Cycle 17/Ruleset: Difference between revisions
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The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | The class of a proposal must be one of the classes listed below. When a proposal is submitted, the submitter may specify its class. if no class is specified, the proposal class defaults to Standard. | ||
If a non-urgent proposal passes, the player that proposed it | If a non-urgent proposal passes, the player that proposed it may receive an amount of points equal to the number of full phases that have passed since proposition minus one. Each player may do this at most once each phase. | ||
=== Urgent Class Proposal === | === Urgent Class Proposal === | ||
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=== Standard Class Proposal === | === Standard Class Proposal === | ||
The voting period for a standard proposal is the phase that started after the proposal was submitted | The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted. | ||
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against. | |||
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed. | |||
== ROFL == | == ROFL == | ||
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=== Elections === | === Elections === | ||
Each election phase, an election is held where all players are both candidates and voters. | Each election phase, an election is held where all players are both candidates and voters. | ||
Each voter may send an ordered list of distinct candidates in #elections as the ballot that contains their votes. If a player has sent multiple ballots during the active election cycle, the most recent ballot will be counted and older ballots will be ignored. At the end of the election phase, the following process is repeated until all seats have been allocated, with n initially 1 and incremented by 1 at each iteration: | |||
# | |||
# The Droop Quota is calculated according to Q = ⌊ B / (S + 1) ⌋ + 1, where B is the total number of ballots cast in this election and S is the number of seats to yet to be filled. | |||
# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election. | |||
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat). | |||
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the Nomarch has 12 hours to decide the winner(s) of the remaining seat(s). If they do not express a preference within 12 hours, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates. | |||
The elected players hold their seats for the following governance phase and next election phase. | The elected players hold their seats for the following governance phase and next election phase. | ||
==== Powers of Parliament ==== | ==== Powers of Parliament ==== | ||
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote. | During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote. | ||
Parliament is responsible for scheduling the voting periods of standard proposals. | |||
In order to schedule a voting period, a member of parliament must post a list in #parliament of all standard proposals scheduled for a given phase prior to that phase beginning (ideally with links to the proposal messages). A maximum of 3 standard proposals can have their voting periods scheduled in any given phase. | |||
Parliament is free use any decision-making process they see fit to create a list of scheduled proposals, as long as that decision-making process, or the decision itself, is supported by a majority of members of parliament. | |||
At the end of the 8th complete phase after a proposal's submission, if no voting period for it has occurred, it fails. | |||
==== The Reserve ==== | ==== The Reserve ==== | ||
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=== Seats === | === Seats === | ||
There are 3 seats in | There are 3 seats in the Parliament of Apeiros at the beginning of the game. | ||
The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5. | The first player to win a seat in each election gains 10 points, the second gains 8 and the third gains 5. | ||
=== Members of Parliament === | === Members of Parliament === | ||
Players with seats are | Players with seats are Members of the Parliament of Apeiros, or "In Parliament" | ||
Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances. | Players who are in parliament may veto any standard proposal. If at least half of all players in parliament veto a proposal it may not pass under any circumstances. | ||
Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. | Members of Parliament, at the end of each phase, before elections take place, lose one point for every vetoed proposal that would be popular had it not been vetoed. | ||
=== Projects === | |||
Any member of parliament can pay the cost of an incomplete project to perform the effect of that project, then that project is complete. | |||
=== S-ular-TV === | |||
Parliament possesses a "Singular Transferable Vote" (S-ular-TV) to be used on each proposal. At the beginning of a governance Phase the S-ular-TV is given to the player awarded the highest rank seat (if multiple players have the highest rank seat it will be given to a random eligible player). | |||
The S-ular-TV can be instantly transferred to any other player in parliament by the current holder. | |||
The current holder of the S-ular-TV may vote for or against any active proposal by unambiguously stating so in #game-actions, upon doing so, 3 votes for or 3 votes against will be added to the proposal respectively. | |||
== The Nomarchy == | == The Nomarchy == | ||
The Nomarchy is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch. Whenever a player becomes the Nomarch they gain 3 points. | The Nomarchy of Apeiros is a position that can be held by one player at a time. The player holding the position at present is referred to as the Nomarch of Apeiros. Whenever a player becomes the Nomarch of Apeiros they gain 3 points. | ||
The Nomarch may appoint a prole as their heir. At the end of each Election Phase the Nomarch ceases to be the Nomarch, and is then replaced by their heir if one exists. | The Nomarch of Apeiros may appoint a prole as their heir. At the end of each Election Phase the Nomarch of Apeiros ceases to be the Nomarch of Apeiros, and is then replaced by their heir if one exists. | ||
During the Governance Phase, if there is not already a Nomarch, any player may randomly select a prole. That prole becomes the Nomarch. | During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros. | ||
The Nomarch can veto a standard proposal by reacting to it with the emoji. | |||
=== Executions === | |||
The Nomarch, once each phase, can select a player for execution. A player that is executed cannot use their voting tokens for the duration of that phase. | |||
== The Proletariat == | == The Proletariat == | ||
