Cycle 13/Ruleset: Difference between revisions

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* Have the most Nomicubes at the end of the loop
* Have the most Nomicubes at the end of the loop
* Be the first player in the loop to have at least 100 coins in their possession.
* Be the first player in the loop to have at least 100 coins in their possession.
* Have fewer coins than each other player at the end of the Loop.
* Have the fewest Nomicubes at the end of the loop.


=== Reward list ===
=== Reward list ===
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= Ephemeral Rules =
= Ephemeral Rules =


== Time Beans ==
== Economy ==
Time beans are a fungible item. Once per phase, each player can grant themselves NdM time beans, where N is the loop instability and M is the number of phases since the loop started. N and M are 1 if they would be otherwise be less than 1.
Each player who is not a merchant can register as a merchant by posting to game-actions with a unique item name. That name is now an item. Each merchant can grant 1 of their own currency to themselves by removing 5 coins from their possession.


== 4rbs ==
== Promises ==
4rbs are fungible items. Once per phase, each player (including 4st) can request 4rbs, after doing so, the player 4st can choose to grant that player between 0 and N² 4rbs, where N is the absolute value of the loop instability. If a player requests 4rbs and 4st does not respond, the player may gain 1dN 4rbs in the next phase.
Any player (the promisee) can destroy one of any player's merchant currency (the promiser) that is in the promisee's possession to transfer a specified ephemeral item from the promiser to the promisee.


== 4rbtopia ==
== The Mayor ==
The player 4st cannot gain nomicubes. The player 4st cannot amend, or repeal this rule, which takes precedence over every other ephemeral rule, rules to the contrary notwithstanding, nor do their votes on proposals that would amend or repeal this rule have any affect.
The Mayor is an elected position.


== 4rb Conversion ==
The Mayor may approve standard proposals by reacting to them with the :ballot_box: emoji.
Any time the player 4st would be granted any number of 4rbs, that number is changed to 0. Once per player per phase, any number of 4rb's in that player's possession can be destroyed and the same number of nomicubes are granted in their possession by posting that amount to #game-actions. Nomicubes are non-transferrable.
 
Standard proposals are popular if they were not proposed by the current Mayor and they have been approved by the current Mayor. All other standard proposals are not popular.
 
== Elected Positions ==
Each elected position is occupied by up to one player at a time. When a player gains an elected position, any other players with that elected position lose it.
 
Each phase, players may nominate themselves for a specific elected position by posting a message in game-actions. Players may support their nomination by reacting to that message with the  emoji. At the beginning of each phase, each elected position is given to the player whose nomination for that position in the previous phase received the most support.
 
== Someone Must Win ==
If the loop instability is 8 or more, and no player has ever had 100 coins this loop, reduce the loop instability to 7.
 
== Teamwork ==
Once per phase, each player can increase their SCRC by 1 by destroying a number of merchant currencies of different types they own equal to their SCRC.