Cycle 11/Ideas: Difference between revisions
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== Rules are Items == | == Rules are Items == | ||
The rules themselves are tangible items that must be crafted, can be owned and traded, and possibly destroyed. Brief discussion happened [https://discord.com/channels/515560801394753537/518856008605499402/892561413086806016 here] | The rules themselves are tangible items that must be crafted, can be owned and traded, and possibly destroyed. Brief discussion happened [https://discord.com/channels/515560801394753537/518856008605499402/892561413086806016 here]. This idea has branched into several: | ||
=== Trungle's Draft === | |||
Describes a game where the goal is to own most of the rules, and rules can be stolen by amending them enough. Link: [[User:CodeTriangle/Rules are Items Nomic]] | |||
=== Klink's Draft === | |||
A different approach, where owning the majority of a rule's shares gives you powers over the rule, including limited veto power. Link forthcoming. | |||
== re-run a previous round == | == re-run a previous round == | ||