Cycle 14/Ruleset Draft: Difference between revisions

Clarify obelisk movement
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Phase II: Friday, Saturday, and Sunday
Phase II: Friday, Saturday, and Sunday
==Players==
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in ⁠game-actions.


==The Obelisk==
==The Obelisk==
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==Items==
==Items==
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.
Items are entities defined as such by the rules. Items can only be owned by players. By default, items can be traded. When an item's owner cannot reasonably be determined using publicly available information, or if it would be owned by a non-player, it is instead destroyed.


For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession.
For an entity to gain an item is for that item to be created in that entity's possession. To grant an entity an item is to create it in that entity's possession.
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Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.
Actions that are to be performed by sending a message are done by sending a message in the appropriate channel that clearly and unambiguously sets forth intent for the action to be taken.


A players is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.
A player is "reputable" if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.


Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.
Whenever a player performs an action that would modify the information that the players generally agree should be tracked, that player should make a reasonable effort to track the outcome of the action in the generally-agreed-upon applicable location.
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== Tasks ==
== Tasks ==
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.
Tasks are Actions that cost ⚡ to perform. A player must have at least 1⚡ to perform a Task, and when a player performs a Task, they automatically lose 1⚡.
The following are Tasks:


===Mining===
===Mining===
A player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.
As a Task, a player can enter the Crystal Quarries to mine for 💎. That player gains 1💎.


===Herbalism===
===Herbalism===
A player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.
As a Task, a player can cultivate Herbs from the Greenhouse Botania. That players gains 1d6🌿.


===Alchemy===
===Alchemy===
A player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.
As a Task, a player with sufficient items can combine 1💎 and 5🌿 in their possession to create 1⚗️.


===Start a Ritual===
===Start a Gathering===
A player can Start a Ritual by posting their intent to do so in #rituals, specifying the ritual they would like to perform. A ritual can only be started if its prerequisite (if any) is met.
As a Task, a player can Start a Gathering by posting their intent to do so in #rituals, specifying its associated ritual type.. A Gathering can only be started if the Ritual's prerequisite (if any) is met.


==Rituals==
==Rituals==
A ritual has a Prerequisite, a Cost, and an Effect.
A ritual type has a Prerequisite, a Cost, and an Effect.


A player can Contribute to a Ritual by reacting to the Ritual with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and e becomes a Contributor of that Ritual Component to that Ritual. A Contributor of a Ritual Component to a Ritual cannot contribute that same Ritual Component to that same Ritual.
A Gathering is a single instance of a ritual. It has an associated ritual type.


A Contributor of a Ritual Component to a Ritual can Withdraw that component from that Ritual by removing the corresponding reaction. When they do so, they are granted one of that Ritual Component, then cease to be such a Contributor.
A player can Contribute to a Gathering by reacting to the message in which the Gathering was initiated with the corresponding Emoji of a Ritual Component they possess, provided they possess at least one of that Ritual Component. When they do so, one of that Ritual Component is revoked from them, and they become a Contributor of that Ritual Component to that Gathering. A current Contributor of a Ritual Component to a Gathering cannot again contribute that same Ritual Component to that same Gathering.


A ritual is completed when all of the Components in its Cost have been Contributed to it and the player who started the ritual states that it has been completed.
A Contributor of a Ritual Component to a Gathering can Withdraw that component from that Gathering by removing the corresponding reaction. When they do so, they are granted the amount of contributed Ritual Component they have previously contributed to that Gathering but has not yet been refunded, then cease to be such a Contributor.


If a ritual is not completed by the end of the phase in which it was started, the ritual fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.
After all of the Components in the cost of the ritual type of the Gathering, the player who started that Gathering can complete it. When this occurs, the effect of its ritual type is applied. A Gathering cannot be completed more than once.


The following are Rituals:
If a Gathering is not completed by the end of the phase in which it was started, it fails, and each Contributor of each Ritual Component Withdraws said Ritual Component.


===Ritual that Displaces the Obelisk===
===Ritual that Displaces the Obelisk===
The following is a ritual type:
'''Prerequisite''': None.
'''Prerequisite''': None.


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===Ritual that Rends the Obelisk===
===Ritual that Rends the Obelisk===
The following is a ritual type:
'''Prerequisite''': None.
'''Prerequisite''': None.


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===Ritual that Frees Us===
===Ritual that Frees Us===
The following is a ritual type:
'''Prerequisite''': The Obelisk has received 10 cuts.
'''Prerequisite''': The Obelisk has received 10 cuts.


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The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.


Any reputable player may make an Urgent Class proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.


====Standard Class Proposal====
====Standard Class Proposal====