Cycle 17/Ruleset: Difference between revisions
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=== Standard Class Proposal === | === Standard Class Proposal === | ||
The voting period for a standard proposal is the phase that started after the proposal was submitted | The voting period for a standard proposal is as scheduled by parliament, but must be a full phase in length and can be no sooner than the phase that started after the proposal was submitted. | ||
A standard proposal is popular if it has not been vetoed by the Nomarch and has more votes in favor than votes against. | |||
A voting token allocated to a standard proposal at the time when the voting period ends constitutes a vote according to its sentiment, and the voting token is destroyed. | |||
== ROFL == | == ROFL == | ||
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# Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election. | # Votes are counted for each ballot up to nth preference. Any candidate who meets or exceeds the droop quota are awarded seats and removed from the rest of the election. | ||
#* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat). | #* If multiple candidates reach the quota, the order in which they are awarded a seat is determined by number of votes counted for them. If multiple candidates are tied for votes, they are awarded seats at the same time (for instance, 2 players may be awarded points for being the first player to win a seat). | ||
#* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates. | #* If this would fill more seats than available, the candidates with the most votes are awarded seats. If there is a tie that would still result in an excess number of seats, the Nomarch has 12 hours to decide the winner(s) of the remaining seat(s). If they do not express a preference within 12 hours, the winner(s) of the remaining seat(s) are determined randomly from the tied candidates. | ||
The elected players hold their seats for the following governance phase and next election phase. | The elected players hold their seats for the following governance phase and next election phase. | ||
==== Powers of Parliament ==== | ==== Powers of Parliament ==== | ||
During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote. | During an election phase, if there is currently no Reserve Chair, a player with a seat in Parliament may nominate a player who is not in Parliament for the role of Reserve Chair. Parliament may then confirm the nominated player with a majority vote. | ||
Parliament is responsible for scheduling the voting periods of standard proposals. | |||
In order to schedule a voting period, a member of parliament must post a list in #parliament of all standard proposals scheduled for a given phase prior to that phase beginning (ideally with links to the proposal messages). A maximum of 3 standard proposals can have their voting periods scheduled in any given phase. | |||
Parliament is free use any decision-making process they see fit to create a list of scheduled proposals, as long as that decision-making process, or the decision itself, is supported by a majority of members of parliament. | |||
At the end of the 8th complete phase after a proposal's submission, if no voting period for it has occurred, it fails. | |||
==== The Reserve ==== | ==== The Reserve ==== | ||
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During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros. | During the Governance Phase, if there is not already a Nomarch of Apeiros, any player may randomly select a prole. That prole becomes the Nomarch of Apeiros. | ||
The Nomarch can veto a standard proposal by reacting to it with the emoji. | |||
=== Executions === | |||
The Nomarch, once each phase, can select a player for execution. A player that is executed cannot use their voting tokens for the duration of that phase. | |||
== The Proletariat == | == The Proletariat == | ||
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==== Working ==== | ==== Working ==== | ||
Any prole can work once per phase by announcement | Any prole can work once per phase by announcement. | ||
By doing so: | |||
* That player is granted N km of Rocket fuel. | |||
* N km of Rocket fuel and 1 coin are created in The Cheese Drawer. | |||
Where N is the Rocket Technology of INSA multiplied by the number of non-Fuel items in The Cheese Drawer (before this action takes place). | |||
== Space Travel == | |||
=== Celestial Bodies === | |||
Celestial bodies are entities on which players can be located. Initially every player is on Earth. Celestial bodies have a name and a distance from the Sun defined in the table below. The Moon is also a celestial body, and is measured by its distance from the Earth. 1 Moon Unit (MU) is the distance from the Earth to the Moon. The moon has a mass of 73 ET. | |||
{| class="wikitable" | |||
|+ Caption text | |||
|- | |||
! Name !! Distance || Mass (ET) | |||
|- | |||
| The Sun || 0 MU || 330 | |||
|- | |||
| Mercury || 100 MU || 4870 | |||
|- | |||
| Venus || 200 MU || 5970 | |||
|- | |||
| Earth || 400 MU || 642 | |||
|- | |||
| Mars || 600 MU || 1898000 | |||
|- | |||
| Jupiter || 2,000 MU || 568000 | |||
|- | |||
| Saturn || 4,000 MU || 86800 | |||
|- | |||
| Uranus || 8,000 MU || 102000 | |||
|- | |||
| Neptune || 12,000 MU || 13 | |||
|- | |||
| Pluto || 16,000 MU || - | |||
|- | |||
|} | |||
== INSA (Infinite Nomic Space Agency) == | 1 ET is one Exatonne, or 10¹⁸ tonnes | ||
=== INSA (Infinite Nomic Space Agency) === | |||
At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA. | At the beginning of each governance phase, after the seats of parliament have been elected, a random member of parliament is selected to become the new head of the INSA. | ||
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Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten. | Any player may put items from their inventory into the cheese drawer, or take items from the cheese drawer into their inventory. When an item has remained in the cheese drawer for at least one full phase, it turns into the cheese version of that item. The text “Cheesified “ is appended to the beginning of that item’s name. This process is called “Cheesifying”. An item which has already been Cheesified cannot be Cheesified again. An item which has been Cheesified can be eaten. | ||
=== Cheese Tax === | |||
Whenever a player with a companion pet takes a cheesified item from the cheese drawer, they must feed a taste of it to their pet within an hour of doing so, or else the pet will become grumpy. | |||
== Items == | == Items == | ||
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=== Coins === | === Coins === | ||
Coins are Items. Coins are the official currency of Apeiros. | Coins are Items. Coins are the official currency of Apeiros. | ||
=== Rocket Fuel === | |||
Rocket fuel is an item, measured in MUs. The amount of rocket fuel may take fractional amounts. | |||
1MU of rocket fuel will fuel a rocket for 1MU of travel. | |||
A given amount of Cheesified Rocket fuel can be used as if it were 3 times that amount of Rocket fuel. | |||
===Explosives=== | |||
Explosives are an item, measured in AFTs (absolute fuck tonnes). 1 AFT is sufficient to destroy a celestial body weighing 1 ET. Explosives may take fractional amounts. | |||
===Lactaid=== | |||
Lactaid is an item. Lactaid can be eaten. If Klink would consume a Cheesified item, she must first consume Lactaid. | |||
== Pets == | |||
A player may take anything besides another player as a pet by declaring so in game-actions and giving it a name. A player may relinquish their pet by declaring so in game-actions. A player may only have one pet at a time. | |||
=== Pet Actions === | |||
A player may interact with their pet by taking any of these actions (defined in subrules to this rule) sent as a message in #game-actions with any requisite information. In these sub-rules, "you" and "your" refer to the player taking the action. | |||
==== Feed a taste ==== | |||
You may feed a taste of an item in your inventory that can be eaten to your pet, as specified while taking the action. The item is not destroyed, however your pet gains the trait "Has tasted X" where X is the type of item you fed it a taste of. | |||
== Victory == | == Victory == | ||
The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends. | The first player(s) to have at least 100 points wins Cycle 17. If after the first phase, there is ever less than 3 players, the player(s) with the most points wins. After a player wins, the cycle then ends. | ||