Cycle 14/Ruleset: Difference between revisions
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When a person becomes a player, they gain 1⚡. | When a person becomes a player, they gain 1⚡. | ||
Dying Experience is also tracked based on person, and is initially 0. When a player ceases to be a player, increase that person's dying experience by 1. | Dying Experience is also tracked based on person, and is initially 0. When a player ceases to be a player, increase that person's dying experience by 1. When a player ceases to be a player, their transferable items are transferred to the Community Storehouse. | ||
=== Banishment === | === Banishment === | ||
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'''Effect''': The Obelisk is destroyed. | '''Effect''': The Obelisk is destroyed. | ||
=== Ritual of Murder === | |||
'''Prerequisite:''' The victim is tagged on their discord username as part of starting the ritual. The victim has not objected. 48 hours have passed since the start of the ritual. | |||
'''Cost:''' 1 💎 | |||
'''Effect:''' The specified player (the victim) ceases to be a player. The Community Storehouse is granted 1 ❤️🔥, and is also granted N additional ❤️🔥, where N is the victim's Dying Experience. | |||
=== Ritual to Appease the Obelisk === | |||
'''Prerequisite:''' At least a total of 20 ❤️🔥 exist in possession of players or the community storehouse. | |||
'''Cost:''' 1 💎 | |||
'''Effect:''' Rules to the contrary notwithstanding, all players become winners of the game, the obelisk becomes a Good Boy, and the cycle ends. | |||
==Winning and Losing== | ==Winning and Losing== | ||