Cycle 14/Ruleset: Difference between revisions

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When a person becomes a player, they gain 1⚡.
When a person becomes a player, they gain 1⚡.


Dying Experience is also tracked based on person, and is initially 0. When a player ceases to be a player, increase that person's dying experience by 1.
Dying Experience is also tracked based on person, and is initially 0. When a player ceases to be a player, increase that person's dying experience by 1. When a player ceases to be a player, their transferable items are transferred to the Community Storehouse.


=== Banishment ===
=== Banishment ===
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'''Effect''': The Obelisk is destroyed.
'''Effect''': The Obelisk is destroyed.
=== Ritual of Murder ===
'''Prerequisite:''' The victim is tagged on their discord username as part of starting the ritual. The victim has not objected. 48 hours have passed since the start of the ritual.
'''Cost:''' 1 💎
'''Effect:''' The specified player (the victim) ceases to be a player. The Community Storehouse is granted 1 ❤️‍🔥, and is also granted N additional ❤️‍🔥, where N is the victim's Dying Experience.
=== Ritual to Appease the Obelisk ===
'''Prerequisite:''' At least a total of 20 ❤️‍🔥 exist in possession of players or the community storehouse.
'''Cost:''' 1 💎
'''Effect:''' Rules to the contrary notwithstanding, all players become winners of the game, the obelisk becomes a Good Boy, and the cycle ends.


==Winning and Losing==
==Winning and Losing==