fungible items.
*Card Counters (CC) and Piece Counters (PC) are fungible items.
*Piece Counters (PC) are fungible items.


*Cards are items. Cards with the same title are fungible.
*Cards are items. Cards with the same title are fungible.
*Pieces are non-fungible items.
*Pieces are items.
*Unless otherwise specified, all game actions are performed by stating one's intent to perform them in #game-actions
*Unless otherwise specified, all game actions are performed by stating one's intent to perform them in #game-actions


== Boards ==
== Boards ==
A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent letters, starting with A. Files are indexed with subsequent numbers, starting with 1.
A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent numbers, starting with A. Files are indexed with subsequent letters, starting with 1.


Boards may share spaces. When board A shares space S with space T on another board B, pieces that exist at space S on board A exist at space T on board B and may move to spaces on board B accessible from space T or to spaces on board A accessible from space S.
Boards may share spaces. When two or more boards share the same space, that space is a member of all those boards.


== Standard Board ==
== Standard Board ==
If a player has not done so in this cycle, they can create a board with 8 rows and 8 columns, called their standard board by saying so in #board-actions.
If a player has not done so in this cycle, e can create a board with 8 rows and 8 columns, called eir standard board by saying so in #board-actions.


Spaces on the eighth rank of a standard board are shared with spaces with the same rank and file every other standard board.
Every space on the eighth rank of a standard board is identical with every space in every other standard board that has the same rank and file as that space.


== Turns ==
== Turns ==
The turn list is an ordered list of players. Any player who has created their standard board can add themself to the end of the turn list by saying so in #joining.
The turn list is an ordered list of players. Any player who has created eir standard board can add emself to the end of the turn list by saying so in #joining.


When a player is at the start of the turn list, it is said to be their turn. When it is a player's turn, they can do all of the following in order, known as taking their turn:
When a player is at the start of the turn list, it is said to be eir turn. <sup>[how?]</sup> When it is a player's turn, e can do the following in order, optionally skipping any of the steps. This process known as "Taking a Turn".
 
'''Taking A Turn'''


* Move a piece
* Move a piece
* Remove themself from the turn list.
* Remove emself from the turn list.
* Add themself to the end of the turn list.
* Add emself to the end of the turn list.


If a player has not made a move in 24 hours since their turn began, then any player can remove them from the turn list.
If a player has not made a move in 24 hours since eir turn began, then any player can remove em from the turn list.


== Pieces ==
== Pieces ==


* Once per turn cycle, on their own turn, a player may claim '''2PC'''.  
* Once per turn, on eir own turn, a player may claim '''2PC'''.  
* A player may generate a piece in their inventory by paying an amount of PC equal to its value.
* A player may generate a piece in eir inventory by paying an amount of PC equal to its value.
* On their turn, a player may add a piece from their inventory to the board. Choose any square on their own board, or adjacent to one of their piece's in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.
* On eir turn, a player may add a piece from eir inventory to the board. Choose any square on eir own board, or adjacent to one of eir piece's in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.


{| class="wikitable"
{| class="wikitable"
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|same as movement
|same as movement
|may move through other pieces, but may not land on them without capturing
|may move through other pieces, but may not land on them without capturing
|-
|Wall
|2
|none
|none
|May only be placed orthogonally adjacent to a Rook. When adjacent to a Rook, may only be captured by a piece with a PC value higher than 4.
If a player has any number of Walls adjacent to each other between two Rooks, they may choose to move the two Rooks and all walls between them in any orthogonal direction, any number of squares, without capturing, the same number of squares, as one move.
|}
|}


==Cards==
==Cards==
Once per turn cycle, on their own turn, a player may claim '''10CC''' in the appropriate channel.
Once per turn, on eir own turn, a player may claim '''10CC''' in the appropriate channel.
 
Players may choose to play a card at any point when its Use Condition is met. The card is removed from eir inventory and its effect is applied.


=== Generating Cards ===
=== Generating Cards ===


* Once per turn cycle, on their turn, a player may add a randomly generated card to their inventory.
* Once per turn, on eir turn, a player may add a randomly generated card to eir inventory.
* Players may pay an amount of CC equal to half of the average CC value of all cards from the Card List in order to add a randomly generated card to their inventory.
* A player may pay an amount of CC equal to half of the average CC value of all cards from the Card List (rounded up) in order to add a randomly generated card to eir inventory.
* Players may pay an amount of CC equal to the CC value of a card in order to add it to their inventory.
* Players may pay an amount of CC equal to the CC value of a card in order to add it to eir inventory.


===Card List===
===Card List===
//current rounded-up average CC value: 6 (⌈28/5⌉)
{| class="wikitable"
{| class="wikitable"
|+
|+
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|Urn of Rapacity
|Urn of Rapacity
|10
|10
|any time during the game
|any time
|randomly generate two cards and add them to your inventory
|randomly generate two cards and add them to your inventory
|''Urn of Rapacity allows me to draw two additional cards from my deck!''
|''Urn of Rapacity allows me to draw two additional cards from my deck!''
Line 124: Line 122:
|A Grin Without a Cat
|A Grin Without a Cat
|5
|5
|any time during the game
|any time
|choose an existing square and one of its sides. A new square is added to that side of that square.
|choose an existing square and one of its sides. A new square is added to that side of that square.
|''<nowiki/>'but a grin without a cat!''
|''<nowiki/>'but a grin without a cat!''
|-
|Bookmaker
|7
|any time during the game
|choose one piece on the board. Whenever it captures another piece, gain a number of PC equal to the captured piece's PC value. If the chosen piece is captured, transfer an amount of PC equal to twice the chosen piece's value to the player who captured it. If the player who played '''Bookmaker''' has an insufficient amount of PC, the player who captured the piece can choose any combination of CC, PC with a value equal to twice the captured piece's PC value.
|[add something here]
|-
|-
|Magical Sand
|Magical Sand
|5
|5
|any time during the game
|any time
|randomly generate a number between 1 and 2, inclusive. If the number is 1, lose all your cards. If the number is 2, randomly generate a number of cards equal to the one you would have lost if you had rolled 1 instead.
|randomly generate a number between 1 and 2, inclusive. If the number is 1, lose all your cards. If the number is 2, add a number of randomly generated cards to your inventory equal to the one you would have lost if you had rolled 1 instead.
|''The sand in the depths of hell is magical sand. Touching it will reverse fortune and one's own destruction. Like both sides of the same coin.''
|''The sand in the depths of hell is magical sand. Touching it will reverse fortune and one's own destruction. Like both sides of the same coin.''
|}
|}
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The above win condition does not come into effect until multiple Kings exist on the board.
The above win condition does not come into effect until multiple Kings exist on the board.
{{DEFAULTSORT:User:Wotton/Cards_Chesswheel}}

