Cycle 15/Ruleset Submissions: Difference between revisions

add the announced deadline, for it *was* decided
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Solid ideas for games, submitted in the form of a document containing mostly rule text.
Solid ideas for games, submitted in the form of a document containing mostly rule text.
=== Advent Nomic ===
By popular demand: [[User:Veganzombeh/AdventNomic]]
A month-long cycle where the most popular proposal passes every day.
=== The Archipelago ===
[[User:Xenon dichloride/Archipelago]]
Catan but with less rules and it resets. Also has seasons... but not really.
It also probably needs a lot of work to be worded well, functional and balanced.


=== Chess Wheel ===
=== Chess Wheel ===
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Also known as "chess book" or "multidimensional chess"
Also known as "chess book" or "multidimensional chess"


=== Advent Nomic ===
=== Dice Nomic ===
RNG Hell: [[User:Xenon dichloride/Dice Nomic]]
 
A spin on the original 'get to 100 points with d6 rolls' Nomic gameplay.
 
=== Graphnomic ===
A complex idea: [[User:4st/Graphomic]]
 
The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately.


By popular demand: [[User:Veganzombeh/AdventNomic]]
=== Item Location Nomic ===
A quick idea: [[User:TotallyUniqueLily/Item Location Nomic]]


A month-long cycle where the most popular proposal passes every day.
What if every item was a location you could be in? What if items could ''also'' be located within other items? (although the second part is just useless complexity tbh) Lily commits crimes in her semi-complete draft:


=== Nomnomnomic ===
=== Nomnomnomic ===
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Eat and eat and eat, and then... eat your fellow player!
Eat and eat and eat, and then... eat your fellow player!


=== Graphnomic ===
=== Party Game Nomic ===
A complex idea: [[User:4st/Graphomic]]
what if mario party was nomic? Let's find out!
 
[[User:FoolLime/Partygamenomic]]
 
=== PMC Diplomic ===
[[User:Aerievee/Diplomic]]
 
My first submission! Players compete for control over the armies of various nations, influencing the course of wars to their benefit.
 
=== RPS Nomic ===
An RPG: [[User:4st/RPS Nomic]]


The gamestate is a network/graph (consisting of vertices and edges), which is a bit hard to represent unfortunately.
Fight your fellow players in a rock paper scissors RPG!


=== Roundnomic ===
=== Seasons ===
A simple idea: [[User:4st/RoundNomic]]
A previous-cycle idea: [[User:TotallyUniqueLily/Seasons Seasons Seasons]]


The game starts out simple, but slow. There are (initially) 4 stages, and a basic ruleset. Time initially happens weekly, and the stage initially changes monthly. The idea is that proposals are limited to being enacted once a month, but gameplay happens weekly.  
Might be a lil bit too similar to the [[Cycle 14|last cycle]] (which was partly based on this :3). I might want to modify this later by replacing supplies ''automatically'' dwindling with something like the Obelisk's peeking, and have per-season energy types.


== Ideas ==
== Ideas ==
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A semi-complete draft of a secret role nomic that I'm not super happy with: [[User:Veganzombeh/ADifferentKindOfCodeNomic]]
A semi-complete draft of a secret role nomic that I'm not super happy with: [[User:Veganzombeh/ADifferentKindOfCodeNomic]]
=== Mixins ===
Some ideas to mix in to any existing nomic: [[User:4st/Mixins]] (eg gameplay happens faster than proposals pass, limited proposal amount, only one proposal passes per period)
[[Category:Ruleset Submission Pages]]