The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy. A prole is a single member of the Proletariat. | The Proletariat is defined as the collective of all players not currently holding a seat or the Nomarchy of Apeiros. A prole is a single member of the Proletariat. | ||
If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions: | If one or more proles with a combined number of points equal to or greater than 50 collectively agree, they may stage a revolution. Upon beginning a revolution every participating prole loses an equal split of 50 points, every player with a seat instantly loses their seat along with all of their points, and the Nomarch of Apeiros is replaced by a randomly selected participating prole. A new election will then start following the usual rules with the following exceptions: | ||
* The vote will last 24 hours | * The vote will last 24 hours | ||
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* The players who lost their seats in the revolution may not vote | * The players who lost their seats in the revolution may not vote | ||
== INSA (Infinite Nomic Space Agency) == | ==== Working ==== | ||
Any prole can work once per phase by announcement. | |||
By doing so: | |||
* That player is granted N km of Rocket fuel. | |||
* N km of Rocket fuel and 1 coin are created in The Cheese Drawer. | |||
Where N is the Rocket Technology of INSA multiplied by the number of non-Fuel items in The Cheese Drawer (before this action takes place). | |||
== Space Travel == | |||
=== Celestial Bodies === | |||
Celestial bodies are entities on which players can be located. Initially every player is on Earth. Celestial bodies have a name and a distance from the Sun defined in the table below. The Moon is also a celestial body, and is measured by its distance from the Earth. 1 Moon Unit (MU) is the distance from the Earth to the Moon. The moon has a mass of 73 ET. | |||
{| class="wikitable" | |||
|+ Caption text | |||
|- | |||
! Name !! Distance || Mass (ET) | |||
|- | |||
| The Sun || 0 MU || 330 | |||
|- | |||
| Mercury || 100 MU || 4870 | |||
|- | |||
| Venus || 200 MU || 5970 | |||
|- | |||
| Earth || 400 MU || 642 | |||
|- | |||
| Mars || 600 MU || 1898000 | |||
|- | |||
| Jupiter || 2,000 MU || 568000 | |||
|- | |||
| Saturn || 4,000 MU || 86800 | |||
|- | |||
| Uranus || 8,000 MU || 102000 | |||
|- | |||
| Neptune || 12,000 MU || 13 | |||
|- | |||
| Pluto || 16,000 MU || - | |||
|- | |||
|} | |||
1 ET is one Exatonne, or 10¹⁸ tonnes | |||
=== INSA (Infinite Nomic Space Agency) === | |||
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA. | At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA. | ||
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If no judge candidacies are put forward during a week, then the incumbent judge retains their position. | If no judge candidacies are put forward during a week, then the incumbent judge retains their position. | ||
=== | === RFJ === | ||
A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement. | A request for justice shall take the form of a question or statement. The proper response to a question is an answer to that question, and the proper response to a statement is the truth value of that statement. | ||
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Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, "Come on, that doesn't make any sense" or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense. | Similarly, a different player than the one that proposed the Napkin Math may reply in the same channel with the phrase, "Come on, that doesn't make any sense" or phrase of equivalent sense. The player may then elaborate with their own Napkin Math, or they may leave the message as is to be voted on by 👍 or 👎 reaction. When a 2/3rds quorum of the active players is reached on this vote and it has more 👍 than 👎 reactions, the conclusion reached by the Napkin Math is discarded as nonsense. | ||
The outlined Napkin Math method is also applicable to the interpretation of proposal text or rule text, if the Napkin Math interpretation is focused on fixing potential errors in spelling, grammar, syntax, punctuation, or similar components of language. | |||
== Randomness == | == Randomness == | ||
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== Cheese Drawer == | == Cheese Drawer == | ||
There is a cheese drawer. | There is a cheese drawer. | ||
Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten. | |||
=== Cheese Tax === | |||
Whenever a player with a companion pet takes a cheesified item from the cheese drawer, they must feed a taste of it to their pet within an hour of doing so, or else the pet will become grumpy. | |||
== Items == | == Items == | ||
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When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. | When otherwise authorized, a trade between two players takes place when both players explicitly consent to the trade in #trades within 7 days of each other. | ||
==== Trading ==== | |||
Unless otherwise specified, items can be given from their owner to any other valid owner by announcement. | |||
==== Using items ==== | ==== Using items ==== | ||
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=== Coins === | === Coins === | ||
Coins are Items. | Coins are Items. Coins are the official currency of Apeiros. | ||
=== Rocket Fuel === | |||
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts. | |||
1MU of rocket fuel will fuel a rocket for 1MU of travel. | |||
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel. | |||
===Explosives=== | |||
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts. | |||
===Lactaid=== | |||
Lactaid is an item. Lactaid can be eaten. If Klink would consume a Cheesified item, she must first consume Lactaid. | |||
== Pets == | |||
A player may take anything besides another player as a pet by declaring so in game-actions and giving it a name. A player may relinquish their pet by declaring so in game-actions. A player may only have one pet at a time. | |||
=== Pet Actions === | |||
A player may interact with their pet by taking any of these actions (defined in subrules to this rule) sent as a message in #game-actions with any requisite information. In these sub-rules, "you" and "your" refer to the player taking the action. | |||
==== Feed a taste ==== | |||
You may feed a taste of an item in your inventory that can be eaten to your pet, as specified while taking the action. The item is not destroyed, however your pet gains the trait "Has tasted X" where X is the type of item you fed it a taste of. | |||
== Victory == | == Victory == | ||
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends. | The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends. | ||