Cycle 15/Ruleset: Difference between revisions

Swapped ordering of Spinners to reflect proposal order.
Added Phase XIII Proposals.
 
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== Time ==
== Time ==
=== General ===
=== General ===
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.
All times mentioned in this ruleset are in UTC. Days start at 00:00 UTC. Weeks start on Monday 00:00 UTC.
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When a player becomes reputable, grant them a Summoning Whistle.
When a player becomes reputable, grant them a Summoning Whistle.
When a player (the doer) lands on a space with another player (the inactivee), if the inactivee has not moved this phase nor last, the doer can ping the inactivee and grant them a Time Bean Chili. By doing so, the doer is granted a Shurdle.
When a player becomes reputable, grant them 1 random garbage.


== Proposals ==
== Proposals ==
Proposals are made by sending a message in the channel #proposals.
Proposals are made by sending a message in the channel #proposals.


A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against.
A 👍 or 👎 reaction from a player on a proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. A 🤔 reaction from a player at the time the voting period ends constitutes a vote for a rewrite. If a person's vote is unclear (excluding abstentions), it is considered to be against.


At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created.


The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
The class of a proposal must be a class defined in the rules. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
When a player becomes reputable, grant that player N-3 Time Bean Chilis, where N is the current phase.


=== Urgent Class Proposal ===
=== Urgent Class Proposal ===
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it.
The voting period of an urgent proposal begins at the time it is submitted and ends two days (48 hours) after. An urgent proposal is popular if it has no more than two votes against it. Votes for a rewrite on urgent class proposals will be considered identical to a vote against.


Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.


=== Standard Class Proposal ===
=== Standard Class Proposal ===
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.
A proposal with the same, or substantially similar effect to a Tune Up class proposal cannot be made as a Standard class proposal for at least 7 days after it is discarded or made into a Second Reading class Proposal.
 
The voting period for a Standard class proposal is the phase that started after the proposal was submitted. A standard proposal is popular if the combined total of votes for and rewrite votes is greater than the number of votes against, and fewer than 30% of the total votes are rewrites. If the combined total of votes for and rewrite votes is greater than the number of votes against, and the rewrite votes constitute equal to or greater than 30% of the total votes, the proposal does not take effect and instead becomes a “Tune Up” class proposal.
 
=== Tune Up Class Proposal ===
A proposal cannot be manually made as a Tune Up class Proposal. It is only possible to create a Tune Up class proposal through voting on another class of proposal. It is not possible to vote on a Tune Up class proposal.
 
Any proposal which is made to become a Tune Up class proposal is sent to the channel #workshop. Tune Up class proposals can be modified by the original proposer of the rule to mollify the concerns of players who voted for a rewrite. Before the end of the phase in which it was made into a Tune Up class proposal, the original proposer must either approve the rule for a second vote, in which case they will send it to the channel ⁠#proposals as a Second Reading class proposal, or they may hold the rule back to remain as a Tune Up class proposal for one more phase. If the original proposer does neither before the end of the phase, the proposal is automatically discarded. If a proposal has had the Tune Up class for greater than 3 phases consecutively it is automatically discarded.
 
=== Second Reading Class Proposal ===
A proposal cannot be manually made as a Second Reading class proposal. It is only possible to create a Second Reading class proposal through the methods described in the “Tune up Class Proposal” subrule. A Rewrite vote for a Second Reading class proposal will be considered identical to a vote against.
 
Besides the exceptions described above, Second Reading class proposals are exactly the same as Standard class proposals.


== Judges ==
== Judges ==
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed except for abuse of office. A person can cease being the Judge by publicly stating so.
There shall be a sole Judge, responsible for resolving rules disputes. An incumbent Judge can be removed with the assent of two players, but they should not be removed '''in this manner''' except for abuse of office.. A person can cease being the Judge by publicly stating so.


A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement.


Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge shall, as quickly as possible, issue a response to the request. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.
Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in ⁠#request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent.


Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person's vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person's vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming.
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Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.
Any reputable player may become a candidate for the Judge by sending a message in the channel #judge-elections. If there are any Judge candidacies put forward during a week, the player whose message is both popular and has the most 👍 reactions from players becomes the Judge once that week ends. A Judge Candidacy message is popular if it has more 👍 than 👎 reactions from players on its initiating message. Ties are broken in favor of the player with the earliest text message during that week.
If no judge candidacies are put forward during a week, then the incumbent judge retains their position.


== Items ==
== Items ==
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=== Garbage ===
=== Garbage ===
Garbage effects cannot change gamestate prior to the phase in which the Garbage is used.
Garbage effects cannot change gamestate prior to the phase in which the Garbage is used. Each row in the table below defines an item alongside it's description and it's ID. If an ID is not assigned to a garbage item, it is automatically assigned the lowest positive integer that is not the ID of another garbage item. If the effect of one of these items cannot be determined, it instead does nothing, because it is garbage.
Each of the following are items, with their description in quotes. If the effect of one of these items cannot be determined, it instead does nothing, because it is garbage.
{| class="wikitable"
|+
!Name
!Description
!ID
|-
|Summoning Whistle
|If the space you are on is Blank, it gets covered in garbage, and thereby becomes of type Garbage Pile. Grant that player a random item defined by Garbage.
|1
|-
|Disembodied Arm of Teleportation
|The arm drags you through spacetime directly to a random space between 1 and 100. (This is not movement.)
|2
|-
|Significant Pause
|You move directly to the space you are on.
|3
|-
|Time Bean Chili
|You move again.
|4
|-
|Duck
|YOU GET NOTHING! YOU LOSE! GOOD DAY, SIR!
|5
|-
|Mysterious Ontological Hole
|You swap places with the specified player. (This is not movement.)
|6
|-
|Draught of Fudging
|You add or subtract 1 from the specified die roll.
|7
|-
|Synergistic Scent-sation
|You transform a crystal into 2 random items.
|8
|-
|Tickle-me-elmo
|The specified player moves directly to space 0.
|9
|-
|Phlegmatic Porpoise
|A random player is granted a Phlegmatic Porpoise. Ping them.
|10
|-
|Pop-and-Lock Tutorial CD
|The specified player moves directly to the space you are on.
|11
|-
|Mauve
|Not the best color, but not the worst either.
|12
|-
| +6 Sword of Edging
|You add 6 to a specified die roll. Additionally, roll 1d100. On 100 or higher, you move immediately and directly to the Gates of Hell (which is space 666000).
|13
|-
|Actual Garbage
|This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Actual Garbage, to negate the effect of using it twice over.
|14
|-
|Get Out of Jail Free Card
|You leave jail.
|15
|-
|Steering Wheel
|Add 1d4 to wheel rotation.
|16
|-
|Brakes
|Subtract 1d4 from the wheel rotation.
|17
|-
|Bottle of Holding
|The space you are on becomes Blank. Modify this description by replacing all instances of Blank with the type the space you are on was prior to it becoming Blank.
|18
|-
|NEW ITEM
|Create a new space that follows your current space.
|19
|-
|Dimensional Bacon
|Roll 2d100 to select 2 spaces randomly. The higher numbered space selected now succeeds the lowered number space.
|20
|-
|Fish
|Drop on the deck and flop like a fish!
|21
|-
|Antimatter Wormhole
|You move to the space with identifier equivalent to the negative of your space's identifier, if it exists.
|22
|-
|Actual Garage
|You are granted 5 random items defined by Garbage.
|23
|-
|Archgarbage
|This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Archgarbage, to negate the effect of using it twice over. If you have 'Actual Garbage' and 'Archgarbage' at the same time, 1 of each is destroyed.
|24
|-
|Anti-type
|Randomly select an item defined by Garbage. You are granted -1 of it.
|25
|-
|Synesthesia
|Randomly select an item defined by Garbage. You are granted Navy Blue of it.
