Cycle 11/Ideas: Difference between revisions
miraheze>Klinkplink adding overall design ideas based on conversations to reduce tracking burden |
miraheze>CodeTriangle reorganize |
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'''Overarching design ideas''' | |||
# Fewer automatic actions to reduce logistical strain | |||
# Set precedent that players are expected to track their own actions, or delegate them to a specific party if otherwise agreed | |||
# Create specific game channels for actions that require tracking to allow better auditing (A cycle 10 example would be splitting game-actions into Bets / Hands / Trades) | |||
# Implement an auto-idling system for inactive players | |||
== The Council == | == The Council == | ||
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* https://discord.com/channels/515560801394753537/515607055223095300/819243459357179905 | * https://discord.com/channels/515560801394753537/515607055223095300/819243459357179905 | ||