Cycle 16/Ruleset: Difference between revisions

Proposals added.
 
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Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.
Any person may become a player by posting a message setting forth their intent to do so in the channel ⁠#game-actions, provided they have not been a player at any point in the past seven days. A player may cease being a player by sending a message that sets forth their intent to do so in #⁠game-actions.


A player is 'reputable' if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting.
A player is 'reputable' if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately.


A player is considered to be 'inactive' if they performed no actions in the previous phase. All players are active in the phase they join the game.
A player is considered to be 'inactive' if they performed no actions in the previous phase. All players are active in the phase they join the game.
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The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard.


==== Urgent Class Proposal ====
=== Urgent Class Proposal ===
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.
The voting period of an urgent proposal begins at the time it is submitted and ends two days after. An urgent proposal is popular if it has no more than two votes against it.


Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.
Rules to the contrary notwithstanding, only a reputable player can submit an urgent proposal. Urgent proposals should only be used to correct the game to its intended state and to maintain playability.


==== Standard Class Proposal ====
=== Standard Class Proposal ===
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has more votes in favor than votes against.
=== Exploration Class Proposal ===
An exploration room proposal is made by sending a message in the channel #exploration-room-proposals after you have explored a room which permits you to make an exploration room proposal.
A 👍 or 👎 reaction from a player on an exploration room proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against.
At the end of its voting period, an exploration room proposal takes effect if it has no more than two votes against it, and the message in which it was submitted has been neither deleted nor edited. The voting period of an exploration room proposal begins at the time it is submitted and ends 24 hours after.


== Judgement ==
== Judgement ==
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* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+".
* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+".
=== Luck ===
If a player has good luck, once per phase, when selecting a random choice, they may reroll, by declaring the original outcome of the chance to have not happened, and any effects thereof to be null. They must then select a new random value for that choice, with any effects
Rules to the contrary notwithstanding, a player with good luck may only reroll their luck once in a game of exoptosis.