|26
|-
|Top Hat
|For the rest of the game, you are wearing a top hat.
|27
|-
|Banana
|Yes, you have eaten the banana.
|28
|-
|Gorilla
|If you have 3 bananas, you win the cycle.
|29
|-
|Blank Card
|Specify a name and description, and permanently append that to Garbage
|30
|-
|Sick Burn
|Permanently amend Garbage by removing the specified item.
|31
|-
|Demonic Tutor
|You are granted one of any specified item.
|32
|-
|Nickelback
|🎵 Look at this graph 🎵
|33
|-
|❤️‍🔥
|❤️‍🔥
|34
|-
|This is a Totally Normal Item
|Yes, yes it is.
|35
|-
|4st
|HEY PUT ME DOWN I'M NOT GARBAGE
|36
|-
|Six Inch Eyebrow of Mansplaining
|Makes all your answers long and incorrect.
|37
|-
|Rainbow Gun
|Doesn't make stuff gay, unfortunately. Instead, changes the type of space you are on to whatever you specify.
|38
|-
|Gay'nbow Gun
|Makes stuff gay.
|39
|-
|Veil Vacuum
|Change the rule of blank spaces to read [When a player lands on this space, grant them a Blank Card].
|40
|-
|Big wheel
|Add 1d40 to the Wheel Rotation
|41
|-
|Death Ray
|Garbage to the Contrary Notwithstanding, the specified player loses SO HARD that if they have already won the cycle, they have no longer won the cycle. (They can still win again though, WATCH OUT!).
|42
|-
|Scammer Scammer
|Increase your item uses for this turn by 1
|43
|-
|Complex Mathematical Debate Inciter
|modify your current space by the sum of all natural numbers plus one twelfth
|44
|-
|Praqueue
|Earn one attempt at pronouncing Praqueue, if Praqueue says you are correct, you earn one Praqueue
|45
|-
|duhTfibjdFugifFUGIFFUfig
|GibjvuFugugFIVIFYGIGUgibjfyfibj
|46
|-
|Telescope of Viewing
|Increase your insightfulness by 56
|47
|-
|Don't Use This
|Lose 1 Crystal
|48
|-
|Citation
|Get everything described in the linked source <sup>[[Glarg|[1]]]</sup>
|49
|-
|The Emperor's New Clothes
|You must perform all actions in the next phase naked, this will be enforced by the honour system
|50
|-
|The Emperor's Old Clothes
|You must perform all actions in the next phase wearing at least 9 different garments, this will be enforced by the honour system
|51
|-
|Beacon of Philanthropy
|You must pick one other player to get a Beacon of Philanthropy
|52
|-
|Flexagon
|move to and land on the space which is the sum of the squares of the digits (in base 10) of your current space. If such a space does not exist, it is created with itself as its successor, and you move to and land on it. Give a random player a Flexagon.
|53
|-
|Menger Sponge
|Create a "fractal image" attuned to you in the current space. When you pass 0, your fractal image moves and passes through one space without landing on it. When you land on 0, your fractal image moves to and lands on the resulting space without passing it. Any effects on players also effect the fractal image, but when a fractal image receives an item, its owner receives a "jumbo [that item]" instead, which defaults to the same effect.
|54
|-
|Language Barrier
|Specify a player and a game object. Until that player receives a crystal, whenever they would seem to mean that game object, they instead mean nothing whatsoever.
|55
|-
|Feelin' 4sty
|Select a player. Grant them 1d3 4st (the Garbage item). Then randomly select 1 type of garbage item they possess and grant yourself 1 of it.
|56
|-
|Crustal
|You pretend this is a crystal. It counts as a crystal for everything except win conditions.
|57
|-
|Shurdle
|If you have an even number of Shurdles, you may remove 2m Shurdles from your inventory and grant yourself m Crustals, provided you have at least 2m Shurdles.
|58
|-
|Crystal Engine
|Before moving you may destroy 5 shards to add 2 to your roll. Then grant yourself 1 Crystal Engine.
|59
|-
|Machine Gun Jetpack
|Treat all Hazard spaces as Blank in your next move. If within this move you pass through a space with another player on it, they get shot and they select 2 spaces in their next move.
|60
|-
|Bullet Bill
|Select 18 spaces in your next move.
|61
|-
|Descending Dark
|The space you are on, its successors and predecessors are changed to be of type Blank.
|62
|-
|Last Prism
|Instantly applies the effect of landing on a Crystal Beam type space.
|63
|-
|Recall Potion
|Sets your space to 0.
|64
|-
|Potion of Return
|Your current space becomes a successor of 0. Then sets your space to 0.
|65
|-
|Blood Pact
