User:Veganzombeh/ItemGrebes: Difference between revisions

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'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule:'''  
'''Append the following to the list of Ritual Components in the "Ritual Compenents" rule:'''  


🐦 Grebe
🐦 Grebes
 




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Unlike other Ritual Components, ⚡ and 🐦 cannot be traded.
Unlike other Ritual Components, ⚡ and 🐦 cannot be traded.


'''Amend:'''
'''Amend:'''
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'''to read:'''
'''to read:'''


On the observation of the Obelisk each phase, if an odd number is the result of the dice roll that happens after the observation of the Obelisk, the Obelisk summons a 🐦 to aid it, gaining 1 🐦, in addition to moving the distance as per the rules when said odd number is rolled. The Obelisk can only have 5 🐦 at once. If the amount of 🐦 it owns ever exceeds this amount, the extra 🐦 immediately cease to exist (due to some mysterious existential force).
On the observation of the Obelisk each phase, if an odd number is the result of the dice roll that happens after the observation of the Obelisk, the Obelisk summons a 🐦 to aid it, gaining 1 🐦, in addition to moving the distance as per the rules when said odd number is rolled. The Obelisk can not have more than 5 🐦. If the amount of 🐦 it owns ever exceeds this amount, the extra 🐦 immediately cease to exist (due to some mysterious existential force).
 
 


'''Amend:'''
'''Amend:'''
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As a Task, a Banished player who currently has no 🐦 can attempt to get to know and befriend a 🐦 in the Obelisk's possession. If the player gets at least 1 6+ on 1d10, 1 🐦 is transferred from the Obelisk to the player.
As a Task, a Banished player who currently has no 🐦 can attempt to get to know and befriend a 🐦 in the Obelisk's possession. If the player gets at least 1 6+ on 1d10, 1 🐦 is transferred from the Obelisk to the player.


'''Amend:'''
'''Amend:'''
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A player that has a 🐦 can attempt to have their 🐦 collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects:
A player that has a 🐦 can attempt to have their 🐦 collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects:


'''Amend:'''
'''Amend:'''
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'''to read:'''
'''to read:'''


If the Player got 3 or more 1s on the above roll, their 🐦 is destroyed. (It becomes wild and flees into the wastes.)
If the Player got 3 or more 1s on the above roll, they lose 1 🐦. (It becomes wild and flees into the wastes.)
 
 


'''Amend the 'Ritual that Destroys a Grebe' section to read:'''
'''Amend the 'Ritual that Destroys a Grebe' section to read:'''
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Effect: The Obelisk loses 1 🐦.
Effect: The Obelisk loses 1 🐦.
'''Convert each Grebe entity into a 🐦, with grebes that were aiding the Obelisk being owned by the Obelisk and Grebes that were aiding players being owned by those players.'''

Latest revision as of 21:03, 18 July 2023

Append the following to the list of Ritual Components in the "Ritual Compenents" rule:

🐦 Grebes


In the "Ritual Components" section, amend:

Unlike other Ritual Components, ⚡️ cannot be traded.

to read:

Unlike other Ritual Components, ⚡ and 🐦 cannot be traded.


Amend:

On the observation of the Obelisk each phase, if an odd number is the result of the dice roll that happens after the observation of the Obelisk, the Obelisk summons an entity, named a "Grebe" to aid it, in addition to moving the distance as per the rules when said odd number is rolled. There can only be a maximum of 5 Grebes aiding the Obelisk at once. If the amount of Grebes ever exceeds this amount, the extra Grebes immediately cease to exist (due to some mysterious existential force).

to read:

On the observation of the Obelisk each phase, if an odd number is the result of the dice roll that happens after the observation of the Obelisk, the Obelisk summons a 🐦 to aid it, gaining 1 🐦, in addition to moving the distance as per the rules when said odd number is rolled. The Obelisk can not have more than 5 🐦. If the amount of 🐦 it owns ever exceeds this amount, the extra 🐦 immediately cease to exist (due to some mysterious existential force).


Amend:

As a Task, a Banished player who currently has no Grebe aiding them can attempt to get to know and befriend a specified Grebe currently aiding the Obelisk. If the player gets at least 1 6+ on 1d10, the specified Grebe ceases to aid the Obelisk and instead begins to aid that Player.

to read:

As a Task, a Banished player who currently has no 🐦 can attempt to get to know and befriend a 🐦 in the Obelisk's possession. If the player gets at least 1 6+ on 1d10, 1 🐦 is transferred from the Obelisk to the player.


Amend:

A player that has a Grebe aiding them can attempt to have the Grebe aiding them collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects:

to read:

A player that has a 🐦 can attempt to have their 🐦 collect materials from the wastes outside of the gates. That player rolls 6d6 and gains (or suffers) the following effects:


Amend:

If the Player got 3 or more 1s on the above roll, the Grebe aiding them becomes Wild and flees into the wastes, no longer aiding the player who befriended them or the Obelisk.

to read:

If the Player got 3 or more 1s on the above roll, they lose 1 🐦. (It becomes wild and flees into the wastes.)


Amend the 'Ritual that Destroys a Grebe' section to read:

Prerequisite: The Obelisk has at least 1 🐦.

Cost: 1⚡, 2🩸

Effect: The Obelisk loses 1 🐦.

Convert each Grebe entity into a 🐦, with grebes that were aiding the Obelisk being owned by the Obelisk and Grebes that were aiding players being owned by those players.