User:FoolLime: Difference between revisions
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what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh? | |||
what then? | |||
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=== party game nomic === | === party game nomic === | ||
[[User:FoolLime/Partygamenomic]] | [[User:FoolLime/Partygamenomic]] | ||
first proposed for: cycle 15 | |||
accepted: cycle 15 | |||
=== feudal nomic/class nomic === | |||
[[User:FoolLime/Feudalomic]] | |||
first proposed for: cycle 16 | |||
=== Beurocanomic/forms nomic === | |||
[[User:FoolLime/forms]] | |||
first proposed for: cycle 16 | |||
=== Dungeons Nomic === | |||
[[User:FoolLime/Dungeons]] | |||
yet to be proposed | |||
=== Timeloop nomic two === | |||
[[User:FoolLime/timeloop]] | |||
yet to be proposed | |||
Latest revision as of 22:01, 11 October 2024
what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?
what then?
chess hater (sorry)
rulesets ive made
[edit | edit source]party game nomic
[edit | edit source]first proposed for: cycle 15
accepted: cycle 15
feudal nomic/class nomic
[edit | edit source]first proposed for: cycle 16
Beurocanomic/forms nomic
[edit | edit source]first proposed for: cycle 16
Dungeons Nomic
[edit | edit source]yet to be proposed
Timeloop nomic two
[edit | edit source]yet to be proposed