Cycle 16/Ruleset: Difference between revisions
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!Effect(s) | !Effect(s) | ||
|- | |- | ||
|Ace | |Ace | ||
|1 | |1 | ||
| | | - | ||
| | | - | ||
|Special | |Special, Rare | ||
|Select another participant. They draw 2 cards from their deck. | |Select another participant. They draw 2 cards from their deck. | ||
|- | |- | ||
|2 | |2 | ||
| | |2 | ||
| | | - | ||
| | | - | ||
| | | - | ||
| - | |||
|- | |- | ||
|3 | |3 | ||
| | |3 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|4 | |4 | ||
| | |4 | ||
| | | - | ||
| - | |||
| Special | | Special | ||
| Select a battler and a card in their hand. Swap this card with a card in your hand. | | Select a battler and a card in their hand. Swap this card with a card in your hand. | ||
|- | |- | ||
|5 | |5 | ||
| | |5 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|6 | |6 | ||
| | |6 | ||
| | | - | ||
| - | |||
| Special | | Special | ||
| Can be played upon a card of odd value. Only an even valued card can be played atop a 6. | | Can be played upon a card of odd value. Only an even valued card can be played atop a 6. | ||
|- | |- | ||
|7 | |7 | ||
| | |7 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|8 | |8 | ||
| | |8 | ||
| | | - | ||
| - | |||
| Special | | Special | ||
| If you drew cards as a result of the previous turn's actions, take an additional turn immediately. | | If you drew cards as a result of the previous turn's actions, take an additional turn immediately. | ||
|- | |- | ||
|9 | |9 | ||
| | |9 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|10 | |10 | ||
| | |10 | ||
| | | - | ||
| - | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|Jack | |Jack | ||
|11 | |11 | ||
| | | - | ||
| | | - | ||
|Special, Face | |Special, Face | ||
|The next participant in the turn order must draw 1 card from their deck. | |The next participant in the turn order must draw 1 card from their deck. | ||
|- | |- | ||
|Queen | |Queen | ||
|12 | |12 | ||
| | | - | ||
| | | - | ||
|Special, Face | |Special, Face, Rare | ||
|Select a participant and a card in their hand. This card is destroyed and they must draw a different card. | |Select a participant and a card in their hand. This card is destroyed and they must draw a different card. | ||
|- | |- | ||
|King | |King | ||
|12 | |12 | ||
| | | - | ||
| | | - | ||
|Special, Face | |Special, Face, Rare | ||
|Select up to two participants. Each must draw 1 card from their deck. | |Select up to two participants. Each must draw 1 card from their deck. | ||
|- | |- | ||
| | |Joker | ||
| - | |||
|- | |||
| - | | - | ||
| - | | - | ||
|Special, Rare | |||
|Can be played upon anything but only cards of the same colour can be played upon them. | |||
|- | |- | ||
| | |Jester | ||
| - | |||
|- | |||
| - | | - | ||
| - | | - | ||
| Special, Rare | |||
| Can be played upon anything but only cards of the same suit can be played upon them. | |||
|- | |- | ||
| | |Credit Card | ||
| | |All natural numbers | ||
| | | - | ||
| | |Green | ||
| Special | | Special, Rare | ||
| Can be played | | Can be played atop anything if you have at least 3 vertebrae. You lose 3 vertebrae and the owner of the previous card on the pile gains 3 vertebrae. | ||
|- | |- | ||
| | |Go to jail monopoly card | ||
| | |2 | ||
| - | | - | ||
|White | |||
| Special, Rare | |||
| All owners of creditcards that have been played on the pile lose 3 vertebrae (if possible), you gain 3 vertebrae. If an owner was unable to lose 3 vertebrae they skip their next turn. | |||
|- | |- | ||
| | |Amalgam | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| Null | |||
| - | | - | ||
|- | |- | ||
| | |Exploding Kitten | ||
| | |0 | ||
| | | - | ||
|Red | |Red, Black | ||
|Special, | | Special, Rare | ||
| | | A random card in your hand is destroyed. | ||
|- | |- | ||
| | |Coup Duke | ||
| | |3 | ||
| | | - | ||
| | |Magenta | ||
|Special, | | Special, Rare | ||
|Select a | | Select a player. If that player has at least 3 Vertebrae, grant yourself 3 Vertebrae and revoke 3 Vertebrae from that player. | ||
|- | |- | ||
| | |Lotto Ticket | ||
| | |1000000 | ||
|Diamonds | |Diamonds | ||
| | |Cyan | ||
|Special, | | Special, Rare | ||
| | | Roll 1d100. If 1, you forfeit. If 100, you win the game of Exoptosis. | ||
|- | |- | ||
