User:FoolLime: Difference between revisions

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added when rulesets were proposed for personal reference
 
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big fan of complicated systems that are easy to understand which im aware means basically nothing.
what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?
 
what then?
 




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=== party game nomic ===
=== party game nomic ===
[[User:FoolLime/Partygamenomic]]
[[User:FoolLime/Partygamenomic]]  
 
first proposed for: cycle 15
 
accepted: cycle 15
 
=== feudal nomic/class nomic ===
[[User:FoolLime/Feudalomic]]
 
first proposed for: cycle 16
 
=== Beurocanomic/forms nomic ===
[[User:FoolLime/forms]]
 
first proposed for: cycle 16

Latest revision as of 00:12, 21 July 2024

what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?

what then?


chess hater (sorry)

rulesets ive made[edit | edit source]

party game nomic[edit | edit source]

User:FoolLime/Partygamenomic

first proposed for: cycle 15

accepted: cycle 15

feudal nomic/class nomic[edit | edit source]

User:FoolLime/Feudalomic

first proposed for: cycle 16

Beurocanomic/forms nomic[edit | edit source]

User:FoolLime/forms

first proposed for: cycle 16