== Items ==
== Items ==
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!Effect(s)
!Effect(s)
|-
|-
|Ace of Hearts
|Ace
|1
|1
|Hearts
| -
|Red
| -
|Special
|Special, Rare
|Select another participant. They draw 2 cards from their deck.
|Select another participant. They draw 2 cards from their deck.
|-
|-
|2 of Hearts
|2
|2
|Hearts
|2
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|3 of Hearts
|3
|3
|Hearts
|3
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|4 of Hearts
|4
|4
|Hearts
|4
|Red
| -
| -
| -
| -
| Special
| Select a battler and a card in their hand. Swap this card with a card in your hand.
|-
|-
|5 of Hearts
|5
|5
|Hearts
|5
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|6 of Hearts
|6
|6
|Hearts
|6
|Red
| -
| -
| -
| -
| Special
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6.
|-
|-
|7 of Hearts
|7
|7
|Hearts
|7
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|8 of Hearts
|8
|8
|Hearts
|8
|Red
| -
| -
| -
| -
| Special
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately.
|-
|-
|9 of Hearts
|9
|9
|Hearts
|9
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|10 of Hearts
|10
|10
|Hearts
|10
|Red
| -
| -
| -
| -
| -
| -
|-
|-
|Jack of Hearts
|Jack
|11
|11
|Hearts
| -
|Red
| -
|Special, Face
|Special, Face
|The next participant in the turn order must draw 1 card from their deck.
|The next participant in the turn order must draw 1 card from their deck.
|-
|-
|Queen of Hearts
|Queen
|12
|12
|Hearts
| -
|Red
| -
|Special, Face
|Special, Face, Rare
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
|-
|-
|King of Hearts
|King
|12
|12
|Hearts
|Red
|Special, Face
|Select two participants. Each must draw 1 card from their deck.
|-
|Ace of Diamonds
|1
|Diamonds
|Red
|Special
|Select another participant. They draw 2 cards from their deck.
|-
|2 of Diamonds
|2
|Diamonds
|Red
| -
| -
| -
| -
|Special, Face, Rare
|Select up to two participants. Each must draw 1 card from their deck.
|-
|-
|3 of Diamonds
|Joker
|3
| -
|Diamonds
|Red
| -
| -
| -
| -
|Special, Rare
|Can be played upon anything but only cards of the same colour can be played upon them.
|-
|-
|4 of Diamonds
|Jester
|4
| -
|Diamonds
|Red
| -
| -
| -
| -
| Special, Rare
| Can be played upon anything but only cards of the same suit can be played upon them.
|-
|-
|5 of Diamonds
|Credit Card
|5
|All natural numbers
|Diamonds
|Red
| -
| -
| -
|Green
| Special, Rare
| Can be played atop anything if you have at least 3 vertebrae. You lose 3 vertebrae and the owner of the previous card on the pile gains 3 vertebrae.
|-
|-
|6 of Diamonds
|Go to jail monopoly card
|6
|2
|Diamonds
|Red
| -
| -
| -
|White
| Special, Rare
| All owners of creditcards that have been played on the pile lose 3 vertebrae (if possible), you gain 3 vertebrae. If an owner was unable to lose 3 vertebrae they skip their next turn.
|-
|-
|7 of Diamonds
|Amalgam
|7
|Diamonds
|Red
| -
| -
| -
| -
|-
|8 of Diamonds
|8
|Diamonds
|Red
| -
| -
| Null
| -
| -
|-
|-
|9 of Diamonds
|Exploding Kitten
|9
|0
|Diamonds
|Red
| -
| -
| -
|Red, Black
| Special, Rare
| A random card in your hand is destroyed.
|-
|-
|10 of Diamonds
|Coup Duke
|10
|3
|Diamonds
|Red
| -
| -
| -
|Magenta
| Special, Rare
| Select a player. If that player has at least 3 Vertebrae, grant yourself 3 Vertebrae and revoke 3 Vertebrae from that player.
|-
|-
|Jack of Diamonds
|Lotto Ticket
|11
|1000000
|Diamonds
|Diamonds
|Red
|Cyan
|Special, Face
| Special, Rare
|The next participant in the turn order must draw 1 card from their deck.
| Roll 1d100. If 1, you forfeit. If 100, you win the game of Exoptosis.
|-
|Queen of Diamonds
|12
|Diamonds
|Red
|Special, Face
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
|-
|King of Diamonds
|12
|Diamonds
|Red
|Special, Face
|Select two participants. Each must draw 1 card from their deck.
|-
|Ace of Spades
|1
|Spades
|Black
|Special
|Select another participant. They draw 2 cards from their deck.
|-
|2 of Spades
|2
|Spades
|Black
| -
| -
|-
|-
|3 of Spades
|Uno Reverse
|3
|Spades
|Black
| -
| -
| -
|-
|4 of Spades
|4
|Spades
|Black
| -
| -
| -
| -
| Special, Rare
| The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|-
|5 of Spades
|Quantum
|5
|5
|Spades
|Black
| -
| -
| -
|Transparent
| Special, Rare
| The card and all other Quantum cards are destroyed. Any player whose Quantum card was destroyed recieves 1 Vertebrae. A random active player has a Quantum card added to their inventory.
|-
|-
|6 of Spades
| -1 of Blight
|6
| -1
|Spades
|Blight
|Black
|Magenta
| -
| -
| -
| -
