User:Xenon dichloride/Dice Nomic: Difference between revisions

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== Rolling ==
== Rolling ==
Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.
Once per phase, each player may roll a subset of (or all of) their dice to gain points. The number of points they earn is the sum of the result of each dice, modified by the faces' stickers.
== Point Capacity ==
Players have a point capacity, which they cannot have more points than at any time. This is thrice the number of faces on their largest die.
== Winning ==
The first player to have at least 100 points wins the cycle.
= Should this go in the initial rules or should it be proposed idk =


== Shop ==
== Shop ==
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* d20 - 50 points
* d20 - 50 points


== Point Capacity ==
== Dice Power ==
Players have a point capacity, which they cannot have more points than at any time. This is twice the number of faces on their largest die.
Each die has an associated Dice Power (DP), calculated from the sum of the values on each of the faces divided by the number of faces (size). A sticker with alternative (non-number) effects is excluded from this calculation and the die is counted as having 1 fewer face for each of these.


== Winning ==
== Ascending ==
The first player to have at least 100 points wins the cycle.
A player can select a die to ascend if it has a DP greater than 80% of it's size. This replaces the die with a standard die (no stickers) of triple size.


== Voting ==
== Voting ==
For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.
For every two player-cast votes on a proposal, a two-sided """die""" (d2) is rolled. If 1, an additional vote against is added. If 2, an additional vote for is added.