Cycle 18/Ruleset submissions: Difference between revisions

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== Proposals ==
== Proposals ==


=== Wikipedia Race Nomic ===
=== Wikipedia Race Nomic (Veganzombeh) ===
[[User:Veganzombeh/WikiJetLagNomic|Link]]
 
[[User:Veganzombeh/WikiJetLagNomic|Wiki Race Nomic]]
 
My take on a starting point for a Jet Lag-esque Nomic, using Wikipedia as the medium instead of IRL transport infrastructure.
 
=== RoundNomic (4st) ===
 
[[User:4st/RoundNomic|Round Nomic]]
 
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.
 
=== Scamomic (4st) ===
 
[[User:4st/Scamomic|Scamomic]]
 
A tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.
 
=== No-Time-Ic (4st) ===
 
[[User:4st/Timeless|No-Time-Ic]]
 
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).
 
=== Peer-to-peer Nomic (Nameko) ===
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]
 
There is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).
 
=== Rafflenomic (Trungle) ===
 
[[User:Trungle/Rafflenomic]]
 
A framework for a nomic based on raffling things off, including the results of proposals.
 
=== Time Loops 2 (Xenon dichloride) ===
[[User:Xenon dichloride/Time Loops 2|Time Loops 2]]
 
A remix of the original [[User:Civae/Time Loop|Time Loops]] (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.
 
=== No-mic (Xenon dichloride) ===
[[User:Xenon dichloride/No-mic|No-mic]]
 
Players can assume each others' identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.
 
=== Pantheonomic ===
[[User:Praqueue/pantheonomic|Pantheonomic]]
 
It's about time we simulated the roman republic I think. I expect civil wars within 4 phases of starting.
 
=== Just Bring Back Handwriting Nomic (Trungle) ===
[[User:Trungle/Just_Bring_Back_Handwriting_Nomic]]
 
A divergent fork of Cycle 12, gutting most of its mechanics and just leaving the map subgame intact with an all new win condition: Find the Eternal Hall.
 
== Work-In-Progress Drafts ==