|-
|-
|7 of Spades
|1 of Vitality
|7
|1
|Spades
|Vitality
|Black
|Green
| -
| -
| -
| -
|-
|-
|8 of Spades
|2 of Blight
|8
|2
|Spades
|Blight
|Black
|Magenta
| -
| -
| -
| -
|-
|-
|9 of Spades
| -2 of Vitality
|9
| -2
|Spades
|Vitality
|Black
|Green
| -
| -
| -
| -
|-
|-
|10 of Spades
|Orb of Blight
|10
| -3
|Spades
|Blight
|Black
|Magenta
| -
| Special, Rare
| -
| Select a participant. A '-1 of Blight' is added to their hand.
|-
|Jack of Spades
|11
|Spades
|Black
|Special, Face
|The next participant in the turn order must draw 1 card from their deck.
|-
|Queen of Spades
|12
|Spades
|Black
|Special, Face
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
|-
|King of Spades
|12
|Spades
|Black
|Special, Face
|Select two participants. Each must draw 1 card from their deck.
|-
|Ace of Clubs
|1
|Clubs
|Black
|Special
|Select another participant. They draw 2 cards from their deck.
|-
|-
|2 of Clubs
|Orb of Vitality
|2
|Clubs
|Black
| -
| -
|-
|3 of Clubs
|3
|3
|Clubs
|Vitality
|Black
|Green
| -
| Special, Rare
| -
| Select up to three cards in participants' hands. Each card is replaced by a '1 of Vitality'
|-
|-
|4 of Clubs
|Duality of Life
|4
|0
|Clubs
|Blight, Vitality
|Black
|Magenta, Green
| -
| Special, Rare
| -
| If able select 4 cards from your deck to be destroyed. If you did so, all other participants must each draw 2 cards.
|-
|-
|5 of Clubs
|7 of Clocks
|5
|7
|Clubs
|Clocks
|Black
|Yellow
| -
| -
|-
|6 of Clubs
|6
|Clubs
|Black
| -
| -
| -
| -
|-
|-
|7 of Clubs
|7 of Stars
|7
|7
|Clubs
|Stars
|Black
|Blue
| -
| -
| -
| -
|-
|-
|8 of Clubs
|9 of Clocks
|8
|9
|Clubs
|Clocks
|Black
|Yellow
| -
| -
| -
| -
|-
|-
|9 of Clubs
|9 of Stars
|9
|9
|Clubs
|Stars
|Black
|Blue
| -
| -
| -
| -
|-
|-
|10 of Clubs
|Prince of Clocks
|10
|11
|Clubs
|Clocks
|Black
|Yellow
| -
| Special, Face, Rare
| -
| If played atop a card with the Clocks suit, the turn order is reversed before ending your turn.
|-
|-
|Jack of Clubs
|Princess of Stars
|11
|11
|Clubs
|Stars
|Black
|Blue
|Special, Face
| Special, Face, Rare
|The next participant in the turn order must draw 1 card from their deck.
| If played atop a card with the Stars suit, within the battle the next time you would draw a card, you may select a player and draw a card (of your choice) from their deck.
|-
|-
|Queen of Clubs
|Goddess of Clocks
|12
|13
|Clubs
|Clocks
|Black
|Yellow
|Special, Face
|Special, Face, Rare
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card.
|The next participant to play a card without the Clocks suit must draw 1 card.
|-
|-
|King of Clubs
|God of Stars
|12
|13
|Clubs
|Stars
|Black
|Blue
|Special, Face
|Special, Face, Rare
|Select two participants. Each must draw 1 card from their deck.
|The next participant must draw a card with the Stars suit. If their deck has no cards with the Stars suit, all cards in their deck are instead destroyed.
|-
|-
|Red Joker
|Two
|2
| -
| -
| -
| -
|Red
|Special
|Special
|Can be played upon anything but only cards of the colour Red can be played upon them.
|Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards.
|-
|-
|Black Joker
| -1
| -1
| -
| -
| -
| -
|Black
|Special
|Can be played upon anything but only cards of the colour Black can be played upon them.
|-
|Credit Card
|All Natural Numbers
| -
| -
|Green
|Special
|can be played on anything if you have at least 3 vertebrae. You lose 3 vertebrae and the owner of the previous card on the pile gains 3 vertebrae.
|-
|Go to jail monopoly card
|2
| -
| -
|White
|Special
|If this card is played on the pile, all owners of creditcards wich are played on the pile lose 3 vertebrae if possible, you gain 3 vertebrae. If an owner was unable to lose 3 vertebrae they skip there next turn.
|-
|-
|Amalgam
|Zero
|?
|?
|?
|Null
| -
|-
|Exploding Kitten
|0
|0
| -
| -
|Red, Black
|Special
|A random card in your hand is destroyed.
|-
|Coup Duke
|3
| -
| -
|Magenta
| -
| -
|Select a player. If that player has at least 3 Vertebrae, grant yourself 3 Vertebrae and revoke 3 Vertebrae from that player.
|-
|Lotto Ticket
|1000000
|Diamonds
|Cyan
|Special
|Roll 1d100. If 1, you forfeit. If 100, you win the game of Exoptosis.
|-
|Blue Uno Reverse
| -
| -
| -
|Blue
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|-
|Red Uno Reverse
|1
| -
|1
| -
| -
|Red
| -
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|Green Uno Reverse
| -
| -
| -
| -
|Green
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|-
|Yellow Uno Reverse
| -
| -
|Yellow
| -
|The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn.
|}
|}


