Cycle 12/Ruleset: Difference between revisions
miraheze>Nyhilo →Sheets: Fix the "Transcript" argument for the transcriptions |
miraheze>Nyhilo →Rules: Add transcriptions for the Rule rule and its subrules |
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==Rules== | ==Rules== | ||
{{C12Card|Cycle 12-Rules-rules.png}} | {{C12Card|Cycle 12-Rules-rules.png|Transcript=<strong>Rule: Rules</strong> | ||
<p>A rule is a card which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.</p> | |||
<p>A rule's header contains "Rule:", followed by the path of the rule, which is used to reference that rule.</p> | |||
<p>Rules should be short to aid in rewriting.</p>}} | |||
===Subrules=== | ===Subrules=== | ||
{{C12Card|Cycle 12-Rules-rules-subrules.png}} | {{C12Card|Cycle 12-Rules-rules-subrules.png|Transcript=<strong>Rule: Rules → Subrules</strong> | ||
<p>A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.</p> | |||
<p>A rule that is not a subrule is a top-level rule.</p> | |||
<p>The path of a subrule is: path of parent → title of subrule. The path of the top-level rule is the title of the rule.</p>}} | |||
==Change Cards == | ==Change Cards == |
Revision as of 20:49, 15 April 2022
Time
Rule: Time
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.
Each week is divided into two phases, containing the following days:
- • Monday, Tuesday, and Wednesday
- • Thursday, Friday, Saturday, and Sunday.
Phases are identified by successive Roman numerals; the First phase of the cycle is Phase I.
Sheets
Rule: Sheets
A sheet is an image of a writing surface, or portion thereof, which may have inscriptions. Everything on the surface must be hand-drawn or handwritten (perhaps with technological assistance) except for reasonable additions that do not reduce the handmade character. Players should ensure that they are capable of creating and uploading all types of sheets.
The header of a sheet (if any) is a section of the text set apart from the main content. A stack is an ordered set of sheets.
Cards
Rule: Sheets → Cards
A card is a type of sheet. Cards should have an aspect ratio approximately equal to 4:3 and should contain only enough detail that they can be reproduced relatively easily on an index card.
A deck is an ordered set of cards.
Submissions
Rule: Sheets → Submission
To submit a sheet is to attach or link to that sheet in a message.
A new sheet is a sheet that has never been submitted before.
Tiles
Rule: Sheets → Tiles
A tile is a type of sheet. Tiles have an aspect ratio of 1:1.
A map is a 2-dimensional grid of non-overlapping tiles, indexed by integer coordinates.
A tile in a map is adjacent to the tiles surrounding that tile orthogonally.
Rules
Rule: Rules
A rule is a card which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.
A rule's header contains "Rule:", followed by the path of the rule, which is used to reference that rule.
Rules should be short to aid in rewriting.
Subrules
Rule: Rules → Subrules
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.
A rule that is not a subrule is a top-level rule.
The path of a subrule is: path of parent → title of subrule. The path of the top-level rule is the title of the rule.
Change Cards
Rule Change Cards
Arbitrary Change Cards
Proposals
Lifecycle
Standard Proposals
Urgent Proposal
Actions
Card Sending
Joining
Reputability
Tracking
Self-Updating
Update Notifications
Medal Box
Items
Actions
Trade
Locations
World Map
New Locations
Creation Constraints
Position Constraints
Medals
Participation
Cycle 12-Rules-medals.participation.png