User:4st/Lots of Items Nomic: Difference between revisions

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Created page with "# Items Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed. ## Targets Targets are an item that specify an entity. ## Effects Effects are a kind of item which have an effect when combined. ### Double Double is an effect that causes the next combined action to happen twice. ### Propose Propose is an effect that allows the combiner to subm..."
 
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# Items
== Items ==
Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.
Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.
 
=== Targets ===
## Targets
Targets are an item that specify an entity.
Targets are an item that specify an entity.


## Effects
=== Effects ===
Effects are a kind of item which have an effect when combined.
Effects are a kind of item which have an effect when combined.


### Double
=== Double ===
Double is an effect that causes the next combined action to happen twice.
Double is an effect that causes the next combined action to happen twice.


### Propose
=== Propose ===
Propose is an effect that allows the combiner to submit one proposal.
Propose is an effect that allows the combiner to submit one proposal.


### Take
=== Take ===
Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.
Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.


### Give
=== Give ===
Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.
Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.


### Win
=== Win ===
Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.
Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.


# Actions
== Actions ==
Players can perform actions by posting to #game-actions.
Players can perform actions by posting to #game-actions.


## Combine
=== Combine ===
A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.
A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.


## Reown
=== Reown ===
A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.
A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.


## Create
=== Create ===
A player can create one item from the below list per week, by fulfilling the requirement for doing so.
A player can create one item from the below list per week, by fulfilling the requirement for doing so.
 
{| class="wikitable"
|+
!Item
!Requirement
|-
|Target
|Specify an Entity
|-
|Double
|none
|-
|Propose
|none
|-
|Give
|none
|-
|Take
|none
|-
|Win
|none
|}
Target - specify an entity
Target - specify an entity
Double - no requirement
Double - no requirement

Latest revision as of 20:37, 5 October 2023

Items[edit | edit source]

Items are entities defined as such by the rules. Items have owners. When an item's owner cannot reasonably be determined using publicly available information, it is instead destroyed.

Targets[edit | edit source]

Targets are an item that specify an entity.

Effects[edit | edit source]

Effects are a kind of item which have an effect when combined.

Double[edit | edit source]

Double is an effect that causes the next combined action to happen twice.

Propose[edit | edit source]

Propose is an effect that allows the combiner to submit one proposal.

Take[edit | edit source]

Take is an effect that causes the combiner to transfer ownership of the entity specified by the next target, to themself.

Give[edit | edit source]

Give is an effect that creates the next combined item, and all items it owns, with their owners as the target.

Win[edit | edit source]

Win is an effect that causes the cycle to end, and the combiner to win the cycle, if and only if the combiner owns all other players.

Actions[edit | edit source]

Players can perform actions by posting to #game-actions.

Combine[edit | edit source]

A player can combine items in specific combinations by listing the items, in order, that they'd like to combine. Combining items destroys them.

Reown[edit | edit source]

A player can change the owner of items in their possession, or change the owner of items in their items possession, to themself or any item they own.

Create[edit | edit source]

A player can create one item from the below list per week, by fulfilling the requirement for doing so.

Item Requirement
Target Specify an Entity
Double none
Propose none
Give none
Take none
Win none

Target - specify an entity Double - no requirement Propose - no requirement Give - no requirement Take - no requirement Win - no requirement