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* Yellow and Blue are opposites.
* Yellow and Blue are opposites.
* Green and Magenta are opposites.
* Green and Magenta are opposites.
Transparent cards are the colour of the card previously played. If the first card is transparent, the colour is undefined and the next played card must be non-special.


==== Types ====
==== Types ====
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==== Modifiers ====
==== Modifiers ====
Individual cards (and not species of cards) may have additional modifiers applied to them.
Individual cards (and not species of cards) may have additional modifiers applied to them.
When a random card is created, it has a 5% chance to have a random 'Colour Modifier' (see table below).
{| class="wikitable"
{| class="wikitable"
|+The table below lists the possible modifiers.
|+The table below lists the possible modifiers.
!Name
!Name
!Effect(s)
!Effect(s)
!Source(s)
|-
|-
|Holographic
|Holographic
| Grant the player who plays the card 1 vertebrae.
| Grant the player who plays the card 1 vertebrae.
|When a random card is granted or by opening a pack, it has a 5% chance to be holographic (unless stated otherwise).
|-
|-
|Torn
|Torn
|When played, the card's value has -3 + 1d5 added to it. If this would make the action illegal, it is still permitted but the player must draw 1 card from their deck.
|When played, the card's value has -3 + 1d5 added to it. If this would make the action illegal, it is still permitted but the player must draw 1 card from their deck.
|When a player opens an Already-opened pack, there is a 5% chance for the card to have the torn modifier.
|-
|-
|Timely
|Timely
|Timely cards cannot be selected at the beginning of a battle. Timely cards can be played outside of turn order.
|Timely cards cannot be selected at the beginning of a battle. Timely cards can be played outside of turn order.
| -
|-
|-
|Bound
|Bound
|Bound cards are tied to the player that did the action that caused the modifier to be applied. Whenever a bound card is played, grant that player 1 vertebrae.
|Bound cards are tied to the player that did the action that caused the modifier to be applied. Whenever a bound card is played, grant that player 1 vertebrae.
| -
|-
|-
|Fragile
|Fragile
|Fragile cards can only be used in 3 battles, then they are destroyed.
|Fragile cards can only be used in 3 battles, then they are destroyed.
| -
|-
|-
|Speedy
|Speedy
|When played, force that player to take another turn if the last card played was not Speedy.
|When played, force that player to take another turn if the last card played was not Speedy.
| -
|-
|-
|Useless
|Useless
|When playing, draw a card.
|When playing, draw a card.
| -
|-
|-
|Mean
|Mean
|When playing, select a card in a battler's hand, and add the Torn modifier to it.
|When playing, select a card in a battler's hand, and add the Torn modifier to it.
| -
|-
|-
|Demonic
|Demonic
|When playing, select a card in a battler's hand, and add the Holographic and Bound modifiers to it.
|When playing, select a card in a battler's hand, and add the Holographic and Bound modifiers to it.
| -
|-
|-
|Satanic
|Satanic
|When playing, select a card in a battler's hand, and add the Holographic and Useless modifiers to it.
|When playing, select a card in a battler's hand, and add the Holographic and Useless modifiers to it.
| -
|-
|-
|Unholy
|Unholy
|When playing, select a card in a battler's hand, and add the Timely and Useless modifiers to it.
|When playing, select a card in a battler's hand, and add the Timely and Useless modifiers to it.
| -
|-
|-
|Sacrificial
|Sacrificial
|When this card is played, grant the player who played it 1 chip. After playing it, remove all modifiers from the original and its copies, then destroy them all.
|When this card is played, grant the player who played it 1 chip. After playing it, remove all modifiers from the original and its copies, then destroy them all.
| -
|-
|-
|Wrathful
|Wrathful