| | |Uno Reverse | ||
| - | |||
|- | |||
| - | | - | ||
| - | | - | ||
| Special, Rare | |||
| The turn order is reversed before your turn ends. If there is only 1 other player, take an additional turn. | |||
|- | |- | ||
| | |Quantum | ||
|5 | |5 | ||
| - | | - | ||
|Transparent | |||
| Special, Rare | |||
| The card and all other Quantum cards are destroyed. Any player whose Quantum card was destroyed recieves 1 Vertebrae. A random active player has a Quantum card added to their inventory. | |||
|- | |- | ||
| | | -1 of Blight | ||
| -1 | |||
|Blight | |||
|Magenta | |||
|- | |||
| | |||
| | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |1 of Vitality | ||
| | |1 | ||
| | |Vitality | ||
| | |Green | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |2 of Blight | ||
| | |2 | ||
| | |Blight | ||
| | |Magenta | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| -2 of Vitality | |||
| -2 | |||
|Vitality | |||
|Green | |||
|- | |||
|- | |||
| | |||
| | |||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|3 of | |Orb of Blight | ||
| -3 | |||
|Blight | |||
|Magenta | |||
| Special, Rare | |||
| Select a participant. A '-1 of Blight' is added to their hand. | |||
|- | |||
|Orb of Vitality | |||
|3 | |3 | ||
| | |Vitality | ||
| | |Green | ||
| | | Special, Rare | ||
| | | Select up to three cards in participants' hands. Each card is replaced by a '1 of Vitality' | ||
|- | |- | ||
| | |Duality of Life | ||
| | |0 | ||
| | |Blight, Vitality | ||
| | |Magenta, Green | ||
| | | Special, Rare | ||
| | | If able select 4 cards from your deck to be destroyed. If you did so, all other participants must each draw 2 cards. | ||
|- | |- | ||
| | |7 of Clocks | ||
| | |7 | ||
| | |Clocks | ||
| | |Yellow | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|7 of Stars | |||
|7 of | |||
|7 | |7 | ||
| | |Stars | ||
| | |Blue | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
|9 of Clocks | |||
|9 of | |||
|9 | |9 | ||
| | |Clocks | ||
| | |Yellow | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |9 of Stars | ||
| | |9 | ||
| | |Stars | ||
| | |Blue | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |Prince of Clocks | ||
|11 | |11 | ||
| | |Clocks | ||
| | |Yellow | ||
|Special, Face | | Special, Face, Rare | ||
| | | If played atop a card with the Clocks suit, the turn order is reversed before ending your turn. | ||
|- | |- | ||
| | |Princess of Stars | ||
| | |11 | ||
| | |Stars | ||
| | |Blue | ||
|Special, Face | | Special, Face, Rare | ||
| | | If played atop a card with the Stars suit, within the battle the next time you would draw a card, you may select a player and draw a card (of your choice) from their deck. | ||
|- | |- | ||
| | |Goddess of Clocks | ||
| | |13 | ||
| | |Clocks | ||
| | |Yellow | ||
|Special, Face | |Special, Face, Rare | ||
| | |The next participant to play a card without the Clocks suit must draw 1 card. | ||
|- | |- | ||
| | |God of Stars | ||
| | |13 | ||
| | |Stars | ||
| | |Blue | ||
|Special | |Special, Face, Rare | ||
| | |The next participant must draw a card with the Stars suit. If their deck has no cards with the Stars suit, all cards in their deck are instead destroyed. | ||
|- | |- | ||
| | |Two | ||
|2 | |2 | ||
| - | | - | ||
| - | | - | ||
|Special | |Special | ||
| | |Draw up to 2 cards, then select a number of cards from your hand equal to the number of cards you drew this turn. Destroy these selected cards. | ||
|- | |- | ||
| | | -1 | ||
| | | -1 | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |Zero | ||
| | |0 | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
|- | |- | ||
| | |1 | ||
|1 | |||
| - | | - | ||
| - | | - | ||
| - | | - | ||
| - | | - | ||
|} | |} | ||
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|- | |- | ||
|Hearts Insignia | |Hearts Insignia | ||
|This card | |This card gains the Hearts suit. This modifier is then removed. | ||
|- | |- | ||
|Diamonds Marking | |Diamonds Marking | ||
|This card | |This card gains the Diamonds suit. This modifier is then removed. | ||
|- | |- | ||
|Spades Symbol | |Spades Symbol | ||
|This card | |This card gains the Spades suit. This modifier is then removed. | ||
|- | |- | ||
|Clubs Label | |Clubs Label | ||
|This card | |This card gains the Clubs suit. This modifier is then removed. | ||
|- | |- | ||