|Grant yourself 4 Crystals. Grant Xenon dichloride 4 Crystals.
|66
|-
|Team Fortress 2
|Select another player. If they move this phase, grant both players a random garbage. If they did not move last phase, grant both players an additional random garbage.
|67
|-
|Ultradelete
|Select a player. If that player did not move last phase, all their items are transferred to you, and remove them from the game.
|68
|-
|Marionette
|Select a player that did not move last phase. They move again, and you make all choices they would otherwise need to make.
|69
|-
|Garbage Rain
|Grant all players 1 random garbage.
|70
|-
|Sleeping Giants
|Grant all players that did not move last phase 2 random garbage.
|71
|-
|Cookout
|Grant all players 1 Time Bean Chili.
|72
|-
|Wake Up This Is A Dream
|Grant all players that did not move last phase 1 Time Bean Chili.
|73
|-
|Become Train
|Permanently become a train. If you were a crab, you become a traincrab, which has all abilities of trains and crabs.
|74
|-
|Get Hitched (like a train kthx)
|Select another player. Whenever you move, they (optionally, up to you, not them) also move the same amount. You make all choices they would otherwise make for this move.
|75
|-
|Coal Suffusion
|Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Train Upgrades''' and the text {A player that is a train may optionally add 10 to their movement rolls.}
|76
|-
|Steamroll
|Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Train Upgrades''' and the text {Whenever a player that is a train (the engineer) passes a space with another player (the victim) on it, they can optionally choose an item in the victim's possession and take it, granting the victim 1 random garbage.}
|77
|-
|ALSO CRABS
|Permanently become a crab. If you were a train, you become a crabtrain, which has all abilities of crabs and trains.
|78
|-
|Brood Mentality
|Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Crab Upgrades''' and the text {Whenever a crab wins, all crabs win, rules to the contrary notwithstanding.}
|79
|-
|So Many Legs
|Amend the rules by appending to a (new if it doesn't exist) rule with the title '''Crab Upgrades''' and the text {A player that is a crab may optionally add 5 to their movement rolls.}
|80
|-
|Crabfeast
|If you are a crab, crabtrain, or traincrab, you stop being one entirely. Select a crab, crabtrain, or traincrab. Take all their items.
|81
|-
|Train Heist
|If you are a train, traincrab, or crabtrain, you stop being one entirely. Select a train, traincrab, or crabtrain. Take all their items.
|82
|-
|Machete
|Select two positive spaces, or two negative spaces, and any number that is not on the board. There is now a path from the first space to a new Blank space defined by that number, and a path from that new space to the second space.
|83
|-
|Space Mangler
|Select a positive space and a negative space, or a negative space and a positive space, and any number that is not on the board. There is now a path from the first space to a new Blank space defined by that number, and a path from that new space to the second space.
|84
|-
|Birthday Cake
|Start a party.
|85
|-
|Present
|Select a player. Randomly select 1 Garbage item and grant them it. A party is then started.
|86
|-
|Party Pizza
|You move again with a roll of 2.
|87
|-
|Saxophone
|If it is party time you are cool and sexy. This means you grant yourself 2 Crystals.
|88
|-
|Beer
|You are now tipsy. If you are tipsy or drunk when this is used, you are drunk.
|89
|-
|Vodka
|You are now drunk.
|90
|-
|Magic Water
|You are not tipsy or drunk. You are also reminded to water the plant.
|91
|-
|Magic Mirror
|Amend a specified movement roll in this phase to instead be 12 minus that roll.
|92
|-
|Garbage Truck
|Change the type of every Blank space to Garbage Pile.
|93
|-
|Resonant Quartz
|If your space was targeted with the beam in this phase or the last, grant yourself 1 Crystal. You may then select 1 space to target with the beam.
|94
|-
|Telekinetic Amethyst
|Select a space. If it's type is a category, select a pseudo-type to change it to.
|95
|-
|Hell Diamond
|All spaces are targeted by the beam.
|96
|-
|Refractive Topaz
|Select a space to target with the beam. Any players on this space then have their location set to 0.
|97
|-
|Shady Sands Shuffle
|Select a player and an item in their inventory. If they can, they use that item.
|98
|}