|When playing, from each battler, select a card in their hand, and destroy it.
|When playing, from each battler, select a card in their hand, and destroy it.
| -
|-
|-
|Decieptful
|Deceitful
|When playing, select a card in another player's hand, and you play it also.
|When playing, select a card in another player's hand, and you play it also.
| -
|-
|-
|Cheating
|Cheating
|When playing, select two cards from other players' hands, and destroy them. If you cannot, you lose.
|When playing, select two cards from other players' hands, and destroy them. If you cannot, you lose.
| -
|-
|-
|Adamantine
|Adamantine
|Rules to the contrary notwithstanding, an Adamantine card cannot be destroyed.
|Rules to the contrary notwithstanding, an Adamantine card cannot be destroyed.
| -
|-
|-
|Chaotic
|Chaotic
|When playing, randomly choose Useless, Torn, Holographic, Speedy, or Cheating, and this modifier acts like that.
|When playing, randomly choose Useless, Torn, Holographic, Speedy, or Cheating, and this modifier acts like that.
| -
|-
|-
|Reflected
|Reflected
|When played, reverse the turn order.
|When played, reverse the turn order.
| -
|-
|-
|Jumping
|Jumping
|When played, the next player's turn is skipped.
|When played, the next player's turn is skipped.
| -
|-
|-
|Hearts Insignia
|Hearts Insignia
|This card has only the Hearts suit.
|This card gains the Hearts suit. This modifier is then removed.
|Colour Modifier.
|-
|-
|Diamonds Marking
|Diamonds Marking
|This card has only the Diamonds suit.
|This card gains the Diamonds suit. This modifier is then removed.
|Colour Modifier.
|-
|-
|Spades Symbol
|Spades Symbol
|This card has only the Diamonds suit.
|This card gains the Spades suit. This modifier is then removed.
|Colour Modifier.
|-
|-
|Clubs Label
|Clubs Label
|This card has only the Diamonds suit.
|This card gains the Clubs suit. This modifier is then removed.
|Colour Modifier.
|-
|-
|Red Coating
|Red Coating
|This card has only the colour Red.
|This card gains the colour Red. This modifier is then removed.
|Colour Modifier.
|-
|-
|Black Coating
|Black Coating
|This card has only the colour Black.
|This card gains the colour Black. This modifier is then removed.
|Colour Modifier.
|-
|-
|White Coating
|White Coating
|This card has only the colour White.
|This card gains the colour White. This modifier is then removed.
|Colour Modifier.
|-
|-
|Cyan Coating
|Cyan Coating
|This card has only the colour Cyan.
|This card gains the colour Cyan. This modifier is then removed.
|Colour Modifier.
|-
|-
|Yellow Coating
|Yellow Coating
|This card has only the colour Yellow.
|This card gains the colour Yellow. This modifier is then removed.
|Colour Modifier.
|-
|-
|Blue Coating
|Blue Coating
|This card has only the colour Blue.
|This card gains the colour Blue. This modifier is then removed.
|Colour Modifier.
|-
|-
|Green Coating
|Green Coating
|This card has only the colour Green.
|This card gains the colour Green. This modifier is then removed.
|Colour Modifier.
|-
|-
|Magenta Coating
|Magenta Coating
|This card has only the colour Magenta.
|This card gains the colour Magenta. This modifier is then removed.
|Colour Modifier.
|-
|-
|Gold Plating
|Gold Plating
|Gain a number of Vertebrae equal to thrice the number of chips betted.
|Gain a number of Vertebrae equal to thrice the number of chips betted.
|When a random card is created, it has a 1% chance to have the Gold Plated Modifier.
|-
|-
|Silvery
|Silvery
|Gain a number of Vertebrae equal to the number of players participating in the game.
|Gain a number of Vertebrae equal to the number of players participating in the game.
|When a random card is created, it has a 2% chance to have the Silvery Modifier.
|-
|Blight Scarring
|This card gains the Blight suit. This modifier is then removed.
|-
|Vitality Blessing
|This card gains the Vitality suit. This modifier is then removed.
|-
|Clocks Impression
|This card gains the Clocks suit. This modifier is then removed.
|-
|Stars Seal
|This card gains the Stars suit. This modifier is then removed.
|}
 
