User:TotallyUniqueLily/Seasons Seasons Seasons: Difference between revisions
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the silly wrote "odd", should've been "even" |
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I was aware of how much the word "seasons" would be repeated in this before I started (hence the title). I'm sorry. | |||
I was aware of how much the word "seasons" would be repeated in this before I started ( | |||
== Supplies == | ==Items== | ||
Items may be owned by players, or the village. When a player deregisters all their items are moved to the village. | |||
==Supplies == | |||
Supplies are measured in seasons worth of them (or just seasons). | Supplies are measured in seasons worth of them (or just seasons). | ||
The game starts | The game starts with 6 seasons worth of supplies. | ||
Each season supplies dwindle by 1 (season, ofc). | Each season supplies dwindle by 1 (season, ofc). | ||
== Seasons == | ==Seasons== | ||
The game starts | The game starts in The Cold. Each week is divided into 2 seasons: | ||
Each week is divided into 2 seasons | |||
=== The Cold (winter) === | The Early season: Sunday, Monday, Tuesday, and Wednesday | ||
The Late season: Thursday, Friday, and Saturday | |||
The seasons cycle between the following (if there's an even number of seasons, the last one listed may not start and is instead skipped): | |||
===The Cold (winter)=== | |||
If it's an Early winter, supplies dwindle by 2, instead of 1. | If it's an Early winter, supplies dwindle by 2, instead of 1. | ||
=== The Long Night === | ===The Long Night=== | ||
Players may each convene for 2 (different) | Players may each convene for 2 (different) rituals, instead of 1. | ||
=== The Harvest === | ===The Harvest=== | ||
Supplies do not dwindle. | Supplies do not dwindle this season. | ||
Early: supplies increase by 2. | |||
Late: supplies increase by 1. | * Early: supplies increase by 2. | ||
* Late: supplies increase by 1. | |||
==Rituals== | |||
Players my convene for rituals. This is done as follows: | |||
# One player proposes to convene for a chosen ritual in #game-actions. | |||
# Players announce their intent to participate or donate needed resources. | |||
# Once enough players intend to participate and/or donate, a player begins the ritual with a separate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate. | |||
The proposer implicitly intends to participate. | |||
Intent to participate is announced using the :+1: emoji. | |||
Intent to donate one item may is announced with the corresponding emote (if one is defined). | |||
A player may only participate in one ritual per season (unless another rule says otherwise, see Seasons). | |||
Donated items are removed from players possession when the ritual begins. | |||
If more players intend to donate/participate than needed, only the needed amount does. Earlier intents succeed and later intents are ignored. | |||
The ritual doesn't actually last any amount of time, beginning the ritual simply causes it to occur. | |||
===Ritual of Growth=== | |||
Creates 1 season worth of supplies. May not be performed more than once per week. | |||
Participants: 3 | |||
Costs no resources | |||