Cycle 11/Ideas: Difference between revisions

miraheze>Klinkplink
adding overall design ideas based on conversations to reduce tracking burden
miraheze>CodeTriangle
reorganize
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'''Overarching design ideas'''
# Fewer automatic actions to reduce logistical strain
# Set precedent that players are expected to track their own actions, or delegate them to a specific party if otherwise agreed
# Create specific game channels for actions that require tracking to allow better auditing (A cycle 10 example would be splitting game-actions into Bets / Hands / Trades)
# Implement an auto-idling system for inactive players
== The Council ==
== The Council ==


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* https://discord.com/channels/515560801394753537/515607055223095300/819243459357179905
* https://discord.com/channels/515560801394753537/515607055223095300/819243459357179905
= Overarching design ideas =
1. Fewer automatic actions to reduce logistical strain
2. Set precedent that players are expected to track their own actions, or delegate them to a specific party if otherwise agreed
3. Create specific game channels for actions that require tracking to allow better auditing (A cycle 10 example would be splitting game-actions into Bets / Hands / Trades)
4. Implement an auto-idling system for inactive players