==== Random Cards ====
When a random card is created, a card type and modifier collection(s) must be specified. If unspecified, the type is 'All' and modifier collections are 'Common' and 'Rare'.
 
If 'All' is selected, all cards in the list in '''Cards''', except those with the 'Null' type are randomly selected with equal weight.
 
When a random card is generated, each valid modifier collection has a chance - specified alternatively or outlined in the following table - of being selected. If selected, a random element is applied to the card.
 
If a random card is generated without a colour, grant it a random modifier from the 'Colours' collection. If a random card is generated without a suit, grant it a random modifier from the 'Suits' collection.
{| class="wikitable"
|+The Modifier Collections are detailed below:
!Collection
!Elements
!Chance
|-
|Basic
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping
|10%
|-
|Rare
|Holographic, Holographic, Holographic, Gold Plated, Silvery
|5%
|-
|Colours
|Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating
|10%
|-
|Defective
|Torn, Fragile, Useless
|5%
|-
|Cursed
|Mean, Demonic, Satanic, Unholy, Sacrificial
|5%
|-
|Common
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal
|20%
|-
|Suits
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal
|10%
|}
|}


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If a player has a pack in their inventory, they can open the pack by stating their intention to do so, obtaining the random cards inside. Open packs are discarded from their inventory afterward.
If a player has a pack in their inventory, they can open the pack by stating their intention to do so, obtaining the random cards inside. Open packs are discarded from their inventory afterward.
Cards with the 'Null' type cannot be obtained from opening packs.


==== Already-opened Pack ====
==== Already-opened Pack ====
Already-opened Pack is a card pack. When "opened", that player gains 1 random card with a 10% chance to be holographic and a 5% chance to be torn.
Already-opened Pack is a card pack. When "opened", that player gains 1 random card drawing modifiers from the Common and Rare (10% chance) collections.


==== Handy Pack ====
==== Handy Pack ====
Handy Pack is a card pack. When opened, that player gains 3 random cards.
Handy Pack is a card pack. When opened, that player gains 2 random cards and 1 random rare card.


==== Deck Pack ====
==== Deck Pack ====
Deck Pack is a card pack. When opened, that player gains 5 random cards.
Deck Pack is a card pack. When opened, that player gains 4 random cards and 1 random rare cards.


==== Legendary Pack ====
==== Legendary Pack ====
Legendary Pack is a card pack. When opened, that player gains 5 random cards and 2 random cards with the holographic modifier.
Legendary Pack is a card pack. When opened, that player gains 3 random cards drawing modifiers from the Common (40% chance) and Rare (10% chance) collections, 2 random rare cards and 2 random cards with random modifiers from the Rare collection.
 
=== Reconfiguration Tokens ===
Reconfiguration tokens are items.
 
When a player uses a reconfiguration token, they select a card in their inventory and remove all modifiers attached to that card. Then, they roll modifiers for that card as if the selected card was just generated from an Already-opened Pack.


== The Croupier ==
== The Croupier ==
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Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.
Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action.


A player may in phase I state their intention to remove a card from their inventory in ⁠#game-actions.
Up to twice during each rest phase a player may state their intention to remove a card from their inventory in ⁠#game-actions.


The card is removed and destroyed from their inventory and they receive 1 vertebrae.
The card is removed and destroyed from their inventory and they receive 1 vertebrae.


=== Card gifting ===
=== Card gifting ===
Once per phase, each player (the giver) may select one other player (not themselves) to receive an Already-opened pack. The following also occur:
Once per phase, each player (the giver) may select one other player (the receiver) to receive a gift. A gift contains some number of Already-opened packs. The base number of packs in a gift is 1. If the receiver has less than 10 cards, the gift contains one additional Already-opened pack. If the receiver is inactive, then the gift contains 2 additional Already-opened packs. If the receiver then performs an action in that phase, the giver is granted 1 Already-opened pack.
 
* If that player is inactive, they are granted 2 additional Already-opened packs. If they then perform an action in that phase, the giver is granted 1 Already-opened pack.
* If that player has less than 10 cards, they are granted an additional Already-opened pack.