|Red Coating | |Red Coating | ||
|This card | |This card gains the colour Red. This modifier is then removed. | ||
|- | |- | ||
|Black Coating | |Black Coating | ||
|This card | |This card gains the colour Black. This modifier is then removed. | ||
|- | |- | ||
|White Coating | |White Coating | ||
|This card | |This card gains the colour White. This modifier is then removed. | ||
|- | |- | ||
|Cyan Coating | |Cyan Coating | ||
|This card | |This card gains the colour Cyan. This modifier is then removed. | ||
|- | |- | ||
|Yellow Coating | |Yellow Coating | ||
|This card | |This card gains the colour Yellow. This modifier is then removed. | ||
|- | |- | ||
|Blue Coating | |Blue Coating | ||
|This card | |This card gains the colour Blue. This modifier is then removed. | ||
|- | |- | ||
|Green Coating | |Green Coating | ||
|This card | |This card gains the colour Green. This modifier is then removed. | ||
|- | |- | ||
|Magenta Coating | |Magenta Coating | ||
|This card | |This card gains the colour Magenta. This modifier is then removed. | ||
|- | |- | ||
|Gold Plating | |Gold Plating | ||
| Line 721: | Line 560: | ||
|Silvery | |Silvery | ||
|Gain a number of Vertebrae equal to the number of players participating in the game. | |Gain a number of Vertebrae equal to the number of players participating in the game. | ||
|- | |||
|Blight Scarring | |||
|This card gains the Blight suit. This modifier is then removed. | |||
|- | |||
|Vitality Blessing | |||
|This card gains the Vitality suit. This modifier is then removed. | |||
|- | |||
|Clocks Impression | |||
|This card gains the Clocks suit. This modifier is then removed. | |||
|- | |||
|Stars Seal | |||
|This card gains the Stars suit. This modifier is then removed. | |||
|} | |} | ||
| Line 758: | Line 609: | ||
|- | |- | ||
|Common | |Common | ||
|Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless | |Timely, Bound, Speedy, Wrathful, Deceitful, Cheating, Adamantine, Chaotic, Reflected, Jumping, Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Red Coating, Black Coating, White Coating, Cyan Coating, Yellow Coating, Blue Coating, Green Coating, Magenta Coating, Torn, Fragile, Useless, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal | ||
|20% | |20% | ||
|- | |- | ||
|Suits | |Suits | ||
|Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label | |Hearts Insignia, Diamonds Marking, Spades Symbol, Clubs Label, Blight Scarring, Vitality Blessing, Clocks Impression, Stars Seal | ||
|10% | |10% | ||
|} | |} | ||
| Line 775: | Line 626: | ||
==== Handy Pack ==== | ==== Handy Pack ==== | ||
Handy Pack is a card pack. When opened, that player gains | Handy Pack is a card pack. When opened, that player gains 2 random cards and 1 random rare card. | ||
==== Deck Pack ==== | ==== Deck Pack ==== | ||
Deck Pack is a card pack. When opened, that player gains | Deck Pack is a card pack. When opened, that player gains 4 random cards and 1 random rare cards. | ||
==== Legendary Pack ==== | ==== Legendary Pack ==== | ||
Legendary Pack is a card pack. When opened, that player gains | Legendary Pack is a card pack. When opened, that player gains 3 random cards drawing modifiers from the Common (40% chance) and Rare (10% chance) collections, 2 random rare cards and 2 random cards with random modifiers from the Rare collection. | ||
=== Reconfiguration Tokens === | |||
Reconfiguration tokens are items. | |||
When a player uses a reconfiguration token, they select a card in their inventory and remove all modifiers attached to that card. Then, they roll modifiers for that card as if the selected card was just generated from an Already-opened Pack. | |||
== The Croupier == | == The Croupier == | ||
| Line 809: | Line 665: | ||
Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action. | Players may perform actions by posting a message to #game-actions that signifies their intent to perform a specific action. | ||
Up to twice during each rest phase a player may state their intention to remove a card from their inventory in #game-actions. | |||
The card is removed and destroyed from their inventory and they receive 1 vertebrae. | The card is removed and destroyed from their inventory and they receive 1 vertebrae. | ||
=== Card gifting === | === Card gifting === | ||
