User:Xenon dichloride/Archipelago: Difference between revisions
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''Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.'' | ''Isolated in the vast oceans lies a mysterious land, unscarred by the wrath of nomican kind. Volcanic eruption is a regular hazard of the region, completely reorganising the seabed. Rumour has it that a curse is to blame. Now you - of the skeptical kind - stand on a beach, crystal waters lapping at your heels as you gaze out towards the dormant volcano towering above the peaceful isle. Recalling this, a laugh escapes your lips.'' | ||
The Archipelago is composed of a grid of hexagons, with each hexagon representing a variable tile. Initially The Archipelago is _________. Each player must select two starting locations (vertices) before performing other game actions. They place a settlement at each, then place two roads (see [[User:Xenon dichloride/Archipelago#Construction|Construction]]). | |||
The | == Tiles == | ||
The following types of tiles exist: | |||
* Grassy - Produces Sheep | |||
* Forestry - Produces Wood | |||
* Grainy - Produces Wheat | |||
* Mountainy - Produces Stone | |||
* Clayy - Produces Brick | |||
* Sandy | |||
* Wet | |||
== Resources == | |||
The following resources exist: | |||
* Sheep | |||
* Wood | |||
* Wheat | |||
* Stone | |||
* Brick | |||
When a player joins for the first time they recieve 2 Wheat, 1 Wood and 1 Stone. | |||
== Values == | |||
Each tile except for 'Sandy' or 'Wet' is randomly assigned an integer value between 2 and 12 (inclusive) from a pool of 4 instances of each number, without replacement. | |||
Every day, one player may roll two six sided dice. The result determines which tiles produce resources. | |||
== Production == | |||
When a tile is determined to produce resources, all players with settlements on a vertex of that tile receive 1 of the resource for each settlement, and 2 for each city, on a vertex of that tile. | |||
== Construction == | |||
Players can construct buildings at any times provided they have the resources to pay the cost. A player can only construct buildings adjacent to '''their''' other buildings. No building can be constructed on an edge or vertex of a 'Wet' tile. | |||
The following buildings can be constructed: | |||
== | * Settlement - Costs 1 Sheep, 1 Wood, 1 Wheat, 1 Brick | ||
The | Must be connected by at least two roads two another settlement or city, placed on vertexes. Grants 1 Victory Point (VP). | ||
* Road - Costs 1 Wood, 1 Brick | |||
Placed on edges. | |||
* City - Costs 2 Wheat, 3 Stone | |||
Replaces a settlement. Grants 2 VP. | |||
== Trades == | |||
Two players may trade resources at any time. | |||
== Seasons == | |||
After 3 Phases have passed (a season), The Archipelago resets. The player with the highest VP gains 4 Reputation Points (RP), second 2 RP and third 1 RP. | |||
After 12 Phases (4 seasons), the winner of the Cycle is the player or players with the greatest RP. | |||
The player with the highest VP of the previous season may choose to randomly generate a new Archipelago of a size they choose, or create one. Another player must choose their starting locations before the past season winner. | |||