Cycle 17/Ruleset: Difference between revisions
Implement Urgent Proposal **Stop voter fraud** |
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A player is 'reputable' if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately. | A player is 'reputable' if they have continuously been a player for the previous seven days or if they have continuously been a player from a time that was within 3 days of the round starting. If two reputable players publicly declare that an unreputable player (i.e. a player who has not yet become reputable) is reputable then that unreputable player becomes reputable immediately. | ||
=== Activity === | |||
A player is active if they have performed any action in the current or the previous phase, including voting on the results of other actions (elections, proposals, etc.). If an inactive player performs an action for the first time in a phase, they are considered having been active as the action is performed (in that conditions that depend on a player being active consider them active when considering the result of that action, not only after it resolves). | |||
== Proposals == | == Proposals == | ||
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A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against. | A 👍 or 👎 reaction from a player on a Proposal message at the time when the voting period ends constitutes a vote in favor or against, respectively. If a person's vote is unclear (excluding abstentions), it is considered to be against. | ||
At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. | At the end of its voting period, a proposal takes effect if it is popular (as defined for its type) and the message in which it was submitted has been neither deleted nor edited. If more than one proposal would otherwise take effect simultaneously, they take effect in the order in which they were created. If a proposal becomes popular after its voting period due to retroactive action, it takes effect immediately. | ||
The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | ||
If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase. | |||
=== Urgent Class Proposal === | === Urgent Class Proposal === | ||
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=== Standard Class Proposal === | === Standard Class Proposal === | ||
The voting period for a standard proposal is the phase that started after the proposal was submitted. A standard proposal is popular if it has not been vetoed by | The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted. | ||
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against. | |||
== | A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed. | ||
== ROFL == | |||
<nowiki>:</nowiki>rofl: counts as an 👍. This is for ''the bit.'' | <nowiki>:</nowiki>rofl: counts as an 👍. This is for ''the bit.'' | ||
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=== Elections === | === Elections === | ||
Each election phase, an election is held where all players are both candidates and voters. | Each election phase, an election is held where all players are both candidates and voters. | ||
Each voter may send an ordered list of candidates in #elections as their | Each voter may send an ordered list of distinct candidates in #elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: | ||
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled. | |||
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election. | |||
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat). | |||
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the Nomarch has 12 hours to decide the winner(s) of the remaining seat(s). If they do not express a preference within 12 hours, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates. | |||
The elected players hold their seats for the following governance phase and next election phase. | The elected players hold their seats for the following governance phase and next election phase. | ||
==== Powers of Parliament ==== | ==== Powers of Parliament ==== | ||
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote. | During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote. | ||
Parliament is responsible for scheduling the voting periods of standard proposals. | |||
In order to schedule a voting period, a member of parliament must post a list in #parliament of all standard proposals scheduled for a given phase prior to that phase beginning (ideally with links to the proposal messages). A maximum of 3 standard proposals can have their voting periods scheduled in any given phase. | |||
Parliament is free use any decision-making process they see fit to create a list of scheduled proposals, as long as that decision-making process, or the decision itself, is supported by a majority of members of parliament. | |||
At the end of the 8th complete phase after a proposal's submission, if no voting period for it has occurred, it fails. | |||
==== The Reserve ==== | ==== The Reserve ==== | ||
The Reserve is composed of a single Reserve Chair. At the start of a | The Reserve is composed of a single Reserve Chair. At the start of a governance phase, a player who was nominated and confirmed to the role of Reserve Chair by Parliament during the previous election phase becomes the Reserve Chair. If multiple players would meet this criteria, the one who was confirmed last becomes the Reserve Chair and all others do not. When a player becomes the Reserve Chair, they gain 5 points. | ||
If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair. | If, at any time, the Reserve Chair would hold a seat in Parliament, the Reserve Chair ceases to be the Reserve Chair. | ||