* Summoning Whistle "If the space the player is on is Blank, it gets covered in garbage, and thereby becomes of type Garbage Pile."
==== MacGyvering ====
* Disembodied Arm of Teleportation "The arm drags you through spacetime directly to a random space between 1 and 100. (This is not movement.)"
Once per phase, a player can MacGyver by posting to #⁠game-actions and specifying 2 different items defined by Garbage in their possession, then granting themselves a random item defined by Garbage. This destroys the specified items.
* Significant Pause "You move directly to the space you are on."
* Time Bean Chili "You move again."
* Duck "YOU GET NOTHING! YOU LOSE! GOOD DAY, SIR!"
* Mysterious Ontological Hole "You swap places with the specified player. (This is not movement.)"
* Draught of Fudging "You add or subtract 1 from the specified die roll."
* Synergistic Scent-sation "You transform a crystal into 2 random items."
* Tickle-me-elmo "The specified player moves directly to space 0."
* Phlegmatic Porpoise "A random player is granted a Phlegmatic Porpoise. Ping them."
* Pop-and-Lock Tutorial CD "The specified player moves directly to the space you are."
* Mauve "Not the best color, but not the worst either."
* +6 Sword of Edging "You add 6 to a specified die roll. Additionally, roll 1d100. On 100 or higher, you move immediately and directly to the Gates of Hell (which is space 666000)"
* Actual Garbage "This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Actual Garbage, to negate the effect of using it twice over."
* Get Out of Jail Free Card "You leave jail."
* Steering Wheel "Add 1d4 to wheel rotation."
* Bottle of Holding "The space you are on becomes Blank. Modify this description by replacing all instances of Blank with the type the space you are on was prior to it becoming Blank."
* NEW ITEM "Create a new space that follows your current space."
* Dimensional Bacon "Roll 2d100 to select 2 spaces randomly. The higher numbered space selected now succeeds the lowered number space."
* Actual Garage "You are granted 5 random items defined by Garbage"
* Fish "Drop on the deck and flop like a fish!"
* Antimatter Wormhole "You move to the space with identifier equivalent to the negative of your space's identifier, if it exists."
* Brakes "Subtract 1d4 from the wheel rotation."
* Archgarbage "This item cannot be used, rules to the contrary notwithstanding. If it is somehow used anyways, you are granted 2 Archgarbage, to negate the effect of using it twice over. If you have 'Actual Garbage' and 'Archgarbage' at the same time, 1 of each is destroyed."


