Cycle 19/Ruleset: Difference between revisions
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Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in #request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent. | Upon formal submission of a request for justice by a person other than themself in #request-for-justice, the Judge can and shall, as quickly as possible, issue a response to the request in #request-for-justice. This response shall be binding only to the extent that it reasonably directly pertains to the request, and only to the extent that it does not blatantly and obviously contradict rules text while still considering the expressed or clearly implied legislative intent. | ||
Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in #request-for-justice. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person's vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming. | Within 4 days of a judge issuing a ruling, a public vote of confidence on that ruling can be initiated in '''#request-for-justice'''. Votes may be cast in such a vote for a period of 2 days after initiation. Votes are to be cast by 👍 or 👎 reactions on a clearly designated poll message; if a person's vote is unclear, it is to affirm the judgement. A ruling is overturned if strictly more players vote in favor of overturning than affirming. | ||
A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling. | A ruling may be overturned by the Judge who made it within one week of being made. When a ruling is overturned in this manner, the Judge shall then issue a new ruling on the initial request, which shall be binding in the same manner as the original ruling. | ||
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Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a "Participation" trophy by announcement. Trophies are not transferable. | Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a "Participation" trophy by announcement. Trophies are not transferable. | ||
A player may not gain a trophy with the same name of a trophy they already gained this phase. | |||
== Power == | == Power == | ||
Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. | Rules may have Power, an integer number that must be included in the proposal. Players are only affected by rules with equal or lower power than the number of trophies they own, or 0. A rule that does not specify a power has power 0. | ||
A rule that does not specify a power has power 0. | |||
== Locations == | == Locations == | ||
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All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes. | All things contained, defined, or moderated by this cycle of Infinite Nomic are considered to have a location at all times. By default, all things are located in The Server. Entities are said to have “moved” when their location changes. | ||
Players may move themselves or entities they are in sole possession of at any time by posting a message to #game-actions with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity. | Players may move themselves or entities they are in sole possession of at any time by posting a message to '''#game-actions''' with the thing they wish to move, and where they wish to move it to. Entities which have no owners may be moved only via proposal. Entities which have multiple owners may be moved with the assent of all active players who have possession of that entity. | ||
Entities can only move to locations defined by the rules. | Entities can only move to locations defined by the rules. | ||
The location of an item owned by a player is that of the player who owns it, however a player may choose to hold or move an item separately from themselves, in which case the item will reside there until it is moved, or until the owner declares it to move with themselves again. This may only be done if the player and the item are in the same location. | |||
== Cheese Drawer == | == Cheese Drawer == | ||
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== Reassembled Trophy == | == Reassembled Trophy == | ||
When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a "Reassembled" trophy by posting to #game-actions and thereby destroying their 2 half-trophies. | When a player joins the cycle, grant them one half-trophy if this is their first time joining the cycle. If a player has 2 half-trophies, they can gain a "Reassembled" trophy by posting to '''#game-actions''' and thereby destroying their 2 half-trophies. Half-trophies can be transferred, by their owner posting to #game-actions, without consent. | ||
Half-trophies can be transferred, by their owner posting to #game-actions, without consent. | |||
== Now You're Playing Nomic! == | == Now You're Playing Nomic! == | ||
If a player has a proposal passed that cycle, they can brag to #game-actions and thereby gain the "Author" trophy. | If a player has a proposal passed that cycle, they can brag to '''#game-actions''' and thereby gain the "Author" trophy. | ||
== Scammer Trophy == | == Scammer Trophy == | ||
If a player owns more than 999,999 of any rule defined quantity, they can brag as such to #game-actions to gain the "Scammer" trophy. | If a player owns more than 999,999 of any rule defined quantity, they can brag as such to '''#game-actions''' to gain the "Scammer" trophy. | ||
== Cheese Trophy == | |||
A player in the Inside of the Cheese Drawer can brag about it in '''#game-actions''' to gain the "Cheese" trophy. | |||
== Difficulty Curve - Level 1 == | |||
Power: 1 | |||
Actually, players with power 1 or greater need to pass a number of proposals equal to their power to gain the 'Author' trophy. | |||
== Difficulty Curve - 2 == | |||
Power: 2 | |||
Actually, players with power 2 or greater need 3 half-trophies to 'assemble a trophy', and similarly, that action destroys their 3 half-trophies. | |||
== Mechanic Unlock - 4 == | |||
Power: 4 | |||
Cheeses are items. Cheeses of the same type are fungible. | |||
The following types of cheese exist: Cheddar, Brie, Edam, Emmental, Feta, Gouda, Mozzarella, Manchego, Parmesan, Camembert, Wensleydale, Red Leicester, Limburger, Roquefort, Swiss, Smoked, Stilton, American. | |||
A player in the cheese drawer can harvest cheese once per phase, by posting to '''#game-actions''', gaining cheese of a random type in an amount equal to their power. A player who owns cheese of every type can claim the "Cheese Connoisseur" trophy. | |||
== Game Change - 20 == | |||
Power: 20Actually, players with power 20 or greater cannot submit or vote on standard proposals, and should not submit urgent proposals. Players can eat cheeses to gain an equal amount of cheese powers. | |||
When a player gains cheese from any source other than their cheese power, they also gain additional cheese of the same type equal to their cheese power. | |||
== Burning == | |||
By announcing such in '''#game-actions''' a player may burn any of their items. Burning an item removes it from that player's possession (and circulation) permanently, but does not prevent them from gaining an identical item later. | |||
== Cheese King == | |||
For every type of cheese, there is an Elector Vote, which can be assigned to a player. The player with the most cheese of that type can assign the Elector Vote to any player by stating as such in '''#game-actions''' The player with the most Elector votes assigned to them at any given time is the Cheese King/Queen. When a player becomes the Cheese King/Queen they gain the "monarchy" trophy. | |||
== Puppies == | |||
A player can be transformed into a puppy by stating their willingness and intention to be so in '''#game-actions''' . This change is irreversible. A puppy has no inventory. A puppy cannot be the sole owner of any entity. When a player becomes a puppy, they lose possession of every entity they own. Any such entity remains in its present location, and may be claimed for ownership by the first player to indicate such an action in '''#game-actions''' while in that location. | |||
Non-puppy players can adopt one puppy by saying so in '''#game-actions'''. | |||
=== Cheese Tax === | |||
When the cheese drawer opens, a puppy may instantly teleport to Outside of the Cheese Drawer and beg for cheese from a player in that location or Inside of the Cheese Drawer by posting their request in '''#game-actions''' . If the request is accepted, and they are able, the player destroys one cheese from their inventory, and the puppy's cuteness increases by one. A puppy with no prior-recorded cuteness has one as a result of this action. The request cannot be denied by a player with less power than the puppy's cuteness who has at least one cheese to destroy for the purposes of this action. If the request is denied, the puppy may whimper pitifully. | |||
== Cuteness Award == | |||
When a player increases a puppy's cuteness, that puppy gets a "Cuteness" trophy, which is immediately transferred to that player that increased the cuteness. | |||