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At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair. | At the start of an election phase, if a player was the Reserve Chair for the 3 most recent governance phases, they cease to be the Reserve Chair. | ||
Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players | Once during each governance phase, the Reserve Chair may choose an integer between 0 and 10 (inclusive). At the end of that governance phase, if a number was chosen, all players receive that many coins. | ||
==== Power of Attorney ==== | ==== Power of Attorney ==== | ||
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=== Seats === | === Seats === | ||
There are 3 seats in | There are 3 seats in the Parliament of Apeiros at the beginning of the game. | ||
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5. | The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5. | ||
=== Members of Parliament === | === Members of Parliament === | ||
Players with seats are | Players with seats are Members of the Parliament of Apeiros, or "In Parliament" | ||
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances. | Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances. | ||
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. | Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. | ||
=== Projects === | |||
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. | |||
=== S-ular-TV === | |||
Parliament possesses a "Singular Transferable Vote" (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player). | |||
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder. | |||
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in #game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. | |||
== The Nomarchy == | |||
The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points. | |||
The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists. | |||
During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros. | |||
The Nomarch can veto a standard proposal by reacting to it with the emoji. | |||
=== Executions === | |||
The Nomarch, once each phase, can select a player for execution. A player that is executed cannot use their voting tokens for the duration of that phase. | |||
== The Proletariat == | == The Proletariat == | ||
The Proletariat is defined as the collective of all players not currently holding a seat. A prole is a single member of the Proletariat. | The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat. | ||
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, | If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions: | ||
* The vote will last 24 hours | * The vote will last 24 hours | ||
* The players who lost their seats in the revolution may not vote | * The players who lost their seats in the revolution may not vote | ||
==== Working ==== | |||
Any prole can work once per phase by announcement. | |||
By doing so: | |||
* That player is granted N km of Rocket fuel. | |||
* N km of Rocket fuel and 1 coin are created in The Cheese Drawer. | |||
Where N is the Rocket Technology of INSA multiplied by the number of non-Fuel items in The Cheese Drawer (before this action takes place). | |||
== Space Travel == | |||
=== Celestial Bodies === | |||
Celestial bodies are entities on which players can be located. Initially every player is on Earth. Celestial bodies have a name and a distance from the Sun defined in the table below. The Moon is also a celestial body, and is measured by its distance from the Earth. 1 Moon Unit (MU) is the distance from the Earth to the Moon. The moon has a mass of 73 ET. | |||
{| class="wikitable" | |||
|+ Caption text | |||
|- | |||
! Name !! Distance || Mass (ET) | |||
|- | |||
| The Sun || 0 MU || 330 | |||
|- | |||
| Mercury || 100 MU || 4870 | |||
|- | |||
| Venus || 200 MU || 5970 | |||
|- | |||
| Earth || 400 MU || 642 | |||
|- | |||
| Mars || 600 MU || 1898000 | |||
|- | |||
| Jupiter || 2,000 MU || 568000 | |||
|- | |||
| Saturn || 4,000 MU || 86800 | |||
|- | |||
| Uranus || 8,000 MU || 102000 | |||
|- | |||
| Neptune || 12,000 MU || 13 | |||
|- | |||
| Pluto || 16,000 MU || - | |||
|- | |||
|} | |||
1 ET is one Exatonne, or 10¹⁸ tonnes | |||
=== INSA (Infinite Nomic Space Agency) === | |||
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA. | |||
There is a percentage value called Rocket Technology that is initially 0. | |||
The head of the INSA is able to request funding once a day by sending a message to #game-actions expressing the intent to do so, and receives funding in the form of 🪙 reactions on that message. Once at least 60% of Players have reacted with the 🪙 on the request, the funding is supplied and Rocket Technology advances by 5%. If Rocket Technology reaches 100%, the INSA will then begin the construction of a Solid Fuel Rocket. | |||
== Judgement == | == Judgement == | ||
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If no judge candidacies are put forward during a week, then the incumbent judge retains their position. | If no judge candidacies are put forward during a week, then the incumbent judge retains their position. | ||
=== | === RFJ === | ||
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement. | A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement. | ||
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An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | An overturned ruling shall have no bearing on the interpretation of the rules or of the gamestate. | ||
== Napkin Math == | |||
