Immersive Gardening: Difference between revisions

From Infinite Nomic Wiki
Proposition time???
 
(9 intermediate revisions by the same user not shown)
Line 7: Line 7:
* Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so.
* Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so.
* Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur.
* Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur.
* Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia).
* Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia). After harvesting the relevant pot is empty.
If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur.
If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur.


== Append section '''Horticultural Encyclopaedia''' under '''Herbalism''' with the following: ==
== Append section '''Horticultural Encyclopaedia''' under '''Herbalism''' with the following: ==
The following table details the possible herbs/plants and their attributes:
The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of experience in herbalism that player has):
{| class="wikitable"
{| class="wikitable"
|+
|+
Line 21: Line 21:
|-
|-
|Feather Fluff
|Feather Fluff
|1 🌿
|1 - ⌊N/12⌋ 🌿
|5
|5
|0 🌿
|⌊N/4⌋ 🌿
|3 🌿
|3 🌿
|-
|-
Line 30: Line 30:
|9
|9
|Nothing
|Nothing
|3d8 🌿
|2N + 3d8 🌿
|-
|-
|Yaqqip
|Yaqqip
|5 🌿
|5 - ⌊N/2⌋ 🌿
|2
|2
|
|⌊N/6⌋ + 1 🌿
|
|⌊N/4⌋ + 1d3 🌿
|-
|-
|Baneberries
|Porcupine Tree
|4 🌿 and 1 🩸
|13 - N 🌿
|4
|4
|2 🌿
|N + 1d6 🌿
|1 ⚗️
| N - 1d5 🌿
|-
|-
|Trungleweed
|Trungleweed
|1d3 💎
|1d3 - ⌊N/3⌋ 💎
|1
|1
|3d3 🌿
|Nothing
|1d4 + 1 🌿
|N + 3d3 🌿
|-
|-
|Beetwood
|Beetwood
|9 🌿 or 5 🌿 and 2 💎
|9 🌿 or 5 🌿 and 2 💎
|6
|6
|
|1d(N + 3) 🌿
|1d4 🌿 and 1d2 - 1 💎
|N + 1d6 🌿 and 1dN 💎
|-
|Porcupine Tree
|
|4
|
|
|-
|-
|Ponzi Plant
|Ponzi Plant
Line 66: Line 60:
|3
|3
|Nothing
|Nothing
|Roll a d8; if 1, 2 or 3, reward is nothing; otherwise, 12 🌿 or 12 💎 (player's choice)
|Roll 1d(N + 2); if the result is 1,2 or 3, reward is nothing; otherwise, 12 🌿 or 12 💎 (player's choice)
|-
|Baneberries
|4 🌿 and 1 🩸
|4
|2dN 🌿
|1 ⚗️
|-
|-
|Darkvine
|Darkvine
Line 73: Line 73:
|1d6 🌿
|1d6 🌿
|1 ❤️‍🔥
|1 ❤️‍🔥
|}If a resource cost would be negative due to experience, it is instead 0.
Only within Herbalism, the following modifiers conditionally apply:
* If the season is Winter, N is decreased by 3 to a minimum of 0.
* If the season is Calm Spring, N is increased by 2.
* If the gains are boosted, N is increased by 4.
== Under '''Tasks''', add a section titled '''Foraging''' with the following: ==
A player can forage for Herbs from the wastes. That players gains 1🌿 for each 4+ on 3d6.
The following conditions add or subtract dice from the above roll:
{| class="wikitable"
!Dice
!Condition
|-
| +3d6
|If the Gains are Boosted.
|-
| +2d6
|If the current Season is Calm Spring.
|-
| -2d6
|If the current Season is Winter or the Long Night.
|-
| +Nd4
|Where N is the Experience the Player has in this Task.
|}
|}
* Feather Fluff (Resource Cost: 1 - ⌊Effectiveness/50⌋ 🌿, Stages of Growth: 5, Rewards: 0 + ⌊(Effectiveness)/15⌋ 🌿 at each growth stage and 3 + ⌊Effectiveness/10⌋ 🌿 upon harvesting)
* Yaqqip (Resource Cost: 5 - ⌊Effectiveness/18⌋ 🌿, Stages of Growth: 2, Rewards: 1 + ⌊(Effectiveness/15)²⌋ 🌿 at each growth stage and 2d3 + ⌊Effectiveness/16⌋ 🌿 upon harvesting)
* Baneberries (Resource Cost: 1 🩸 and 3 -  ⌊Effectiveness/12⌋ 🌿, Stages of Growth: 4, Rewards: ⌊Effectiveness/6⌋ - 1 🌿 at each growth stage and 1 + ⌊Effectiveness/10⌋ ⚗️ upon harvesting)
* Trungleweed (Resource Cost: 1d3 - ⌊∛(Effectiveness)/2⌋ 💎, Stages of Growth: 1, Rewards: 2d3 - ⌊16/(Effectiveness)⌋ 🌿 at each growth stage and 1d4 + ⌊Effectiveness/3⌋ 🌿 upon harvesting)
* Beetwood (Resource Cost: 9 🌿, Stages of Growth: 6, Rewards: 1d3 - 1 🌿 at each growth stage and 1d2 - 1 💎, ⌊Effectiveness/2⌋ + 1d4 🌿 upon harvesting)
* Porcupine Tree (Resource Cost: 13 - ⌊Effectiveness/20⌋ 🌿, Stages of Growth: 4, Rewards: 2 + 1d6 🌿 at each growth stage and ⌊Effectiveness/6⌋ - 1d5 🌿 upon harvesting) > - Darkvine (Resource Cost: 99 🌿, Stages of Growth: 20, Rewards: 1d6 + ⌊Effectiveness/16⌋ 🌿 at each growth stage and 1 ❤️‍🔥 upon harvesting)
If a resource cost would be negative due to Experience, it is instead 0.

