Cycle 19/Ruleset: Difference between revisions

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Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a "Participation" trophy by announcement. Trophies are not transferable.
Trophies are identified by name. A player can only have 1 trophy of each name. Any player can grant themselves a "Participation" trophy by announcement. Trophies are not transferable.
A player may not gain a trophy with the same name of a trophy they already gained this phase.


== Power ==
== Power ==
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Entities can only move to locations defined by the rules.
Entities can only move to locations defined by the rules.
The location of an item owned by a player is that of the player who owns it, however a player may choose to hold or move an item separately from themselves, in which case the item will reside there until it is moved, or until the owner declares it to move with themselves again. This may only be done if the player and the item are in the same location.


== Cheese Drawer ==
== Cheese Drawer ==
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== Cheese Trophy ==
== Cheese Trophy ==
A player in the Inside of the Cheese Drawer can brag about it in ⁠'''#game-actions''' to gain the "Cheese" trophy.
A player in the Inside of the Cheese Drawer can brag about it in ⁠'''#game-actions''' to gain the "Cheese" trophy.
== Difficulty Curve - Level 1 ==
Power: 1
Actually, players with power 1 or greater need to pass a number of proposals equal to their power to gain the 'Author' trophy.


== Difficulty Curve - 2 ==
== Difficulty Curve - 2 ==
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Actually, players with power 2 or greater need 3 half-trophies to 'assemble a trophy', and similarly, that action destroys their 3 half-trophies.
Actually, players with power 2 or greater need 3 half-trophies to 'assemble a trophy', and similarly, that action destroys their 3 half-trophies.
== Mechanic Unlock - 4 ==
Power: 4
Cheeses are items. Cheeses of the same type are fungible.
The following types of cheese exist: Cheddar, Brie, Edam, Emmental, Feta, Gouda, Mozzarella, Manchego, Parmesan, Camembert, Wensleydale, Red Leicester, Limburger, Roquefort, Swiss, Smoked, Stilton, American.
A player in the cheese drawer can harvest cheese once per phase, by posting to ⁠'''#game-actions''', gaining cheese of a random type in an amount equal to their power. A player who owns cheese of every type can claim the "Cheese Connoisseur" trophy.
== Game Change - 20 ==
Power: 20Actually, players with power 20 or greater cannot submit or vote on standard proposals, and should not submit urgent proposals. Players can eat cheeses to gain an equal amount of cheese powers.
When a player gains cheese from any source other than their cheese power, they also gain additional cheese of the same type equal to their cheese power.
== Burning ==
By announcing such in '''⁠#game-actions''' a player may burn any of their items. Burning an item removes it from that player's possession (and circulation) permanently, but does not prevent them from gaining an identical item later.
== Cheese King ==
For every type of cheese, there is an Elector Vote, which can be assigned to a player. The player with the most cheese of that type can assign the Elector Vote to any player by stating as such in '''#⁠game-actions''' The player with the most Elector votes assigned to them at any given time is the Cheese King/Queen. When a player becomes the Cheese King/Queen they gain the "monarchy" trophy.
== Puppies ==
A player can be transformed into a puppy by stating their willingness and intention to be so in ⁠'''#game-actions''' . This change is irreversible. A puppy has no inventory. A puppy cannot be the sole owner of any entity. When a player becomes a puppy, they lose possession of every entity they own. Any such entity remains in its present location, and may be claimed for ownership by the first player to indicate such an action in ⁠'''#game-actions''' while in that location.
Non-puppy players can adopt one puppy by saying so in ⁠'''#game-actions'''.
=== Cheese Tax ===
When the cheese drawer opens, a puppy may instantly teleport to Outside of the Cheese Drawer and beg for cheese from a player in that location or Inside of the Cheese Drawer by posting their request in '''#⁠game-actions''' . If the request is accepted, and they are able, the player destroys one cheese from their inventory, and the puppy's cuteness increases by one. A puppy with no prior-recorded cuteness has one as a result of this action. The request cannot be denied by a player with less power than the puppy's cuteness who has at least one cheese to destroy for the purposes of this action. If the request is denied, the puppy may whimper pitifully.
== Cuteness Award ==
When a player increases a puppy's cuteness, that puppy gets a "Cuteness" trophy, which is immediately transferred to that player that increased the cuteness.