Once per phase, each player (the giver) may select one other player (the receiver) to receive | Once per phase, each player (the giver) may select one other player (the receiver) to receive a gift. A gift contains some number of Already-opened packs. The base number of packs in a gift is 1. If the receiver has less than 10 cards, the gift contains one additional Already-opened pack. If the receiver is inactive, then the gift contains 2 additional Already-opened packs. If the receiver then performs an action in that phase, the giver is granted 1 Already-opened pack. | ||
=== Exoptotic Battle === | === Exoptotic Battle === | ||
| Line 840: | Line 693: | ||
The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack. | The player(s) with the fewest non-zero amount of cards in their hands each receive 1 Already-opened Pack. | ||
Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle. | Each player receives T - C vertebrae. Where T references the total number of cards in players hands upon the conclusion of an Exoptotic Battle, and C references the number of cards in a given player's hand upon the conclusion of an Exoptotic Battle. | ||
Each player who participated in but did not win the game of Exoptosis receives one reconfiguration token. | |||
=== Exoptotic Duel === | === Exoptotic Duel === | ||
A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. | A player may request a duel with a group of players by posting a message stating as such to #battle-commencement. These players may then reply to accept or decline this offer. If all accepted, the players play a game of Exoptosis together immediately. | ||
| Line 851: | Line 707: | ||
Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below: | Once per phase, each player may explore the Gilded Hall. When doing so they are presented with a random scenario from the list below: | ||
# You find a hidden door covered by wallpaper. Do you enter? If yes, create a new exploration proposal to add a new scenario to this list. | |||
# You stumble across a pile of bones stashed into a corner! Will you stop exploring to search for vertebrae? If yes, grant yourself 2d3 vertebrae. If no, grant yourself 1 Already-opened pack. | |||
# A purple flame burns demonically before you. Will you throw a card in? If yes, select a card from your inventory and destroy it. Select one of your cards to gain a modifier from the 'Cursed' collection. | |||
# You stand in front of a stone chest with 3 rectangular slots. Will you place cards in the slots? If you have 3 cards with all the same, suit, colour and value, grant yourself 4d5 vertebrae. | |||
# You find a key encrusted with gems in a mouse hole filled with bones. Do you keep it? If yes, grant yourself 1 'Gem Key'. If no, grant yourself 2d8 vertebrae. | |||
# You peel the rosy wallpaper to enter the Croupier's bedroom. You peel the rosy wallpaper to enter the Croupier's bedroom. Inside, you see a Bloody Lotto Ticket. Do you take it? If yes, grant yourself 1 Lotto Ticket with the modifiers Sacrificial, Red Coating, and Hearts Insignia. If no, create a new exploration proposal to add a new scenario to this list that requires a Gem Key. | |||
# It's the attic of the Gilded Hall. A large, dirty glass window looks out over overcast ruins of the forgotten city. The only thing in the room is a slot machine, quietly playing a chip-tune rendition of "When the Saints go Marching in". A slot the perfect size for a chip blinks slowly. Do you put a chip in the slot machine? If yes, you randomly get one of the following: 1. Nothing (70%). 2. One legendary card pack (5%), 3. Two Deck packs (10%), 4. Six already-opened packs (15%), the chip is then destroyed. | |||
# Oh no it's a trap! Select an active player and @mention them in #game-actions. They may select a card in your inventory to be destroyed. If you do not select someone within 24h, two random cards from your inventory are destroyed. | |||
# Woah! You almost fell into a big hole. Will you drop a vertebra into the hole for good luck? If yes, remove 1 vertebrae from your inventory. | |||
# You trip on a metallic rock. Will you ponder the rock? If yes select a card with the Holographic modifier. This card loses the modifier and gains the SIlvery modifier. | |||
# You are tiredly climbing a seemingly endless spiral staircase when a spectral figure appears before