Cycle 12/Ruleset: Difference between revisions
miraheze>Nyhilo →Rules: Add transcriptions for the Rule rule and its subrules |
miraheze>Nyhilo →Change Cards: Add transcript for the Change Cards rule and its subrules |
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==Change Cards == | ==Change Cards == | ||
{{C12Card|Cycle 12-Rules-change-cards.png}} | {{C12Card|Cycle 12-Rules-change-cards.png|Transcript=<strong>Rule: Change Cards</strong> | ||
<p>A change card is a card which describes a change to the gamestate.</p> | |||
<p>Types of change cards are defined by subrules of this rule.</p>}} | |||
===Rule Change Cards=== | ===Rule Change Cards=== | ||
{{C12Card|Cycle 12-Rules-change-cards-rule.png}} | {{C12Card|Cycle 12-Rules-change-cards-rule.png|Transcript=<strong>Rule: Change Cards → Rule Change Cards</strong> | ||
<p>A rule change card modifies an existing rule in any way other than deleting it, or adds a new rule.</p> | |||
<p>A rule change card takes the form of a rule card. When applied, if there is a rule with the path described in the image, then that rule is replaced with the rule change card; otherwise that rule change card becomes a new rule in effect.</p>}} | |||
===Arbitrary Change Cards=== | ===Arbitrary Change Cards=== | ||
{{C12Card|Cycle 12-Rules-change-cards-arbitrary.png}} | {{C12Card|Cycle 12-Rules-change-cards-arbitrary.png|Transcript=<strong>Rule: Change Cards → Arbitrary Change Cards</strong> | ||
<p>An arbitrary change card describes one or more modifications to the gamestate that don not meet the criteria for any other change card type.</p> | |||
<p>When applied, the changes it describes are put into place, in the order they are described.</p>}} | |||
==Proposals== | ==Proposals== |
Revision as of 21:10, 15 April 2022
Time
Rule: Time
All times mentioned in the rules are in UTC. Days begin at 00:00 UTC. Weeks begin on Monday.
Each week is divided into two phases, containing the following days:
- • Monday, Tuesday, and Wednesday
- • Thursday, Friday, Saturday, and Sunday.
Phases are identified by successive Roman numerals; the First phase of the cycle is Phase I.
Sheets
Rule: Sheets
A sheet is an image of a writing surface, or portion thereof, which may have inscriptions. Everything on the surface must be hand-drawn or handwritten (perhaps with technological assistance) except for reasonable additions that do not reduce the handmade character. Players should ensure that they are capable of creating and uploading all types of sheets.
The header of a sheet (if any) is a section of the text set apart from the main content. A stack is an ordered set of sheets.
Cards
Rule: Sheets → Cards
A card is a type of sheet. Cards should have an aspect ratio approximately equal to 4:3 and should contain only enough detail that they can be reproduced relatively easily on an index card.
A deck is an ordered set of cards.
Submissions
Rule: Sheets → Submission
To submit a sheet is to attach or link to that sheet in a message.
A new sheet is a sheet that has never been submitted before.
Tiles
Rule: Sheets → Tiles
A tile is a type of sheet. Tiles have an aspect ratio of 1:1.
A map is a 2-dimensional grid of non-overlapping tiles, indexed by integer coordinates.
A tile in a map is adjacent to the tiles surrounding that tile orthogonally.
Rules
Rule: Rules
A rule is a card which governs the state of the game. Rules that are in effect apply continuously. When a player joins the game, they agree to abide by the rules in effect.
A rule's header contains "Rule:", followed by the path of the rule, which is used to reference that rule.
Rules should be short to aid in rewriting.
Subrules
Rule: Rules → Subrules
A subrule is a rule that claims another rule as its parent. The subrule is not part of the parent; instead this relationship is to be used for organizational purposes.
A rule that is not a subrule is a top-level rule.
The path of a subrule is: path of parent → title of subrule. The path of the top-level rule is the title of the rule.
Change Cards
Rule: Change Cards
A change card is a card which describes a change to the gamestate.
Types of change cards are defined by subrules of this rule.
Rule Change Cards
Rule: Change Cards → Rule Change Cards
A rule change card modifies an existing rule in any way other than deleting it, or adds a new rule.
A rule change card takes the form of a rule card. When applied, if there is a rule with the path described in the image, then that rule is replaced with the rule change card; otherwise that rule change card becomes a new rule in effect.
Arbitrary Change Cards
Rule: Change Cards → Arbitrary Change Cards
An arbitrary change card describes one or more modifications to the gamestate that don not meet the criteria for any other change card type.
When applied, the changes it describes are put into place, in the order they are described.
Proposals
Lifecycle
Standard Proposals
Urgent Proposal
Actions
Card Sending
Joining
Reputability
Tracking
Self-Updating
Update Notifications
Medal Box
Items
Actions
Trade
Locations
World Map
New Locations
Creation Constraints
Position Constraints
Medals
Participation
Cycle 12-Rules-medals.participation.png