User:Xenon dichloride/Time Loops 2: Difference between revisions
WIP Time Loops Sequel |
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Time Loops 2: It's Rewind Time | ''Time Loops 2: It's Rewind Time'' | ||
I had some ideas based on the time loops cycle, though this is more a nomic that builds over time rather than starting fresh each loop. | |||
== Temporal integrity == | |||
Temporal integrity is an integer, equal to 7 upon the commencement of the cycle. If temporal integrity is ever not a positive integer the cycle ends. | |||
== Loops == | |||
Loop instability is an integer, initially 0 at the beginning of a loop. | |||
At the end of each phase (immediately before the new phase begins), the following occur in order: | |||
* Loop Instability is incremented by 1. | |||
* If Loop Instability is greater than the temporal integrity, the following occur in order: | |||
** Time collapses, and the current loop is considered to end. Effects occurring at the end of a loop by other rules occur. These effects occur simultaneously, unless specified otherwise. | |||
** All items that are not defined as persistent by the rules are removed from inventories. | |||
** Temporal integrity is decremented by 1. | |||
** Loop Instability is set to 0. | |||
When a new phase begins while no loop is ongoing, a new loop is considered to begin, and effects defined by the rules as occurring at the beginning of a loop occur. These effects occur simultaneously, unless specified otherwise | |||
== Phases == | |||
Each week has two phases. | |||
== Invariance == | |||
Invariance, S, is an integer determined at the time of a proposal's proposition and is equal to S = L + T - 6, where L is the loop instability and T is the temporal integrity. | |||
== Proposals == | |||
When a proposal is popular, it is added to a list ordered by their invariances (low to high). Multiple proposals with the same invariance are relatively ordered according to their proposal time. | |||
A proposal takes effect if the current loop instability is greater than its invariance. | |||
== Items == | |||
=== Orbs === | |||
Orbs are persistent items. | |||
=== Coins === | |||
Money. | |||
== Actions == | |||
=== Generate Coin === | |||
Each player has a Standard Coin Roll Sides (SCRS), which is an integer. If no other rule defines a player's SCRS, it is 6. | |||
Each player has a Standard Coin Roll Count (SCRC), which is an integer. If no other rule defines a player's SCRC, it is 1. | |||
A player whose SCRC and SCRS are positive integers can take the Generate Coins action once per phase by declaring their intent to do so and rolling CdS in #game-actions, where C is their SCRC and S is their SCRS. The player then gains Coins equal to the total of the numbers rolled on the die. | |||
== Victory == | |||
When one or more players have at least 100 orbs, those players win. The cycle then ends. | |||
Else, the player or players with the most orbs when the cycle ends win. | |||