you. "Wooooo, I am Eeeepeee the barron of these here halls. Turn back before I put you in a coma!" You are at least 40% sure you're hallucinating. Will you sleep? If yes, select a player and give them 3 cards from your inventory and grant yourself 1 Handy pack. If no, select a player. They may give you 3 cards and grant themself 1 Handy Pack. | |||
# A rat scuttles in front of you with 1 Handy Pack taped to its back. Will you steal the pack? If yes, the rat scratches you, drawing blood. Then, grant yourself 1 Handy Pack. Further, 7 random cards in your inventory are given the Red Coating modifier. | |||
# You enter a small room and meet The Croupier at his discount shop. You may choose up to one of the following options: | |||
#* pay 6🝬 for a Handy Pack | |||
#* pay 9🝬 for a Deck Pack | |||
#* pay 25🝬 for a Legendary Pack | |||
#* gain 2 Reconfiguration tokens | |||
# As you navigate a maze of mirrors, you find that are capable of finding your way quickly. You are struck with a sense of déjà vu - as if the maze is both familiar and new to you. You may explore, then explore again. | |||
== Exoptosis == | == Exoptosis == | ||
=== Setup Rules === | === Setup Rules === | ||
Games of Exoptosis and the actions therein take place in the #exoptosis channel. | Games of Exoptosis and the actions therein take place in the #exoptosis channel. | ||
For each participant, a duplicate of all the cards in their inventory is made into their deck for that upcoming Battle. When declaring their intent to battle or duel, the player must select a minimum of 4 cards from their deck. These cards must be revealed before the commencement of the game and are removed from their deck to be added to their hand. | |||
The cards in a player's hand and deck during Exoptosis are visible to all players. A game of Exoptosis may only commence once all players that indicated their intention to join the duel have revealed their hands. If it is the Battle phase, it has been 24 hours since all participants have been notified that they must reveal their hands, and they have not done so, those participants are removed from this instance of Exoptosis and the game may commence. | The cards in a player's hand and deck during Exoptosis are visible to all players. A game of Exoptosis may only commence once all players that indicated their intention to join the duel have revealed their hands. If it is the Battle phase, it has been 24 hours since all participants have been notified that they must reveal their hands, and they have not done so, those participants are removed from this instance of Exoptosis and the game may commence. | ||
| Line 888: | Line 750: | ||
=== Forfeit === | === Forfeit === | ||
During a game of Exoptosis, a player may forfeit at any time. When doing so, any | During a game of Exoptosis, a player may forfeit at any time. When doing so, any items bet are not returned. If only 1 other player is participating, that player wins the game. | ||
=== Termination === | === Termination === | ||
With the consent of every player participating in a game of Exoptosis, said game may be terminated. Any | With the consent of every player participating in a game of Exoptosis, said game may be terminated. Any items bet are returned to their original owners. | ||
=== Playing Cards === | === Playing Cards === | ||
| Line 898: | Line 760: | ||
* The card has a value equal to, one (1) above, or one (1) below that of the previous played card. | * The card has a value equal to, one (1) above, or one (1) below that of the previous played card. | ||
* The card is non-special and has | * The card is non-special and has at least one colour opposing at least one of the colours of the card atop the pile | ||
* The card is special and has the same | * The card is special and has at least one suit that is the same as at least one of the suits of the card atop the pile. | ||
However, on the first turn of the game, the first player must play a non-special card. | However, on the first turn of the game, the first player must play a non-special card. | ||
| Line 909: | Line 771: | ||
== Victory == | == Victory == | ||
If a player possesses at least | If a player possesses at least 10 Chips in their inventory, then the player who possesses the most Chips wins the cycle. The cycle then ends. | ||