User:FoolLime: Difference between revisions
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=== party game nomic === | === party game nomic === | ||
[[User:FoolLime/Partygamenomic]] | [[User:FoolLime/Partygamenomic]] | ||
first proposed for: cycle 15 | |||
accepted: cycle 15 | |||
=== feudal nomic/class nomic === | === feudal nomic/class nomic === | ||
[[User:FoolLime/Feudalomic]] | [[User:FoolLime/Feudalomic]] | ||
first proposed for: cycle 16 | |||
=== Beurocanomic/forms nomic === | === Beurocanomic/forms nomic === | ||
[[User:FoolLime/forms]] | |||
first proposed for: cycle 16 | |||
=== Dungeons Nomic === | |||
[[User:FoolLime/Dungeons]] | |||
yet to be proposed | |||
=== Timeloop nomic two === | |||
[[User:FoolLime/timeloop]] | |||
yet to be proposed |
Latest revision as of 22:01, 11 October 2024
what if instead of lots of complicated things with bad synergy going on there were 3-4 really well designed, easy to understand things that meshed well instead, huh?
what then?
chess hater (sorry)
rulesets ive made[edit | edit source]
party game nomic[edit | edit source]
first proposed for: cycle 15
accepted: cycle 15
feudal nomic/class nomic[edit | edit source]
first proposed for: cycle 16
Beurocanomic/forms nomic[edit | edit source]
first proposed for: cycle 16
Dungeons Nomic[edit | edit source]
yet to be proposed
Timeloop nomic two[edit | edit source]
yet to be proposed