User:TotallyUniqueLily/Seasons Seasons Seasons: Difference between revisions

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the silly wrote "odd", should've been "even"
 
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I was aware of how much the word "seasons" would be repeated in this before I started (hence the title). I'm sorry.
I was aware of how much the word "seasons" would be repeated in this before I started (henche the title). I'm sorry.


== Supplies ==
==Items==
Items may be owned by players, or the village. When a player deregisters all their items are moved to the village.
 
==Supplies ==
Supplies are measured in seasons worth of them (or just seasons).
Supplies are measured in seasons worth of them (or just seasons).
The game starts in 3 seasons worth of supplies.
The game starts with 6 seasons worth of supplies.
Each season supplies dwindle by 1 (season, ofc).
Each season supplies dwindle by 1 (season, ofc).


== Seasons ==
==Seasons==
The game starts  
The game starts in The Cold. Each week is divided into 2 seasons:
Each week is divided into 2 seasons:
- The Early season: Sunday, Monday, Tuesday, and Wednesday
- The Late season: Thursday, Friday, and Saturday
The seasons cycle between the following (if there's an odd number of seasons, the last one listed may not start and is instead skipped):


=== The Cold (winter) ===
The Early season: Sunday, Monday, Tuesday, and Wednesday
 
The Late season: Thursday, Friday, and Saturday
 
The seasons cycle between the following (if there's an even number of seasons, the last one listed may not start and is instead skipped):
 
===The Cold (winter)===
If it's an Early winter, supplies dwindle by 2, instead of 1.
If it's an Early winter, supplies dwindle by 2, instead of 1.
=== The Long Night ===
===The Long Night===
Players may each convene for 2 (different) spells, instead of 1.
Players may each convene for 2 (different) rituals, instead of 1.
=== The Harvest ===
===The Harvest===
Supplies do not dwindle.
Supplies do not dwindle this season.
Early: supplies increase by 2.
 
Late: supplies increase by 1.
* Early: supplies increase by 2.
* Late: supplies increase by 1.
 
==Rituals==
Players my convene for rituals. This is done as follows:
 
# One player proposes to convene for a chosen ritual in #game-actions.
# Players announce their intent to participate or donate needed resources.
# Once enough players intend to participate and/or donate, a player begins the ritual with a separate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate.
 
The proposer implicitly intends to  participate.
 
Intent to participate is announced using the :+1: emoji.
 
Intent to donate one item may is announced with the corresponding emote (if one is defined).
 
A player may only participate in one ritual per season (unless another rule says otherwise, see Seasons).
 
Donated items are removed from players possession when the ritual begins.
 
If more players intend to donate/participate than needed, only the needed amount does. Earlier intents succeed and later intents are ignored.
 
The ritual doesn't actually last any amount of time, beginning the ritual simply causes it to occur.
 
===Ritual of Growth===
Creates 1 season worth of supplies. May not be performed more than once per week.
 
Participants: 3
 
Costs no resources

Latest revision as of 00:26, 16 April 2023

I was aware of how much the word "seasons" would be repeated in this before I started (hence the title). I'm sorry.

Items[edit | edit source]

Items may be owned by players, or the village. When a player deregisters all their items are moved to the village.

Supplies[edit | edit source]

Supplies are measured in seasons worth of them (or just seasons). The game starts with 6 seasons worth of supplies. Each season supplies dwindle by 1 (season, ofc).

Seasons[edit | edit source]

The game starts in The Cold. Each week is divided into 2 seasons:

The Early season: Sunday, Monday, Tuesday, and Wednesday

The Late season: Thursday, Friday, and Saturday

The seasons cycle between the following (if there's an even number of seasons, the last one listed may not start and is instead skipped):

The Cold (winter)[edit | edit source]

If it's an Early winter, supplies dwindle by 2, instead of 1.

The Long Night[edit | edit source]

Players may each convene for 2 (different) rituals, instead of 1.

The Harvest[edit | edit source]

Supplies do not dwindle this season.

  • Early: supplies increase by 2.
  • Late: supplies increase by 1.

Rituals[edit | edit source]

Players my convene for rituals. This is done as follows:

  1. One player proposes to convene for a chosen ritual in #game-actions.
  2. Players announce their intent to participate or donate needed resources.
  3. Once enough players intend to participate and/or donate, a player begins the ritual with a separate message, which should contain the list players of participating in the ritual, and players that donated resources. The player need not participate.

The proposer implicitly intends to participate.

Intent to participate is announced using the :+1: emoji.

Intent to donate one item may is announced with the corresponding emote (if one is defined).

A player may only participate in one ritual per season (unless another rule says otherwise, see Seasons).

Donated items are removed from players possession when the ritual begins.

If more players intend to donate/participate than needed, only the needed amount does. Earlier intents succeed and later intents are ignored.

The ritual doesn't actually last any amount of time, beginning the ritual simply causes it to occur.

Ritual of Growth[edit | edit source]

Creates 1 season worth of supplies. May not be performed more than once per week.

Participants: 3

Costs no resources