=== Exoptotic Battle ===
=== Exoptotic Battle ===
Duels of Exoptosis and the actions therein take place in the #exoptosis channel.
Each instance of an Exoptosis creates a Pool and a Pile for itself, as well as a Deck and a Hand for each participating player.
Each instance of an Exoptosis creates a Pool and a Pile for itself, as well as a Deck and a Hand for each participating player.


During a Rest Phase, a player may state their intention to engage in Battle in the next phase by posting a signifying message to the #battle-commencement channel. They may only do so if they have at least 4 cards in their inventory. At this time, a duplicate of all the cards in their inventory is made into their deck for that upcoming Battle. As a participant of the Battle, the player must select a ''minimum'' of 4 cards from their deck and reveal these cards before the commencement of the battle. These cards are removed from their deck and added to their hand for the upcoming battle.
During a Rest Phase, a player may state their intention to engage in Battle in the next phase by posting a signifying message to the #battle-commencement channel. They may only do so if they have at least 4 cards in their inventory. At this time, a duplicate of all the cards in their inventory is made into their deck for that upcoming Battle. When declaring their intent to battle, the player must select a ''minimum'' of 4 cards from their deck. These cards must be revealed before the commencement of the battle and are removed from their deck to be added to their hand.


If 24 hours have elapsed since the commencement of a Battle phase, the battle proceeds with only those players which have signified that they have selected their hand. If such a notice is given falsely or without revealing a valid hand, the offending player does not participate in the battle.
If 24 hours have elapsed since the commencement of a Battle phase, the battle proceeds with only those players which have signified that they have selected their hand. If such a notice is given falsely or without revealing a valid hand, the offending player does not participate in the battle.
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In this game, if 24h elapses from the commencement of a player's turn without them acting, they immediately forfeit.
In this game, if 24h elapses from the commencement of a player's turn without them acting, they immediately forfeit.


The winner of this game receives the following rewards:
==== Full Hand ====
When a battle commences, grant each participant N - 4 vertebrae, where N is the number of cards in their hand.
 
==== Rewards ====
After the conclusion of an Exoptotic Battle the following occur. The winner of a battle receives:


* 1 Handy Pack
* 1 Handy Pack
* 4d3 Vertebrae
 
* 1 Chip
* 1 Chip
The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack.
Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle.
Each player who participated in but did not win the game of Exoptosis receives one reconfiguration token.


=== Exoptotic Duel ===
=== Exoptotic Duel ===
A player may request a duel with a group of players by posting a message stating as such to #game-actions. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately.
 
A player may only join an Exoptotic Duel only once per phase.


=== Actions ===
=== Fusion ===
Once per phase, each player may choose to destroy 9 Vertebrae then select 2 cards from their deck to fuse together, destroying both. They are then granted 1 card with value, suit and colour randomly taken from the two selected cards' respective properties (ignoring modifiers). The card has all modifiers of the selected cards and is named 'Amalgam'.
Once per phase, each player may choose to destroy 9 Vertebrae then select 2 cards from their deck to fuse together, destroying both. They are then granted 1 card with value, suit and colour randomly taken from the two selected cards' respective properties (ignoring modifiers). The card has all modifiers of the selected cards and is named 'Amalgam'.
=== Exploration ===
Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below:
# You find a hidden door covered by wallpaper. Do you enter? If yes, create a new exploration proposal to add a new scenario to this list.
# You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack.
# A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection.
# You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae.
# You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae.
# You peel the rosy wallpaper to enter the Croupier's bedroom. You peel the rosy wallpaper to enter the Croupier's bedroom. Inside, you see a Bloody Lotto Ticket. Do you take it? If yes, grant yourself 1 Lotto Ticket with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create a new exploration proposal to add a new scenario to this list that requires a Gem Key.
# It's the attic of the Gilded Hall. A large, dirty glass window looks out over overcast ruins of the forgotten city. The only thing in the room is a slot machine, quietly playing a chip-tune rendition of "When the Saints go Marching in". A slot the perfect size for a chip blinks slowly. Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed.
# Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed.
# Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory.
# You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier.
# You are tiredly climbing a seemingly endless spiral staircase when a spectral figure appears before you. "Wooooo, I am Eeeepeee the barron of these here halls. Turn back before I put you in a coma!" You are at least 40% sure you're hallucinating. Will you sleep? If yes, select a player and give them 3 cards from your inventory and grant yourself 1 Handy pack. If no, select a player. They may give you 3 cards and grant themself 1 Handy Pack.
# A rat scuttles in front of you with 1 Handy Pack taped to its back. Will you steal the pack? If yes, the rat scratches you, drawing blood. Then, grant yourself 1 Handy Pack. Further, 7 random cards in your inventory are given the Red Coating modifier.
# You enter a small room and meet The Croupier at his discount shop. You may choose up to one of the following options:
#* pay 6🝬 for a Handy Pack
#* pay 9🝬 for a Deck Pack
#* pay 25🝬 for a Legendary Pack
#* gain 2 Reconfiguration tokens
# As you navigate a maze of mirrors, you find that are capable of finding your way quickly. You are struck with a sense of déjà vu - as if the maze is both familiar and new to you. You may explore, then explore again.