For any calculation or algorithm - other than single-operation addition, subtraction, multiplication, or division - a player may declare that they have arrived at an answer using Napkin Math. To do so, they must send a message to #game-actions or a game channel more relevant to the calculation or algorithm in question, beginning with the phrase "So I've done some napkin math" or phrase of equivalent sense. The player then describes their logic for how they came to a particular answer. This logic does not need to be sound or logically accurate to the truth, but does need to follow a path that seems like it could be true. | |||
A different player than the one that proposed the Napkin Math may reply in the same channel with the phrase "Yeah that makes sense to me" or phrase of equivalent sense. If both of these conditions are met, the second message is voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is considered the truth for this instance of the calculation or algorithm in question. | |||
Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, "Come on, that doesn't make any sense" or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense. | |||
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language. | |||
== Randomness == | == Randomness == | ||
When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible. | When randomisation is concerned in this ruleset, it must be resolved by a generally trusted and fair method accessible to all players in the game, and as soon as possible. | ||
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* If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+". | * If a rule requires an NdK dice roll with a target number x, this instead produces the number of N independent 1dK rolls that meet or exceed the target number and can be abbreviated as "x+". For example, if a rule requires a dice roll with a target number of 3, this can be abbreviated to "3+". | ||
== Cheese Drawer == | |||
There is a cheese drawer. | |||
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten. | |||
=== Cheese Tax === | |||
Whenever a player with a companion pet takes a cheesified item from the cheese drawer, they must feed a taste of it to their pet within an hour of doing so, or else the pet will become grumpy. | |||
== Items == | == Items == | ||
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When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. | When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. | ||
==== Trading ==== | |||
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement. | |||
==== Using items ==== | ==== Using items ==== | ||
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Points are items. | Points are items. | ||
If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer. | If a non-integer number of points is present in an inventory the fractional amount is automatically destroyed such that the amount of points is rounded down to the nearest whole integer. | ||
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=== Stickers === | === Stickers === | ||
Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. "I Voted | Stickers are items. Stickers cannot be traded after they have been applied. A player may apply stickers they own by posting a message to game-actions indicating the sticker and an item or player to apply it to. A player may only apply a sticker to themselves, or to any one item in their inventory. The following table defines a sticker with its name alongside its description.” | ||
{| class="wikitable" | |||
|+ Caption text | |||
|- | |||
! Name !! Description | |||
|- | |||
| I Voted || | |||
|- | |||
| Extra-strength adhesive || When this sticker is applied on something, neither that sticker nor the thing it is attached to may be stolen. | |||
|} | |||
During an election phase, whenever a player sends a message in #elections, they may choose to gain an "I Voted" sticker. A player can do this at most once per phase. | During an election phase, whenever a player sends a message in #elections, they may choose to gain an "I Voted" sticker. A player can do this at most once per phase. | ||
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=== Coins === | === Coins === | ||
Coins are Items. | Coins are Items. Coins are the official currency of Apeiros. | ||
=== Rocket Fuel === | |||
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts. | |||
1MU of rocket fuel will fuel a rocket for 1MU of travel. | |||
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel. | |||
===Explosives=== | |||
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts. | |||
===Lactaid=== | |||
Lactaid is an item. Lactaid can be eaten. If Klink would consume a Cheesified item, she must first consume Lactaid. | |||
== Pets == | |||
A player may take anything besides another player as a pet by declaring so in game-actions and giving it a name. A player may relinquish their pet by declaring so in game-actions. A player may only have one pet at a time. | |||
=== Pet Actions === | |||
A player may interact with their pet by taking any of these actions (defined in subrules to this rule) sent as a message in #game-actions with any requisite information. In these sub-rules, "you" and "your" refer to the player taking the action. | |||
==== Feed a taste ==== | |||
You may feed a taste of an item in your inventory that can be eaten to your pet, as specified while taking the action. The item is not destroyed, however your pet gains the trait "Has tasted X" where X is the type of item you fed it a taste of. | |||
== Victory == | == Victory == | ||
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends. | The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends. | ||