Latest revision as of 16:16, 7 May 2023

inspired by User:Veganzombeh/BigChess and User:CodeTriangle/Chess Wheel.

//anything followed by a "//" is a comment, and not part of the actual ruleset.

boring standard stuff[edit | edit source]

[insert definitions, process of becoming a player, timezone, basic proposal rules, judge system, etc. here.]

  • Whenever the rules require that a player randomly generate a number, it must be done so publicly, and all values in the range must have equal weight.
  • Card Counters (CC) and Piece Counters (PC) are fungible items.
  • Cards are items. Cards with the same title are fungible.
  • Pieces are items.
  • Unless otherwise specified, all game actions are performed by stating one's intent to perform them in #game-actions

Boards[edit | edit source]

A Board is a 2-dimensional grid of discrete size. Each position on the grid may contain a single Piece. The rows of the grid are called ranks and the columns are called files. Ranks are indexed with subsequent numbers, starting with A. Files are indexed with subsequent letters, starting with 1.

Boards may share spaces. When two or more boards share the same space, that space is a member of all those boards.

Standard Board[edit | edit source]

If a player has not done so in this cycle, e can create a board with 8 rows and 8 columns, called eir standard board by saying so in #board-actions.

Every space on the eighth rank of a standard board is identical with every space in every other standard board that has the same rank and file as that space.

Turns[edit | edit source]

The turn list is an ordered list of players. Any player who has created eir standard board can add emself to the end of the turn list by saying so in #joining.

When a player is at the start of the turn list, it is said to be eir turn. [how?] When it is a player's turn, e can do the following in order, optionally skipping any of the steps. This process known as "Taking a Turn".

Taking A Turn

  • Move a piece
  • Remove emself from the turn list.
  • Add emself to the end of the turn list.

If a player has not made a move in 24 hours since eir turn began, then any player can remove em from the turn list.

Pieces[edit | edit source]

  • Once per turn, on eir own turn, a player may claim 2PC.
  • A player may generate a piece in eir inventory by paying an amount of PC equal to its value.
  • On eir turn, a player may add a piece from eir inventory to the board. Choose any square on eir own board, or adjacent to one of eir piece's in another board, and an orthogonal bearing. The piece is added to that square, with that bearing.
PC movement capture piece-specific rules
King 50 one square in any orthogonal or diagonal direction same as movement
Pawn 1 one square in the direction of its bearing one square diagonally, sharing at least one directional component with its bearing
Rook 5 any number of squares in any orthogonal direction same as movement
Bishop 3 any number of squares in any diagonal same as movement
Knight 3 1 square in any one direction and 2 squares in another direction orthogonal to the other, in any order. same as movement may move through other pieces, but may not land on them without capturing

Cards[edit | edit source]

Once per turn, on eir own turn, a player may claim 10CC in the appropriate channel.

Players may choose to play a card at any point when its Use Condition is met. The card is removed from eir inventory and its effect is applied.

Generating Cards[edit | edit source]

  • Once per turn, on eir turn, a player may add a randomly generated card to eir inventory.
  • A player may pay an amount of CC equal to half of the average CC value of all cards from the Card List (rounded up) in order to add a randomly generated card to eir inventory.
  • Players may pay an amount of CC equal to the CC value of a card in order to add it to eir inventory.

Card List[edit | edit source]

//current rounded-up average CC value: 6 (⌈28/5⌉)

Title CC Use Conditions Effect Fluff Text
Urn of Rapacity 10 any time randomly generate two cards and add them to your inventory Urn of Rapacity allows me to draw two additional cards from my deck!
Record 3 any time during the player's turn randomly generate a number N between 1 and 4, inclusive. Pick a piece on the board(s). Its bearing is rotated right by N・90°. You spin me right-round...
A Cat Without a Grin 5 any time during the player's turn randomly generate a number N between 5 and 20, inclusive. For your next N turns, whenever one of your pieces moves, the square it departed from disapears. Pieces may not move to that square, but may still pass through it. I've often seen a cat without a grin,' thought Alice
A Grin Without a Cat 5 any time choose an existing square and one of its sides. A new square is added to that side of that square. 'but a grin without a cat!
Magical Sand 5 any time randomly generate a number between 1 and 2, inclusive. If the number is 1, lose all your cards. If the number is 2, add a number of randomly generated cards to your inventory equal to the one you would have lost if you had rolled 1 instead. The sand in the depths of hell is magical sand. Touching it will reverse fortune and one's own destruction. Like both sides of the same coin.

Winning[edit | edit source]

If only one King exists on the board, the player who owns it wins.

The above win condition does not come into effect until multiple Kings exist on the board.