== Exoptosis ==
== Exoptosis ==
=== Setup Rules ===
=== Setup Rules ===
The cards in a player's hand and deck during Exoptosis are visible to all players. A game of Exoptosis may only commence once all players that indicated their intention to join the duel have revealed their hands. If it is the Battle phase, it has been 24 hours since a all participants have been notified that they must reveal their hands, and they have not done so, those participants are removed from this instance of Exoptosis and the game may commence.
Games of Exoptosis and the actions therein take place in the ⁠#exoptosis channel.
 
For each participant, a duplicate of all the cards in their inventory is made into their deck for that upcoming Battle. When declaring their intent to battle or duel, the player must select a minimum of 4 cards from their deck. These cards must be revealed before the commencement of the game and are removed from their deck to be added to their hand.
 
The cards in a player's hand and deck during Exoptosis are visible to all players. A game of Exoptosis may only commence once all players that indicated their intention to join the duel have revealed their hands. If it is the Battle phase, it has been 24 hours since all participants have been notified that they must reveal their hands, and they have not done so, those participants are removed from this instance of Exoptosis and the game may commence.


After all participants have revealed their hands, turn order is determined and betting may occur. If no betting occurs, the game commences when the first player takes their turn.
After all participants have revealed their hands, turn order is determined and betting may occur. If no betting occurs, the game commences when the first player takes their turn.
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=== Forfeit ===
=== Forfeit ===
During a game of Exoptosis, a player may forfeit at any time. When doing so, any chips bet are not returned. If only 1 other player is participating, that player wins the game.
During a game of Exoptosis, a player may forfeit at any time. When doing so, any items bet are not returned. If only 1 other player is participating, that player wins the game.


=== Termination ===
=== Termination ===
With the consent of every player participating in a game of Exoptosis, said game may be terminated. Any chips bet are returned to their original owners.
With the consent of every player participating in a game of Exoptosis, said game may be terminated. Any items bet are returned to their original owners.


=== Playing Cards ===
=== Playing Cards ===
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* The card has a value equal to, one (1) above, or one (1) below that of the previous played card.
* The card has a value equal to, one (1) above, or one (1) below that of the previous played card.
* The card is non-special and has a colour that opposes that of the previous played card.
 
* The card is non-special and has at least one colour opposing at least one of the colours of the card atop the pile
* The card is special and has at least one suit that is the same as at least one of the suits of the card atop the pile.


However, on the first turn of the game, the first player must play a non-special card.
However, on the first turn of the game, the first player must play a non-special card.
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=== Drawing ===
=== Drawing ===
When a player draws a card in an exoptosis game, they select a card from their deck that is not already in play and add it to their hand. If they don't have enough cards in their deck, they choose another participant who then selects and gives the drawing player 1 card from their hand.
When a player draws a card in an exoptosis game, they select a card from their deck that is not already in play and add it to their hand. If they don't have enough cards in their deck, they choose another participant who then selects and gives the drawing player 1 card from their hand.
Should the selected player fail to select a card to give before the conclusion of the next player's turn, a random card from their hand is instead selected.


== Victory ==
== Victory ==
If a player possesses at least 25 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends.
If a player possesses at least 10 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends.