User:4st/RoundNomic: Difference between revisions

From Infinite Nomic Wiki
4st (talk | contribs)
Created page with "== Time == Time occurs in phases. A phase is 1 week. Once 4 phases have passed, the stage ends. Once 4 stages end, the cycle ends. == Proposals == The voting period of a proposal is its time of creation until the stage it is for begins. A proposal that is created at least 1 week before a stage begins is for that upcoming stage, otherwise, it is for the stage after that. Proposals take effect when the stage they are for begins. == Points == Each player has a number call..."
 
4st (talk | contribs)
 
(One intermediate revision by the same user not shown)
Line 1: Line 1:
== Time ==
== Time ==
Time occurs in phases. A phase is 1 week.
Time occurs in phases. A phase is 1 week.
Once 4 phases have passed, the stage ends.
Once 4 phases have passed, the stage ends.
Once 4 stages end, the cycle ends.
 
Once 4 stages end, the cycle ends (to be clear: after any end-of-stage effects occur, such as winners being declared).


== Proposals ==
== Proposals ==
The voting period of a proposal is its time of creation until the stage it is for begins.
The voting period of a proposal is its time of creation until the stage it is for begins.
A proposal that is created at least 1 week before a stage begins is for that upcoming stage, otherwise, it is for the stage after that.
A proposal that is created at least 1 week before a stage begins is for that upcoming stage, otherwise, it is for the stage after that.
Proposals take effect when the stage they are for begins.
Proposals take effect when the stage they are for begins.


== Points ==
== Points ==
Each player has a number called points, starting at 0.
Each player has a number called points, starting at 0.
A player can, once per week by posting to #game-actions, roll a 6 sided die (from one of the bots on the server), and increase their points by that number (AKA gain that many points).
A player can, once per week by posting to #game-actions, roll a 6 sided die (from one of the bots on the server), and increase their points by that number (AKA gain that many points).
When a stage ends, the player or players with the most points win the cycle, the cycle doesn't end, and all points are reset to 0.

Latest revision as of 02:16, 10 October 2023

Time[edit | edit source]

Time occurs in phases. A phase is 1 week.

Once 4 phases have passed, the stage ends.

Once 4 stages end, the cycle ends (to be clear: after any end-of-stage effects occur, such as winners being declared).

Proposals[edit | edit source]

The voting period of a proposal is its time of creation until the stage it is for begins.

A proposal that is created at least 1 week before a stage begins is for that upcoming stage, otherwise, it is for the stage after that.

Proposals take effect when the stage they are for begins.

Points[edit | edit source]

Each player has a number called points, starting at 0.

A player can, once per week by posting to #game-actions, roll a 6 sided die (from one of the bots on the server), and increase their points by that number (AKA gain that many points).

When a stage ends, the player or players with the most points win the cycle, the cycle doesn't end, and all points are reset to 0.