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=== Wikipedia Race Nomic (Veganzombeh) ===
=== Wikipedia Race Nomic (Veganzombeh) ===
[[User:Veganzombeh/WikiJetLagNomic|Link]]
 
[[User:Veganzombeh/WikiJetLagNomic|Wiki Race Nomic]]
 
My take on a starting point for a Jet Lag-esque Nomic, using Wikipedia as the medium instead of IRL transport infrastructure.


=== RoundNomic (4st) ===
=== RoundNomic (4st) ===
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[[User:4st/RoundNomic|Round Nomic]]
[[User:4st/RoundNomic|Round Nomic]]


There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals.
There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.


=== Scamomic (4st) ===
=== Scamomic (4st) ===
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[[User:4st/Scamomic|Scamomic]]
[[User:4st/Scamomic|Scamomic]]


A tour of the common scams in Nomic.
A tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.


=== No-Time-Ic (4st) ===
=== No-Time-Ic (4st) ===
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[[User:4st/Timeless|No-Time-Ic]]
[[User:4st/Timeless|No-Time-Ic]]


Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time
Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).


=== Peer-to-peer Nomic (Nameko) ===
=== Peer-to-peer Nomic (Nameko) ===
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]
[[User:UnderSampled/Peer-to-peer Nomic|Peer-to-peer Nomic]]


There is no global state, only player state. Actions must directly affect player state and be resolved as an interraction between players (including self-interraction).
There is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).


=== Rafflenomic (Trungle) ===
=== Rafflenomic (Trungle) ===
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Players can assume each others' identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.
Players can assume each others' identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.
=== Pantheonomic ===
[[User:Praqueue/pantheonomic|Pantheonomic]]
It's about time we simulated the roman republic I think. I expect civil wars within 4 phases of starting.
=== Just Bring Back Handwriting Nomic (Trungle) ===
[[User:Trungle/Just_Bring_Back_Handwriting_Nomic]]
A divergent fork of Cycle 12, gutting most of its mechanics and just leaving the map subgame intact with an all new win condition: Find the Eternal Hall.


== Work-In-Progress Drafts ==
== Work-In-Progress Drafts ==

Latest revision as of 22:09, 11 July 2025

Submit your ideas for Cycle 18's future ruleset here!

Required reading for all submitters:
Ruleset Submission Process

Previous pages of this type can be found on this page

Proposals

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Wikipedia Race Nomic (Veganzombeh)

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Wiki Race Nomic

My take on a starting point for a Jet Lag-esque Nomic, using Wikipedia as the medium instead of IRL transport infrastructure.

RoundNomic (4st)

[edit | edit source]

Round Nomic

There are rounds which contain multiple phases. Proposals are primarily only enacted at the end of a round, and actions can occur each phase. A winner each round, as the rules get more developed. First round: Make the most popular-proposals, AKA make the most approved on gameplay elements.

Scamomic (4st)

[edit | edit source]

Scamomic

A tour of the common scams in Nomic: Starting out with proposal adoption, moving to non-natural amounts of game assets (Such as infinity, -1, capybara, pi), moving to paradoxes, and finally, to real scams and bribery.

No-Time-Ic (4st)

[edit | edit source]

No-Time-Ic

Phases are based upon player agreement instead of a fixed schedule, requiring manual intervention to pass time. Similar to Round Nomic, just make the most popular-proposals to win (initially).

Peer-to-peer Nomic (Nameko)

[edit | edit source]

Peer-to-peer Nomic

There is no global state, only player state. Actions must directly affect player state and be resolved as an interaction between players (including self-interraction).

Rafflenomic (Trungle)

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User:Trungle/Rafflenomic

A framework for a nomic based on raffling things off, including the results of proposals.

Time Loops 2 (Xenon dichloride)

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Time Loops 2

A remix of the original Time Loops (Cycle 13) by Scarecrows. Now more focused on the rules of previous loops coming into play at certain times.

No-mic (Xenon dichloride)

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No-mic

Players can assume each others' identities to vote and perform actions. We could remove the voting mechanics if people like this idea, tracking that may be a challenge.

Pantheonomic

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Pantheonomic

It's about time we simulated the roman republic I think. I expect civil wars within 4 phases of starting.

Just Bring Back Handwriting Nomic (Trungle)

[edit | edit source]

User:Trungle/Just_Bring_Back_Handwriting_Nomic

A divergent fork of Cycle 12, gutting most of its mechanics and just leaving the map subgame intact with an all new win condition: Find the Eternal Hall.

Work-In-Progress Drafts

[edit | edit source]