Latest revision as of 22:43, 18 July 2023

Amend Herbalism to read:[edit | edit source]

As a Task, a player can cultivate herbs/plants from the Greenhouse Botania.

Append section Greenhouse Botania under Herbalism with the following:[edit | edit source]

The greenhouse Botania initially holds 4 pots. When a player performs the herbalism task, they may do one of the following:

  • Propagation: Any unoccupied pot in the Greenhouse Botania can have herbs placed in it, where this player selects up to 1 herb per pot from the Horticultural Encyclopaedia, removing the appropriate resources from their inventory to do so.
  • Hydration: Any pot with a herb in it can be selected (once per pot) by this player, incrementing its growth stage by 1 (initially 0) and receiving the rewards as listed in the Horticultural Encyclopaedia. If a herb's growth stage would be incremented beyond its 'Stages of Growth', this instead does not occur.
  • Harvesting: Any herb can be selected to be removed. If it is on its final growth stage ('Stages of Growth'), you receive rewards (refer to Horticultural Encyclopaedia). After harvesting the relevant pot is empty.

If a player attempts to interact with a pot and this would cause them to lose more of a component than they own, the interaction instead does not occur.

Append section Horticultural Encyclopaedia under Herbalism with the following:[edit | edit source]

The following table details the possible herbs/plants and their attributes (where all instances of N refers to the number of experience in herbalism that player has):

Name Resource Cost Stages of Growth Reward at each growth stage Reward upon harvesting
Feather Fluff 1 - ⌊N/12⌋ 🌿 5 ⌊N/4⌋ 🌿 3 🌿
Kraken Root 3 🌿 9 Nothing 2N + 3d8 🌿
Yaqqip 5 - ⌊N/2⌋ 🌿 2 ⌊N/6⌋ + 1 🌿 ⌊N/4⌋ + 1d3 🌿
Porcupine Tree 13 - N 🌿 4 N + 1d6 🌿 N - 1d5 🌿
Trungleweed 1d3 - ⌊N/3⌋ 💎 1 Nothing N + 3d3 🌿
Beetwood 9 🌿 or 5 🌿 and 2 💎 6 1d(N + 3) 🌿 N + 1d6 🌿 and 1dN 💎
Ponzi Plant 6 🌿 or 6 💎 3 Nothing Roll 1d(N + 2); if the result is 1,2 or 3, reward is nothing; otherwise, 12 🌿 or 12 💎 (player's choice)
Baneberries 4 🌿 and 1 🩸 4 2dN 🌿 1 ⚗️
Darkvine 99 🌿 20 1d6 🌿 1 ❤️‍🔥

If a resource cost would be negative due to experience, it is instead 0.

Only within Herbalism, the following modifiers conditionally apply:

  • If the season is Winter, N is decreased by 3 to a minimum of 0.
  • If the season is Calm Spring, N is increased by 2.
  • If the gains are boosted, N is increased by 4.

Under Tasks, add a section titled Foraging with the following:[edit | edit source]

A player can forage for Herbs from the wastes. That players gains 1🌿 for each 4+ on 3d6. The following conditions add or subtract dice from the above roll:

Dice Condition
+3d6 If the Gains are Boosted.
+2d6 If the current Season is Calm Spring.
-2d6 If the current Season is Winter or the Long Night.
+Nd4 Where N is the Experience the Player has in this Task.