User:Veganzombeh/ObeliskCurses: Difference between revisions
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'''Append the following to the "Rituals" rule:''' | '''Append the following to the "Rituals" rule:''' | ||
When a Gathering is completed, a random contributor | When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor. | ||
'''Add the following as a new rule entitled "Curses":'''. | '''Add the following as a new rule entitled "Curses":'''. | ||
A Curse is an action the Obelisk can take to harm players. | A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below. | ||
When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost has been paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied. | |||
In the table below XP refers to the experience of the starter of gathering that triggered the curse in the "Start a Gathering" task. | |||
{| class="wikitable" | {| class="wikitable" | ||
|+ | |+ | ||
Line 43: | Line 17: | ||
!Effect | !Effect | ||
|- | |- | ||
|Curse of | |Curse of Blood | ||
| | |0🩸 | ||
| | |The Obelisk gains 5🩸. | ||
|- | |||
|Curse of Return | |||
|0🩸 | |||
|All 🩸 owned by the victim is transferred to the Obelisk. | |||
|- | |- | ||
|Curse of Moss | |Curse of Moss | ||
| | |1+XP🩸 | ||
| | |All of the victim's 💎 turn into 🌿. | ||
|- | |- | ||
|Curse of | |Curse of Banishment | ||
| | |2+XP🩸 | ||
| | |The victim is banished for 7 days. | ||
|- | |- | ||
|Curse of | |Curse of Abandonment | ||
| | |2+XP🩸 | ||
|All | |All 🐦 owned by the victim are transferred to the Obelisk. | ||
|- | |- | ||
|Curse of Futility | |Curse of Futility | ||
| | |2+XP🩸 | ||
|If gains are boosted, they cease to be boosted. | |If gains are boosted, they cease to be boosted. | ||
|- | |- | ||
|Curse of | |Curse of Frost | ||
| | |2+XP🩸 | ||
|The current season is set to Winter. | |The current season is set to Winter. | ||
|- | |- | ||
|Curse of | |Curse of Forgetfulness | ||
| | |2+XP🩸 | ||
|The player loses 2 experience in the Task (or Tasks) they have the most experience in. | |||
|- | |||
|Curse of the Nests | |||
|2+XP🩸 | |||
|The Obelisk gains 1🐦, unless it already has 5 or more. | |||
|- | |||
|Curse of the Murmuration | |||
|3+XP🩸 | |||
|All 🐦 owned by any players are transferred to the Obelisk. | |||
|- | |||
|Curse of Haste | |||
|4+XP🩸 | |||
|The Obelisk advances 1km. | |||
|- | |||
|Curse of Enduring | |||
|6+XP🩸 | |||
|The Obelisk loses 1 Cut. | |The Obelisk loses 1 Cut. | ||
|- | |- | ||
|Curse of Ruin | |Curse of Ruin | ||
| | |6+XP🩸 | ||
|A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed | |A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed | ||
|} | |} |
Latest revision as of 23:39, 24 July 2023
Append the following to the "Rituals" rule:
When a Gathering is completed, a random contributor and a random curse are chosen. That curse is then applied to that contributor.
Add the following as a new rule entitled "Curses":.
A Curse is an action the Obelisk can take to harm players. Curses have a cost in 🩸 and effect and are listed in the table below.
When a curse is applied to a player, if the Obelisk can afford the cost then it loses that many 🩸. After the cost has been paid, if the player has a 🐦, it protects them from the curse and they lose 1🐦. Otherwise, the curse's effect is applied.
In the table below XP refers to the experience of the starter of gathering that triggered the curse in the "Start a Gathering" task.
Name | Cost | Effect |
---|---|---|
Curse of Blood | 0🩸 | The Obelisk gains 5🩸. |
Curse of Return | 0🩸 | All 🩸 owned by the victim is transferred to the Obelisk. |
Curse of Moss | 1+XP🩸 | All of the victim's 💎 turn into 🌿. |
Curse of Banishment | 2+XP🩸 | The victim is banished for 7 days. |
Curse of Abandonment | 2+XP🩸 | All 🐦 owned by the victim are transferred to the Obelisk. |
Curse of Futility | 2+XP🩸 | If gains are boosted, they cease to be boosted. |
Curse of Frost | 2+XP🩸 | The current season is set to Winter. |
Curse of Forgetfulness | 2+XP🩸 | The player loses 2 experience in the Task (or Tasks) they have the most experience in. |
Curse of the Nests | 2+XP🩸 | The Obelisk gains 1🐦, unless it already has 5 or more. |
Curse of the Murmuration | 3+XP🩸 | All 🐦 owned by any players are transferred to the Obelisk. |
Curse of Haste | 4+XP🩸 | The Obelisk advances 1km. |
Curse of Enduring | 6+XP🩸 | The Obelisk loses 1 Cut. |
Curse of Ruin | 6+XP🩸 | A random type of Ritual Component must be selected and then all Ritual Components of that type are destroyed |