User:4st/RoundNomic: Difference between revisions

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Once 4 phases have passed, the stage ends.
Once 4 phases have passed, the stage ends.


Once 4 stages end, the cycle ends.
Once 4 stages end, the cycle ends (to be clear: after any end-of-stage effects occur, such as winners being declared).


== Proposals ==
== Proposals ==
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A player can, once per week by posting to #game-actions, roll a 6 sided die (from one of the bots on the server), and increase their points by that number (AKA gain that many points).
A player can, once per week by posting to #game-actions, roll a 6 sided die (from one of the bots on the server), and increase their points by that number (AKA gain that many points).


When a stage ends, the player or players with the most points win the cycle (the cycle doesn't end.)
When a stage ends, the player or players with the most points win the cycle, the cycle doesn't end, and all points are reset to 0.

Latest revision as of 02:16, 10 October 2023

Time[edit | edit source]

Time occurs in phases. A phase is 1 week.

Once 4 phases have passed, the stage ends.

Once 4 stages end, the cycle ends (to be clear: after any end-of-stage effects occur, such as winners being declared).

Proposals[edit | edit source]

The voting period of a proposal is its time of creation until the stage it is for begins.

A proposal that is created at least 1 week before a stage begins is for that upcoming stage, otherwise, it is for the stage after that.

Proposals take effect when the stage they are for begins.

Points[edit | edit source]

Each player has a number called points, starting at 0.

A player can, once per week by posting to #game-actions, roll a 6 sided die (from one of the bots on the server), and increase their points by that number (AKA gain that many points).

When a stage ends, the player or players with the most points win the cycle, the cycle doesn't end, and all points are reset to 0.