User:FoolLime: Difference between revisions

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=== party game nomic ===
=== party game nomic ===
[[User:FoolLime/Partygamenomic]]
[[User:FoolLime/Partygamenomic]]  
 
first proposed for: cycle 15
 
accepted: cycle 15
 
=== feudal nomic/class nomic ===
[[User:FoolLime/Feudalomic]]
 
first proposed for: cycle 16
 
=== Beurocanomic/forms nomic ===
[[User:FoolLime/forms]]
 
first proposed for: cycle 16
 
=== Dungeons Nomic ===
[[User:FoolLime/Dungeons]]
 
yet to be proposed
 
=== Timeloop nomic two ===
[[User:FoolLime/timeloop]]
 
yet to be proposed

Latest revision as of 22:01, 11 October 2024

what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?

what then?


chess hater (sorry)

rulesets ive made[edit | edit source]

party game nomic[edit | edit source]

User:FoolLime/Partygamenomic

first proposed for: cycle 15

accepted: cycle 15

feudal nomic/class nomic[edit | edit source]

User:FoolLime/Feudalomic

first proposed for: cycle 16

Beurocanomic/forms nomic[edit | edit source]

User:FoolLime/forms

first proposed for: cycle 16

Dungeons Nomic[edit | edit source]

User:FoolLime/Dungeons

yet to be proposed

Timeloop nomic two[edit | edit source]

User:FoolLime/timeloop

yet to be proposed