==== MacGyvering ====
=== Shards ===
Once per phase, a player can MacGyver by posting to #⁠game-actions and specifying 2 different items in their possession, then granting themselves a random item defined by Garbage. This destroys the specified items.
Shards are a fungible item. At any point, players can gain 10+1d10 shards by destroying 1 crystal in their possession.


== Actions ==
== Actions ==
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A unique space type is a space type defined as such by the rules. If 2 or more spaces have the same unique space type, then all but the last one become type "Blank" (where the last ones is the one with the greatest identifier).
A unique space type is a space type defined as such by the rules. If 2 or more spaces have the same unique space type, then all but the last one become type "Blank" (where the last ones is the one with the greatest identifier).


==== Crystal Beam ====
==== Garbage Pile ====
"Crystal Beam" is a type of space. When a player lands on a crystal beam space, they must choose one of the following sets of spaces:
"Garbage Pile" is a type of space. When a player lands on a Garbage Pile space, a player may optionally select a random item defined by the rule "Garbage" to grant themself.
 
==== Crystal Orb ====
"Crystal Orb" is a type of space. When a player lands on a crystal orb space, they gain 1 crystal.
 
==== Stop Sign ====
Stop sign is a type of space. When a player selects such a space as part of movement they cannot, and do not have to, select any further spaces.
 
==== Oil Spill ====
Oil Spill is a type of space. When a player selects such a space as part of movement, the subsequent selection, if there should be one, must be randomly chosen from among the space's successors.
 
==== Thin Ice ====
Thin Ice is a type of space. When a player lands on such a space, if more than one player have that space as their location, all such players have their location set to Space 0.
 
==== Shard Pile ====
Shard Pile is a type of space. When a player lands on such a space they gain 1d6 shards.
 
==== Crystal Forge ====
Crystal Forge is a type of space. When a player lands on such a space they may choose to transform 20 of their shards into 1 crystal.
 
==== Casino ====
Casino is a type of space. When a player lands on such a space they may choose to gamble by rolling a d2. If the result is 1, they lose all their shards. If the result is 2, the amount of shards they own is doubled.
 
If it is party time you must be drunk to gamble.
 
==== Teleporter ====
A teleporter is a type of space. When a player lands on a teleporter space, they instantaneously swap locations with a randomly selected player. (Having your location swapped with another player is not "moving", as defined by the rules, and hence none of the intermediate squares between you and the player you are swapping with have any effect when it happens.) When a player passes through a teleporter space, nothing happens.
 
==== Geyser ====
"Geyser" is a type of space.
 
If a player lands on a Geyser space, they must immediately move backwards 3 spaces. This does not count as movement for the purposes of passing through or landing on spaces. If a space where this is required to happen would have multiple predecessors, a random one is selected to move onto. If a player selects a Geyser space as part of their movement action, except if that space is the final space selected, they glide further. They may (optionally) select 1 additional or 1 fewer space during that movement action.


* Spaces 200 through 204, all successors of space 204, spaces -204 through -200 and all successors of space -200.
==== Dance Pad ====
* Spaces 205 through 209, all predecessors of space 205, spaces -209 through -205 and all predecessors of space -209.
"Dance Pad" is a type of space. When a player lands on a Dance pad space, they may choose to start a party.
* Spaces 210 through 214, all predecessors of space 210, spaces -214 through -210 and all predecessors of space -214.
* Spaces 215 through 219, all successors of space 219, spaces -219 through -215 and all successors of space -215.


All players on any space in the selected set lose one crystal.
==== Disco Ball ====
"Disco Ball" is a type of space. When a player lands on a Disco Ball space during party time, they may randomly select a Blank space to change it's type to Dance Pad.


==== Garbage Pile ====
==== Geode ====
"Garbage Pile" is a type of space. When a player lands on a Garbage Pile space, a player may optionally select a random item defined by the rule "Garbage" to grant themself.
"Geode" is a type of space. When a player lands on a Geode space, grant them a random item from the list below:


==== Spin-up Spinner ====
* Crystal
"Spin-up Spinner" is a type of space. When a player lands on a spin-up spinner space, they must roll 1d4. This number is then added to the Wheel Rotation.
* Crustal
* Shard
* Resonant Quartz
* Telekinetic Amethyst
* Hell Diamond
* Refractive Topaz


==== Spin-down Spinner ====
==== Crystal Beam ====
"Spin-down Spinner" is a type of space. When a player lands on a spin-down spinner space, they must roll 1d4. This number is then subtracted from the Wheel Rotation.
"Crystal Beam" is a type of space. When a player lands on a Crystal Beam space, they may select 1 space to target with the beam.


