User:Veganzombeh/ObeliskCurses: Difference between revisions

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Remove "⚡Resolve" from the list of Ritual Components.
'''Append the following to the "Rituals" rule:'''


'''Append the following to the Ritual Components rule:'''
When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor.


The following are Ritual Components that cannot be traded between players:  
'''Add the following as a new rule entitled "Curses":'''.


* ⚡ Resolve
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.


* 👁️ Paranoia
When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost has been paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied.


* 🔍 Insight
In the table below XP refers to the experience of the starter of gathering that triggered the curse in the "Start a Gathering" task.


* 📜 Abstrusity
{| class="wikitable"
 
|+
'''Add the following as a new section entitled "Research" under the Tasks rule:'''
!Name
 
!Cost
As a Task a player can scour the archives in an attempt to arm themselves with knowledge. Player gains the following based on Effectiveness:
!Effect
 
|-
* <7: 1 👁️
|Curse of Blood
 
|0🩸
* 7-24: 1 🔍
|The Obelisk gains 5🩸.
 
|-
* >24: 1 📜
|Curse of Return
'''Add the following as a new section entitled "Tainted Ritual Components" within the "Items" rule:'''
|0🩸
 
|All 🩸 owned by the victim is transferred to the Obelisk.
Ritual Components are either Benign or Tainted. Unless otherwise specified they are Benign.  
|-
 
|Curse of Moss
Tainted Ritual Components have a Benign counterpart and can be contributed to Gatherings in place of their Benign counterpart.
|1+XP🩸
 
|All of the victim's 💎 turn into 🌿.
If a Player has any Paranoia, any Ritual Components they gain from Tasks immediately transform into their Tainted counterparts, if one exists.  
|-
 
|Curse of Banishment
The following are Tainted Ritual Components, with their benign counterparts listed in brackets.  
|2+XP🩸
 
|The victim is banished for 7 days.
* 🍂 Withered Herb (🌿)
|-
 
|Curse of Abandonment
* 🦴 Fossil (💎)
|2+XP🩸
 
|All 🐦 owned by the victim are transferred to the Obelisk.
* 🧪 Rancid Decoction (⚗️)
|-
 
|Curse of Futility
'''Add the following as a new section entitled "Reflection" within the "Tasks" rule:'''
|2+XP🩸
 
|If gains are boosted, they cease to be boosted.
As a Task a player can seclude themselves to reflect for a while. The player loses any Paranoia they have.
|-
 
|Curse of Frost
'''Todo:'''
|2+XP🩸
 
|The current season is set to Winter.
Ritual Effectiveness is calculated when the Gathering is finalised. Tainted Components lower Effectiveness, Insight raises it. Abstrusity maxes it out. Effectiveness determines Side Effect/Adverse Effect.
|-
 
|Curse of Forgetfulness
Give each Ritual an Side Effect/Adverse Effect.
|2+XP🩸
|The player loses 2 experience in the Task (or Tasks) they have the most experience in.
|-
|Curse of the Nests
|2+XP🩸
|The Obelisk gains 1🐦, unless it already has 5 or more.
|-
|Curse of the Murmuration
|3+XP🩸
|All 🐦 owned by any players are transferred to the Obelisk.
|-
|Curse of Haste
|4+XP🩸
|The Obelisk advances 1km.
|-
|Curse of Enduring
|6+XP🩸
|The Obelisk loses 1 Cut.
|-
|Curse of Ruin
|6+XP🩸
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed
|}

Latest revision as of 23:39, 24 July 2023

Append the following to the "Rituals" rule:

When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor.

Add the following as a new rule entitled "Curses":.

A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.

When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost has been paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied.

In the table below XP refers to the experience of the starter of gathering that triggered the curse in the "Start a Gathering" task.

Name Cost Effect
Curse of Blood 0🩸 The Obelisk gains 5🩸.
Curse of Return 0🩸 All 🩸 owned by the victim is transferred to the Obelisk.
Curse of Moss 1+XP🩸 All of the victim's 💎 turn into 🌿.
Curse of Banishment 2+XP🩸 The victim is banished for 7 days.
Curse of Abandonment 2+XP🩸 All 🐦 owned by the victim are transferred to the Obelisk.
Curse of Futility 2+XP🩸 If gains are boosted, they cease to be boosted.
Curse of Frost 2+XP🩸 The current season is set to Winter.
Curse of Forgetfulness 2+XP🩸 The player loses 2 experience in the Task (or Tasks) they have the most experience in.
Curse of the Nests 2+XP🩸 The Obelisk gains 1🐦, unless it already has 5 or more.
Curse of the Murmuration 3+XP🩸 All 🐦 owned by any players are transferred to the Obelisk.
Curse of Haste 4+XP🩸 The Obelisk advances 1km.
Curse of Enduring 6+XP🩸 The Obelisk loses 1 Cut.
Curse of Ruin 6+XP🩸 A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed