FoolLime (talk | contribs)
description update
FoolLime (talk | contribs)
No edit summary
 
(8 intermediate revisions by the same user not shown)
Line 1: Line 1:
big fan of complicated systems that are easy to understand which im aware means basically nothing.
what if instead of lots of complicated things with bad synergy going on there were 1-2 really well designed, easy to understand things that meshed well instead, huh?
 
what then?
 




chess hater (sorry)
chess hater (sorry)
== rulesets ive made ==
=== party game nomic ===
[[User:FoolLime/Partygamenomic]]
first proposed for: cycle 15
accepted: cycle 15
=== feudal nomic/class nomic ===
[[User:FoolLime/Feudalomic]]
first proposed for: cycle 16
=== Beurocanomic/forms nomic ===
[[User:FoolLime/forms]]
first proposed for: cycle 16
=== Dungeons Nomic ===
[[User:FoolLime/Dungeons]]
yet to be proposed
=== Timeloop nomic two ===
[[User:FoolLime/timeloop]]
yet to be proposed