==== Crystal Orb ====
When a space is targeted with the beam, any players on this space lose 1 Crustal each. If they have no Crustals, they lose 1 Crystal. They lose nothing if neither condition applies. If the targeted space is of type Garbage Pile or Dance Pad, it is changed to Blank. If the targeted space is of type Hazard, change it's pseudo-type to Blank.
"Crystal Orb" is a type of space. When a player lands on a crystal orb space, they gain 1 crystal.


=== Connections Between Spaces ===
=== Connections Between Spaces ===
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* Crystal
* Crystal
* Crystal Orb
* Crystal Orb
* Shard Pile
* Geode


==== Hazard ====
==== Hazard ====
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* Stop Sign
* Stop Sign
* Oil Spill
* Thin Ice
* Thin Ice
* Geyser


=== Wheel Rotation ===
==== Utility ====
Wheel rotation is an integer that tracks the rotation of the wheel spaces within the board's main loop. If the wheel rotation is less than 0, then 40 is automatically added to the wheel rotation. If the wheel rotation is greater than 39, then 40 is automatically subtracted from it.
"Utility" is a category of spaces. It contains the following types:
 
For wheel rotation WR, the following connections should exist:
 
* Space 204 precedes space WR.
* Space 205 succeeds space (WR+10) mod 40.
* Space 210 succeeds space (WR+20) mod 40.
* Space 219 precedes space (WR+30) mod 40.
* Space -204 succeeds space -WR.
* Space -205 precedes space (-WR+10) mod 40.
* Space -210 precedes space (-WR+20) mod 40.
* Space -219 succeeds space (-WR+30) mod 40.


When the value of wheel rotation changes, remove successors from spaces as specified by the list above, using the previous value of the wheel rotation as WR, then add successors as specified by the list above using the current value of the wheel rotation as WR.
* Crystal Forge
* Casino
* Crystal Beam


== Movement ==
== Movement ==
Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections:
Each player can, as a progressive action, move, provided they have not done so previously in the current phase. This requires the following selections:


* First, a random choice of 2d6. Let the result be N.
* First, a random choice of 2d4. Let the result be N.
* Then, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space).
* Then, subject to modification by other rules, N selections of a space, where each space succeeds the prior selected space (and the first selected space follows the player's current space).


When a player moves, the following happen in order:
When a player moves, the following happen in order:
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* Their location is set to the final selected space.
* Their location is set to the final selected space.
* They are deemed to "land on" the final selected space, and any subsequent effects occur.
* They are deemed to "land on" the final selected space, and any subsequent effects occur.
Where an effect occurs due to movement that involves a player not having choices as to the outcome, any player may perform it for them. If an error in movement goes unnoticed by the end of the following phase, this no longer applies and the movement is accepted as legitimate in that instance.
If an incomplete move occurred in the previous phase and is identified after they have moved again, their move for the current phase is negated and they are granted a 'Time Bean Chili'.
=== Combos ===
If it is party time and multiple players roll the same number on any of their dice, any of these players may choose to combo. When a player combos, they gain a 'Party Pizza' and a random garbage item.
=== Dancing ===
If it is party time and a player lands on a space with other players, grant each player on that space N 'Time Bean Chilis', where N is one less than the number of players on that space.
=== Doubles ===
If you roll multiple of the same number when moving, grant yourself a 'Time Bean Chili'.


== Winning ==
== Winning ==
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If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins. Then the cycle ends.
If a player owns a number of crystals greater than or equal to 15 and at least five more than any other player, that player wins. Then the cycle ends.
== Party ==
''It's Party time!!!'' If a party is started it is deemed to be party time. If another party is started it is no longer party time.